mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 07:56:41 +08:00
2.0.5
* Added Max Results option to Search (default 5000) * Fixed a TypeInitializationException which can happen when inspecting some classes with Dictionary members * Fixed an issue which could prevent Input support from initializating * Improved and fixed the display of TextAsset objects * A few other minor fixes
This commit is contained in:
@ -6,6 +6,7 @@ using System.Reflection;
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using UnityEngine;
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using Explorer.UI.Shared;
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using Explorer.CacheObject;
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using System.Threading;
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namespace Explorer.UI.Main
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{
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@ -15,9 +16,13 @@ namespace Explorer.UI.Main
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public override string Name { get => "Search"; }
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private int MaxSearchResults = 5000;
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private string m_searchInput = "";
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private string m_typeInput = "";
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//private bool m_cachingResults;
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private Vector2 resultsScroll = Vector2.zero;
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public PageHelper Pages = new PageHelper();
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@ -58,6 +63,8 @@ namespace Explorer.UI.Main
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private void CacheResults(IEnumerable results, bool isStaticClasses = false)
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{
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//m_cachingResults = true;
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m_searchResults = new List<CacheObjectBase>();
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foreach (var obj in results)
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@ -67,6 +74,9 @@ namespace Explorer.UI.Main
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#if CPP
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if (toCache is Il2CppSystem.Object ilObject)
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{
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var type = ReflectionHelpers.GetActualType(ilObject);
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ilObject = (Il2CppSystem.Object)ilObject.Il2CppCast(type);
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toCache = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Transform>()?.gameObject ?? ilObject;
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}
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#else
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@ -76,6 +86,14 @@ namespace Explorer.UI.Main
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}
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#endif
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if (toCache is TextAsset textAsset)
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{
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if (string.IsNullOrEmpty(textAsset.text))
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{
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continue;
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}
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}
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var cache = CacheFactory.GetCacheObject(toCache);
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cache.IsStaticClassSearchResult = isStaticClasses;
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m_searchResults.Add(cache);
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@ -83,190 +101,25 @@ namespace Explorer.UI.Main
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Pages.ItemCount = m_searchResults.Count;
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Pages.PageOffset = 0;
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results = null;
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//m_cachingResults = false;
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}
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public override void DrawWindow()
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{
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try
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{
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// helpers
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GUIUnstrip.BeginHorizontal(GUIContent.none, GUI.skin.box, null);
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GUILayout.Label("<b><color=orange>Helpers</color></b>", new GUILayoutOption[] { GUILayout.Width(70) });
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if (GUILayout.Button("Find Static Instances", new GUILayoutOption[] { GUILayout.Width(180) }))
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{
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CacheResults(GetStaticInstances());
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}
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if (GUILayout.Button("Find Static Classes", new GUILayoutOption[] { GUILayout.Width(180) }))
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{
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CacheResults(GetStaticClasses(), true);
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}
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GUILayout.EndHorizontal();
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// search box
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SearchBox();
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// results
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GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, null);
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GUI.skin.label.alignment = TextAnchor.MiddleCenter;
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GUILayout.Label("<b><color=orange>Results </color></b>" + " (" + m_searchResults.Count + ")", new GUILayoutOption[0]);
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GUI.skin.label.alignment = TextAnchor.UpperLeft;
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int count = m_searchResults.Count;
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GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
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Pages.DrawLimitInputArea();
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if (count > Pages.ItemsPerPage)
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{
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// prev/next page buttons
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if (Pages.ItemCount > Pages.ItemsPerPage)
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{
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if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
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{
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Pages.TurnPage(Turn.Left, ref this.resultsScroll);
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}
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Pages.CurrentPageLabel();
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if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
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{
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Pages.TurnPage(Turn.Right, ref this.resultsScroll);
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}
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}
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}
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GUILayout.EndHorizontal();
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resultsScroll = GUIUnstrip.BeginScrollView(resultsScroll);
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var _temprect = new Rect(MainMenu.MainRect.x, MainMenu.MainRect.y, MainMenu.MainRect.width + 160, MainMenu.MainRect.height);
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if (m_searchResults.Count > 0)
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{
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int offset = Pages.CalculateOffsetIndex();
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for (int i = offset; i < offset + Pages.ItemsPerPage && i < count; i++)
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{
