mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-16 00:07:52 +08:00
2.0.0
lots, see release description
This commit is contained in:
100
src/UI/Shared/Buttons.cs
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100
src/UI/Shared/Buttons.cs
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@ -0,0 +1,100 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Explorer.UI.Shared
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{
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public class Buttons
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{
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public static void InstantiateButton(Object obj, float width = 100)
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{
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if (GUILayout.Button("Instantiate", new GUILayoutOption[] { GUILayout.Width(width) }))
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{
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var newobj = Object.Instantiate(obj);
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WindowManager.InspectObject(newobj, out _);
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}
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}
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public static void InspectButton(object obj)
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{
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if (GUILayout.Button("Inspect", new GUILayoutOption[0]))
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{
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WindowManager.InspectObject(obj, out bool _);
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}
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}
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public static void GameObjectButton(object _obj, Action<Transform> inspectOverride = null, bool showSmallInspect = true, float width = 380)
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{
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var go = (_obj as GameObject) ?? (_obj as Transform).gameObject;
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if (!go) return;
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bool hasChild = go.transform.childCount > 0;
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string label = hasChild ? $"[{go.transform.childCount} children] " : "";
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label += go.name;
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bool enabled = go.activeSelf;
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int childCount = go.transform.childCount;
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Color color;
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if (enabled)
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{
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if (childCount > 0)
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{
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color = Color.green;
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}
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else
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{
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color = UIStyles.LightGreen;
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}
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}
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else
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{
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color = Color.red;
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}
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// ------ toggle active button ------
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GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
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GUI.skin.button.alignment = TextAnchor.UpperLeft;
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GUI.color = color;
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enabled = GUILayout.Toggle(enabled, "", new GUILayoutOption[] { GUILayout.Width(18) });
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if (go.activeSelf != enabled)
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{
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go.SetActive(enabled);
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}
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// ------- actual button ---------
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if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Height(22), GUILayout.Width(width) }))
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{
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if (inspectOverride != null)
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{
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inspectOverride(go.transform);
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}
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else
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{
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WindowManager.InspectObject(_obj, out bool _);
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}
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}
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// ------ small "Inspect" button on the right ------
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GUI.skin.button.alignment = TextAnchor.MiddleCenter;
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GUI.color = Color.white;
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if (showSmallInspect)
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{
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InspectButton(_obj);
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}
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GUILayout.EndHorizontal();
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}
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}
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}
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8
src/UI/Shared/IExpandHeight.cs
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8
src/UI/Shared/IExpandHeight.cs
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namespace Explorer
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{
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interface IExpandHeight
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{
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bool IsExpanded { get; set; }
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float WhiteSpace { get; set; }
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}
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}
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104
src/UI/Shared/PageHelper.cs
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104
src/UI/Shared/PageHelper.cs
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using UnityEngine;
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namespace Explorer.UI.Shared
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{
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public enum Turn
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{
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Left,
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Right
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}
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public class PageHelper
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{
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public int PageOffset { get; set; }
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public int ItemsPerPage
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{
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get => m_itemsPerPage;
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set
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{
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m_itemsPerPage = value;
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CalculateMaxOffset();
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}
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}
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private int m_itemsPerPage = Config.ModConfig.Instance.Default_Page_Limit;
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public int ItemCount
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{
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get => m_count;
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set
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{
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m_count = value;
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CalculateMaxOffset();
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}
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}
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private int m_count;
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public int MaxPageOffset { get; private set; } = -1;
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private int CalculateMaxOffset()
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{
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return MaxPageOffset = (int)Mathf.Ceil((float)(ItemCount / (decimal)ItemsPerPage)) - 1;
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}
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public void CurrentPageLabel()
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{
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var orig = GUI.skin.label.alignment;
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GUI.skin.label.alignment = TextAnchor.MiddleCenter;
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GUILayout.Label($"Page {PageOffset + 1}/{MaxPageOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
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GUI.skin.label.alignment = orig;
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}
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public void TurnPage(Turn direction)
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{
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var _ = Vector2.zero;
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TurnPage(direction, ref _);
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}
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public void TurnPage(Turn direction, ref Vector2 scroll)
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{
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if (direction == Turn.Left)
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{
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if (PageOffset > 0)
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{
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PageOffset--;
