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3.3.1
* Added a 'Default' button for config values to revert to the default value * Added an internal config entry to save the window position between sessions * Reordered the config settings in the menu so the important ones are at the top * Adjusted the UI for config entries, should be a bit easier to read now. * Adjusted the UI for Dictionaries, the keys and values now alternate background colors. * A few other minor UI fixes and tweaks for 3.3.0
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@ -399,7 +399,7 @@ namespace UnityExplorer.UI.Main.Home
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m_titleObj = UIFactory.CreateLabel(leftPane, "SceneExplorerTitle", "Scene Explorer", TextAnchor.UpperLeft, default, true, 20).gameObject;
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UIFactory.SetLayoutElement(m_titleObj, minHeight: 30, flexibleHeight: 0);
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m_sceneDropdownObj = UIFactory.CreateDropdown(leftPane, out m_sceneDropdown, "<notset>", 14, null);
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m_sceneDropdownObj = UIFactory.CreateDropdown(leftPane, out m_sceneDropdown, "", 14, null);
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UIFactory.SetLayoutElement(m_sceneDropdownObj, minHeight: 40, minWidth: 320, flexibleWidth: 0, flexibleHeight: 0);
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m_sceneDropdownText = m_sceneDropdown.transform.Find("Label").GetComponent<Text>();
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