mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 15:57:52 +08:00
2.0.0
lots, see release description
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@ -1,104 +0,0 @@
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using UnityEngine;
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namespace Explorer
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{
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public enum Turn
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{
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Left,
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Right
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}
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public class PageHelper
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{
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public int PageOffset { get; set; }
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public int ItemsPerPage
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{
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get => m_itemsPerPage;
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set
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{
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m_itemsPerPage = value;
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CalculateMaxOffset();
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}
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}
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private int m_itemsPerPage = ModConfig.Instance.Default_Page_Limit;
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public int ItemCount
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{
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get => m_count;
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set
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{
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m_count = value;
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CalculateMaxOffset();
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}
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}
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private int m_count;
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public int MaxPageOffset { get; private set; } = -1;
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private int CalculateMaxOffset()
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{
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return MaxPageOffset = (int)Mathf.Ceil((float)(ItemCount / (decimal)ItemsPerPage)) - 1;
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}
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public void CurrentPageLabel()
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{
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var orig = GUI.skin.label.alignment;
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GUI.skin.label.alignment = TextAnchor.MiddleCenter;
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GUILayout.Label($"Page {PageOffset + 1}/{MaxPageOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
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GUI.skin.label.alignment = orig;
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}
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public void TurnPage(Turn direction)
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{
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var _ = Vector2.zero;
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TurnPage(direction, ref _);
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}
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public void TurnPage(Turn direction, ref Vector2 scroll)
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{
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if (direction == Turn.Left)
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{
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if (PageOffset > 0)
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{
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PageOffset--;
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scroll = Vector2.zero;
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}
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}
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else
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{
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if (PageOffset < MaxPageOffset)
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{
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PageOffset++;
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scroll = Vector2.zero;
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}
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}
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}
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public int CalculateOffsetIndex()
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{
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int offset = PageOffset * ItemsPerPage;
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if (offset >= ItemCount)
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{
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offset = 0;
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PageOffset = 0;
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}
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return offset;
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}
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public void DrawLimitInputArea()
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{
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GUILayout.Label("Limit: ", new GUILayoutOption[] { GUILayout.Width(50) });
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var limit = this.ItemsPerPage.ToString();
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limit = GUIUnstrip.TextField(limit, new GUILayoutOption[] { GUILayout.Width(50) });
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if (limit != ItemsPerPage.ToString() && int.TryParse(limit, out int i))
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{
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ItemsPerPage = i;
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}
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}
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}
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}
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@ -19,11 +19,11 @@ namespace Explorer
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public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
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#if CPP
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public static ILType GameObjectType => Il2CppType.Of<GameObject>();
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public static ILType TransformType => Il2CppType.Of<Transform>();
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public static ILType ObjectType => Il2CppType.Of<UnityEngine.Object>();
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public static ILType ComponentType => Il2CppType.Of<Component>();
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public static ILType BehaviourType => Il2CppType.Of<Behaviour>();
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public static ILType GameObjectType => Il2CppType.Of<GameObject>();
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public static ILType TransformType => Il2CppType.Of<Transform>();
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public static ILType ObjectType => Il2CppType.Of<UnityEngine.Object>();
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public static ILType ComponentType => Il2CppType.Of<Component>();
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public static ILType BehaviourType => Il2CppType.Of<Behaviour>();
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private static readonly MethodInfo tryCastMethodInfo = typeof(Il2CppObjectBase).GetMethod("TryCast");
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private static readonly Dictionary<Type, MethodInfo> cachedTryCastMethods = new Dictionary<Type, MethodInfo>();
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@ -131,12 +131,12 @@ namespace Explorer
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return obj.GetType();
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}
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public static Type[] GetAllBaseTypes(object obj)
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public static Type[] GetAllBaseTypes(object obj) => GetAllBaseTypes(GetActualType(obj));
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public static Type[] GetAllBaseTypes(Type type)
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{
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var list = new List<Type>();
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var type = GetActualType(obj);
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while (type != null)
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{
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list.Add(type);
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