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scroll = Vector2.zero;
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}
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}
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else
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{
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if (PageOffset < MaxPageOffset)
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{
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PageOffset++;
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scroll = Vector2.zero;
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}
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}
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}
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public int CalculateOffsetIndex()
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{
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int offset = PageOffset * ItemsPerPage;
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if (offset >= ItemCount)
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{
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offset = 0;
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PageOffset = 0;
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}
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return offset;
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}
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public void DrawLimitInputArea()
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{
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GUILayout.Label("Limit: ", new GUILayoutOption[] { GUILayout.Width(50) });
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var limit = this.ItemsPerPage.ToString();
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limit = GUIUnstrip.TextField(limit, new GUILayoutOption[] { GUILayout.Width(50) });
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if (limit != ItemsPerPage.ToString() && int.TryParse(limit, out int i))
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{
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ItemsPerPage = i;
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}
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}
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}
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}
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157
src/UI/Shared/ResizeDrag.cs
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157
src/UI/Shared/ResizeDrag.cs
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@ -0,0 +1,157 @@
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using System;
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#if CPP
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using UnhollowerBaseLib;
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#endif
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using UnityEngine;
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namespace Explorer.UI.Shared
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{
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public class ResizeDrag
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{
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#if CPP
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private static bool RESIZE_FAILED = false;
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#endif
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private static readonly GUIContent gcDrag = new GUIContent("<-- Drag to resize -->");
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private static bool isResizing = false;
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private static Rect m_currentResize;
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private static int m_currentWindow;
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public static Rect ResizeWindow(Rect _rect, int ID)
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{
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#if CPP
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if (!RESIZE_FAILED)
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{
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var origRect = _rect;
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try
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{
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GUIUnstrip.BeginHorizontal(GUIContent.none, GUI.skin.box, null);
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GUI.skin.label.alignment = TextAnchor.MiddleCenter;
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#if ML
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GUILayout.Button(gcDrag, GUI.skin.label, new GUILayoutOption[] { GUILayout.Height(15) });
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#else
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GUILayout.Button("<-- Drag to resize -->", new GUILayoutOption[] { GUILayout.Height(15) });
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#endif
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var r = GUIUnstrip.GetLastRect();
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var mousePos = InputManager.MousePosition;
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try
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{
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var mouse = GUIUnstrip.ScreenToGUIPoint(new Vector2(mousePos.x, Screen.height - mousePos.y));
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if (r.Contains(mouse) && InputManager.GetMouseButtonDown(0))
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{
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isResizing = true;
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m_currentWindow = ID;
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m_currentResize = new Rect(mouse.x, mouse.y, _rect.width, _rect.height);
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}
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else if (!InputManager.GetMouseButton(0))
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{
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isResizing = false;
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}
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if (isResizing && ID == m_currentWindow)
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{
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_rect.width = Mathf.Max(100, m_currentResize.width + (mouse.x - m_currentResize.x));
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_rect.height = Mathf.Max(100, m_currentResize.height + (mouse.y - m_currentResize.y));
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_rect.xMax = Mathf.Min(Screen.width, _rect.xMax); // modifying xMax affects width, not x
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_rect.yMax = Mathf.Min(Screen.height, _rect.yMax); // modifying yMax affects height, not y
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}
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}
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catch
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{
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// throw safe Managed exception
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throw new Exception("");
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}
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GUILayout.EndHorizontal();
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}
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catch (Exception e) when (e.Message.StartsWith("System.ArgumentException"))
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{
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// suppress
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return origRect;
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}
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catch (Exception e)
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{
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RESIZE_FAILED = true;
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ExplorerCore.Log("Exception on GuiResize: " + e.GetType() + ", " + e.Message);
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//ExplorerCore.Log(e.StackTrace);
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return origRect;
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}
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GUI.skin.label.alignment = TextAnchor.UpperLeft;
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}
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else
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{
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GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
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GUILayout.Label("Resize window:", new GUILayoutOption[] { GUILayout.Width(100) });
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GUI.skin.label.alignment = TextAnchor.MiddleRight;
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GUILayout.Label("<color=cyan>Width:</color>", new GUILayoutOption[] { GUILayout.Width(60) });
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if (GUIUnstrip.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
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{
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_rect.width -= 5f;
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}
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if (GUIUnstrip.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
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{
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_rect.width += 5f;
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}
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GUILayout.Label("<color=cyan>Height:</color>", new GUILayoutOption[] { GUILayout.Width(60) });
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if (GUIUnstrip.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
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{
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_rect.height -= 5f;
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}
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if (GUIUnstrip.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
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{
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_rect.height += 5f;
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}
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GUILayout.EndHorizontal();
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GUI.skin.label.alignment = TextAnchor.UpperLeft;
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}
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#else // mono
