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https://github.com/GrahamKracker/UnityExplorer.git
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Added Search page and AutoCompleter
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@ -150,7 +150,7 @@ namespace UnityExplorer.UI
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/// </summary>
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public static GameObject CreatePanel(string name, out GameObject contentHolder, Color? bgColor = null)
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{
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var panelObj = CreateUIObject(name, UIManager.CanvasRoot);
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var panelObj = CreateUIObject(name, UIManager.PanelHolder);
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var rect = panelObj.GetComponent<RectTransform>();
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rect.anchorMin = Vector2.zero;
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rect.anchorMax = Vector2.one;
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@ -506,7 +506,7 @@ namespace UnityExplorer.UI
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Image mainImage = mainObj.AddComponent<Image>();
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mainImage.type = Image.Type.Sliced;
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mainImage.color = new Color(0.15f, 0.15f, 0.15f);
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mainImage.color = new Color(0.12f, 0.12f, 0.12f);
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inputField = mainObj.AddComponent<InputField>();
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Navigation nav = inputField.navigation;
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@ -721,7 +721,7 @@ namespace UnityExplorer.UI
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}
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public static ScrollPool CreateScrollPool(GameObject parent, string name, out GameObject uiRoot,
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out GameObject content, Color? bgColor = null, bool autoResizeSliderHandle = true)
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out GameObject content, Color? bgColor = null)
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{
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var mainObj = CreateUIObject(name, parent, new Vector2(1, 1));
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mainObj.AddComponent<Image>().color = bgColor ?? new Color(0.12f, 0.12f, 0.12f);
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@ -774,17 +774,14 @@ namespace UnityExplorer.UI
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RuntimeProvider.Instance.SetColorBlock(slider, disabled: new Color(0.1f, 0.1f, 0.1f));
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if (autoResizeSliderHandle)
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{
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slider.handleRect.offsetMin = new Vector2(slider.handleRect.offsetMin.x, 0);
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slider.handleRect.offsetMax = new Vector2(slider.handleRect.offsetMax.x, 0);
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slider.handleRect.pivot = new Vector2(0.5f, 0.5f);
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slider.handleRect.offsetMin = new Vector2(slider.handleRect.offsetMin.x, 0);
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slider.handleRect.offsetMax = new Vector2(slider.handleRect.offsetMax.x, 0);
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slider.handleRect.pivot = new Vector2(0.5f, 0.5f);
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var container = slider.m_HandleContainerRect;
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container.anchorMin = Vector3.zero;
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container.anchorMax = Vector3.one;
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container.pivot = new Vector3(0.5f, 0.5f);
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}
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var container = slider.m_HandleContainerRect;
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container.anchorMin = Vector3.zero;
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container.anchorMax = Vector3.one;
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container.pivot = new Vector3(0.5f, 0.5f);
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// finalize and create ScrollPool
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