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m_searchResults[i].Draw(MainMenu.MainRect, 0f);
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}
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}
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else
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{
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GUILayout.Label("<color=red><i>No results found!</i></color>", new GUILayoutOption[0]);
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}
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GUIUnstrip.EndScrollView();
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GUILayout.EndVertical();
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}
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catch (Exception e)
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{
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ExplorerCore.Log("Exception drawing search results!");
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while (e != null)
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{
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ExplorerCore.Log(e);
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e = e.InnerException;
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}
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m_searchResults.Clear();
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}
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}
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private void SearchBox()
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{
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GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, null);
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// ----- GameObject Search -----
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GUI.skin.label.alignment = TextAnchor.MiddleCenter;
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GUILayout.Label("<b><color=orange>Search</color></b>", new GUILayoutOption[0]);
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GUI.skin.label.alignment = TextAnchor.UpperLeft;
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GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
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GUILayout.Label("Name Contains:", new GUILayoutOption[] { GUILayout.Width(100) });
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m_searchInput = GUIUnstrip.TextField(m_searchInput, new GUILayoutOption[] { GUILayout.Width(200) });
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GUILayout.EndHorizontal();
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GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
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GUILayout.Label("Class Filter:", new GUILayoutOption[] { GUILayout.Width(100) });
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ClassFilterToggle(TypeFilter.Object, "Object");
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ClassFilterToggle(TypeFilter.GameObject, "GameObject");
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ClassFilterToggle(TypeFilter.Component, "Component");
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ClassFilterToggle(TypeFilter.Custom, "Custom");
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GUILayout.EndHorizontal();
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if (TypeMode == TypeFilter.Custom)
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{
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GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
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GUI.skin.label.alignment = TextAnchor.MiddleRight;
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GUILayout.Label("Custom Class:", new GUILayoutOption[] { GUILayout.Width(250) });
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GUI.skin.label.alignment = TextAnchor.UpperLeft;
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m_typeInput = GUIUnstrip.TextField(m_typeInput, new GUILayoutOption[] { GUILayout.Width(250) });
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GUILayout.EndHorizontal();
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}
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GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
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GUILayout.Label("Scene Filter:", new GUILayoutOption[] { GUILayout.Width(100) });
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SceneFilterToggle(SceneFilter.Any, "Any", 60);
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SceneFilterToggle(SceneFilter.This, "This Scene", 100);
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SceneFilterToggle(SceneFilter.DontDestroy, "DontDestroyOnLoad", 140);
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SceneFilterToggle(SceneFilter.None, "No Scene", 80);
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GUILayout.EndHorizontal();
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if (GUILayout.Button("<b><color=cyan>Search</color></b>", new GUILayoutOption[0]))
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{
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Search();
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}
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GUILayout.EndVertical();
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}
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private void ClassFilterToggle(TypeFilter mode, string label)
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{
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if (TypeMode == mode)
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{
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GUI.color = Color.green;
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}
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else
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{
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GUI.color = Color.white;
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}
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if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(100) }))
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{
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TypeMode = mode;
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}
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GUI.color = Color.white;
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}
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private void SceneFilterToggle(SceneFilter mode, string label, float width)
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{
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if (SceneMode == mode)
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{
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GUI.color = Color.green;
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}
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else
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{
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GUI.color = Color.white;
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}
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if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(width) }))
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{
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SceneMode = mode;
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}
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GUI.color = Color.white;
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}
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// -------------- ACTUAL METHODS (not Gui draw) ----------------- //
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// ======= search functions =======
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private void Search()
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{
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//if (m_cachingResults)
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//{
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// ExplorerCore.Log("Cannot search now, we are already caching results...");
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// return;
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//}
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Pages.PageOffset = 0;
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CacheResults(FindAllObjectsOfType(m_searchInput, m_typeInput));
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// Would use Task, but Explorer is .NET 3.5-compatible.