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GUIUnstrip.BeginHorizontal(GUIContent.none, GUI.skin.box, null);
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GUI.skin.label.alignment = TextAnchor.MiddleCenter;
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GUILayout.Button(gcDrag, GUI.skin.label, new GUILayoutOption[] { GUILayout.Height(15) });
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//var r = GUILayoutUtility.GetLastRect();
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var r = GUILayoutUtility.GetLastRect();
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var mousePos = InputManager.MousePosition;
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var mouse = GUIUnstrip.ScreenToGUIPoint(new Vector2(mousePos.x, Screen.height - mousePos.y));
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if (r.Contains(mouse) && InputManager.GetMouseButtonDown(0))
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{
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isResizing = true;
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m_currentWindow = ID;
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m_currentResize = new Rect(mouse.x, mouse.y, _rect.width, _rect.height);
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}
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else if (!InputManager.GetMouseButton(0))
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{
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isResizing = false;
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}
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if (isResizing && ID == m_currentWindow)
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{
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_rect.width = Mathf.Max(100, m_currentResize.width + (mouse.x - m_currentResize.x));
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_rect.height = Mathf.Max(100, m_currentResize.height + (mouse.y - m_currentResize.y));
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_rect.xMax = Mathf.Min(Screen.width, _rect.xMax); // modifying xMax affects width, not x
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_rect.yMax = Mathf.Min(Screen.height, _rect.yMax); // modifying yMax affects height, not y
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}
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GUILayout.EndHorizontal();
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#endif
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GUI.skin.label.alignment = TextAnchor.MiddleLeft;
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return _rect;
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}
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}
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}
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26
src/UI/Shared/Syntax.cs
Normal file
26
src/UI/Shared/Syntax.cs
Normal file
@ -0,0 +1,26 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Explorer.UI.Shared
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{
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public class Syntax
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{
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public const string Field_Static = "#8d8dc6";
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public const string Field_Instance = "#c266ff";
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public const string Method_Static = "#b55b02";
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public const string Method_Instance = "#ff8000";
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public const string Prop_Static = "#588075";
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public const string Prop_Instance = "#55a38e";
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public const string Class_Static = "#3a8d71";
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public const string Class_Instance = "#2df7b2";
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public const string Local = "#a6e9e9";
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public const string StructGreen = "#92c470";
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}
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}
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118
src/UI/Shared/UIStyles.cs
Normal file
118
src/UI/Shared/UIStyles.cs
Normal file
@ -0,0 +1,118 @@
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Explorer.UI.Shared
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{
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public class UIStyles
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{
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public static Color LightGreen = new Color(Color.green.r - 0.3f, Color.green.g - 0.3f, Color.green.b - 0.3f);
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public static GUISkin WindowSkin
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{
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get
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{
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if (_customSkin == null)
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{
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try
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{
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_customSkin = CreateWindowSkin();
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}
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catch
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{
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_customSkin = GUI.skin;
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}
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}
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return _customSkin;
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}
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}
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public static void HorizontalLine(Color _color, bool small = false)
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{
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var orig = GUI.color;
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GUI.color = _color;
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GUILayout.Box(GUIContent.none, !small ? HorizontalBar : HorizontalBarSmall, null);
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GUI.color = orig;
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}
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private static GUISkin _customSkin;
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public static Texture2D m_nofocusTex;
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public static Texture2D m_focusTex;
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private static GUIStyle HorizontalBar
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{
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get
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{
|
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if (_horizBarStyle == null)
|
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{
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||||
_horizBarStyle = new GUIStyle();
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_horizBarStyle.normal.background = Texture2D.whiteTexture;
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var rectOffset = new RectOffset();
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rectOffset.top = 4;
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rectOffset.bottom = 4;
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||||
_horizBarStyle.margin = rectOffset;
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||||
_horizBarStyle.fixedHeight = 2;
|
||||
}
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||||
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return _horizBarStyle;
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||||
}
|
||||
}
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||||
private static GUIStyle _horizBarStyle;
|
||||
|
||||
private static GUIStyle HorizontalBarSmall
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||||
{
|
||||
get
|
||||
{
|
||||
if (_horizBarSmallStyle == null)
|
||||
{
|
||||
_horizBarSmallStyle = new GUIStyle();
|
||||
_horizBarSmallStyle.normal.background = Texture2D.whiteTexture;
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var rectOffset = new RectOffset();
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rectOffset.top = 2;
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rectOffset.bottom = 2;
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||||
_horizBarSmallStyle.margin = rectOffset;
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||||
_horizBarSmallStyle.fixedHeight = 1;
|
||||
}
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||||
|
||||
return _horizBarSmallStyle;
|
||||
}
|
||||
}
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||||
private static GUIStyle _horizBarSmallStyle;
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||||
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||||
private static GUISkin CreateWindowSkin()
|
||||
{
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var newSkin = Object.Instantiate(GUI.skin);
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||||
Object.DontDestroyOnLoad(newSkin);
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||||
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||||
m_nofocusTex = MakeTex(1, 1, new Color(0.1f, 0.1f, 0.1f, 0.7f));
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||||
m_focusTex = MakeTex(1, 1, new Color(0.3f, 0.3f, 0.3f, 1f));
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||||
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newSkin.window.normal.background = m_nofocusTex;
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newSkin.window.onNormal.background = m_focusTex;
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||||
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||||
newSkin.box.normal.textColor = Color.white;
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newSkin.window.normal.textColor = Color.white;
|
||||
newSkin.button.normal.textColor = Color.white;
|
||||
newSkin.textField.normal.textColor = Color.white;
|
||||
newSkin.label.normal.textColor = Color.white;
|
||||
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||||
return newSkin;
|
||||
}
|
||||
|
||||
public static Texture2D MakeTex(int width, int height, Color col)
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||||
{
|
||||
Color[] pix = new Color[width * height];
|
||||
for (int i = 0; i < pix.Length; ++i)
|
||||
{
|
||||
pix[i] = col;
|
||||
}
|
||||
Texture2D result = new Texture2D(width, height);
|
||||
result.SetPixels(pix);
|
||||
result.Apply();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user