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var objectsOfType = FindAllObjectsOfType(m_searchInput, m_typeInput);
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CacheResults(objectsOfType);
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}
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private List<object> FindAllObjectsOfType(string searchQuery, string typeName)
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@ -330,7 +183,7 @@ namespace Explorer.UI.Main
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int i = 0;
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foreach (var obj in allObjectsOfType)
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{
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if (i >= 2000) break;
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if (i >= MaxSearchResults) break;
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if (searchQuery != "" && !obj.name.ToLower().Contains(searchQuery.ToLower()))
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{
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@ -362,6 +215,10 @@ namespace Explorer.UI.Main
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i++;
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}
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allObjectsOfType = null;
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searchType = null;
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searchQuery = null;
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return matches;
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}
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@ -401,8 +258,6 @@ namespace Explorer.UI.Main
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return false;
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}
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// ====== other ========
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private static bool FilterName(string name)
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{
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// Don't really want these instances.
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@ -504,5 +359,202 @@ namespace Explorer.UI.Main
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return list;
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}
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// =========== GUI DRAW ============= //
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public override void DrawWindow()
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{
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try
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{
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// helpers
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GUIUnstrip.BeginHorizontal(GUIContent.none, GUI.skin.box, null);
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GUILayout.Label("<b><color=orange>Helpers</color></b>", new GUILayoutOption[] { GUILayout.Width(70) });
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if (GUILayout.Button("Find Static Instances", new GUILayoutOption[] { GUILayout.Width(180) }))
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{
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CacheResults(GetStaticInstances());
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}
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if (GUILayout.Button("Find Static Classes", new GUILayoutOption[] { GUILayout.Width(180) }))
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{
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CacheResults(GetStaticClasses(), true);
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}
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GUILayout.EndHorizontal();
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// search box
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SearchBox();
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// results
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GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, null);
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GUI.skin.label.alignment = TextAnchor.MiddleCenter;
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GUILayout.Label("<b><color=orange>Results </color></b>" + " (" + m_searchResults.Count + ")", new GUILayoutOption[0]);
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GUI.skin.label.alignment = TextAnchor.UpperLeft;
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int count = m_searchResults.Count;
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GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
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Pages.DrawLimitInputArea();
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if (count > Pages.ItemsPerPage)
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{
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// prev/next page buttons
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if (Pages.ItemCount > Pages.ItemsPerPage)
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{
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if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
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{
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Pages.TurnPage(Turn.Left, ref this.resultsScroll);
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}
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Pages.CurrentPageLabel();
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if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
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{
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Pages.TurnPage(Turn.Right, ref this.resultsScroll);
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}
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}
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}
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GUILayout.EndHorizontal();
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resultsScroll = GUIUnstrip.BeginScrollView(resultsScroll);
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var _temprect = new Rect(MainMenu.MainRect.x, MainMenu.MainRect.y, MainMenu.MainRect.width + 160, MainMenu.MainRect.height);
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if (m_searchResults.Count > 0)
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{
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int offset = Pages.CalculateOffsetIndex();
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for (int i = offset; i < offset + Pages.ItemsPerPage && i < count; i++)
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{
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if (i >= m_searchResults.Count) break;
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m_searchResults[i].Draw(MainMenu.MainRect, 0f);
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}
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}
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else
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{
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GUILayout.Label("<color=red><i>No results found!</i></color>", new GUILayoutOption[0]);
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}
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GUIUnstrip.EndScrollView();
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GUILayout.EndVertical();
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}
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catch (Exception e)
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{
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if (!e.Message.Contains("in a group with only"))
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{
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ExplorerCore.Log("Exception drawing search results!");
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while (e != null)
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{
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ExplorerCore.Log(e);
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e = e.InnerException;
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}
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m_searchResults.Clear();
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}
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}
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}
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private void SearchBox()
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{
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GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, null);
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// ----- GameObject Search -----
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GUI.skin.label.alignment = TextAnchor.MiddleCenter;
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GUILayout.Label("<b><color=orange>Search</color></b>", new GUILayoutOption[0]);
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GUI.skin.label.alignment = TextAnchor.UpperLeft;
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GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
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GUILayout.Label("Name Contains:", new GUILayoutOption[] { GUILayout.Width(100) });
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m_searchInput = GUIUnstrip.TextField(m_searchInput, new GUILayoutOption[] { GUILayout.Width(200) });
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GUILayout.Label("Max Results:", new GUILayoutOption[] { GUILayout.Width(100) });
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var s = MaxSearchResults.ToString();
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s = GUIUnstrip.TextField(s, new GUILayoutOption[] { GUILayout.Width(80) });
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if (int.TryParse(s, out int i))
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{
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MaxSearchResults = i;
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}
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GUILayout.EndHorizontal();
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GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
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GUILayout.Label("Class Filter:", new GUILayoutOption[] { GUILayout.Width(100) });
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ClassFilterToggle(TypeFilter.Object, "Object");
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ClassFilterToggle(TypeFilter.GameObject, "GameObject");
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ClassFilterToggle(TypeFilter.Component, "Component");
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ClassFilterToggle(TypeFilter.Custom, "Custom");
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GUILayout.EndHorizontal();
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if (TypeMode == TypeFilter.Custom)
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{
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GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
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GUI.skin.label.alignment = TextAnchor.MiddleRight;
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GUILayout.Label("Custom Class:", new GUILayoutOption[] { GUILayout.Width(250) });
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GUI.skin.label.alignment = TextAnchor.UpperLeft;
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m_typeInput = GUIUnstrip.TextField(m_typeInput, new GUILayoutOption[] { GUILayout.Width(250) });
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GUILayout.EndHorizontal();
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}
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GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
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GUILayout.Label("Scene Filter:", new GUILayoutOption[] { GUILayout.Width(100) });
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SceneFilterToggle(SceneFilter.Any, "Any", 60);
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SceneFilterToggle(SceneFilter.This, "This Scene", 100);
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SceneFilterToggle(SceneFilter.DontDestroy, "DontDestroyOnLoad", 140);
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SceneFilterToggle(SceneFilter.None, "No Scene", 80);
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GUILayout.EndHorizontal();
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if (GUILayout.Button("<b><color=cyan>Search</color></b>", new GUILayoutOption[0]))
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{
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Search();
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}
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//if (m_cachingResults)
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//{
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// GUILayout.Label("Searching...", new GUILayoutOption[0]);
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//}
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//else
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//{
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// if (GUILayout.Button("<b><color=cyan>Search</color></b>", new GUILayoutOption[0]))
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// {
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// Search();
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// }
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//}
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GUILayout.EndVertical();
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}
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private void ClassFilterToggle(TypeFilter mode, string label)
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{
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if (TypeMode == mode)
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{
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GUI.color = Color.green;
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}
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else
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{
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GUI.color = Color.white;
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}
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if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(100) }))
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{
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TypeMode = mode;
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}
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GUI.color = Color.white;
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}
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private void SceneFilterToggle(SceneFilter mode, string label, float width)
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{
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if (SceneMode == mode)
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{
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GUI.color = Color.green;
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}
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else
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{
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GUI.color = Color.white;
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}
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if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(width) }))
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{
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SceneMode = mode;
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}
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GUI.color = Color.white;
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}
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}
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}
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Block a user