Added Search page and AutoCompleter

This commit is contained in:
Sinai
2021-04-23 21:50:58 +10:00
parent eb58ab5327
commit f509a985e7
27 changed files with 1070 additions and 318 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Models;
namespace UnityExplorer.UI.Widgets.AutoComplete
{
// todo add a 'close' button if the user wants to manually hide the suggestions box
public static class AutoCompleter
{
public static ISuggestionProvider CurrentHandler;
public static GameObject UIRoot => uiRoot;
public static GameObject uiRoot;
public static ButtonListSource<Suggestion> dataHandler;
public static ScrollPool scrollPool;
private static List<Suggestion> suggestions = new List<Suggestion>();
private static int lastCaretPos;
public static void Update()
{
if (!UIRoot || !UIRoot.activeSelf)
return;
if (suggestions.Any() && CurrentHandler != null)
{
if (!CurrentHandler.InputField.gameObject.activeInHierarchy)
ReleaseOwnership(CurrentHandler);
else
{
lastCaretPos = CurrentHandler.InputField.caretPosition;
UpdatePosition();
}
}
}
public static void TakeOwnership(ISuggestionProvider provider)
{
CurrentHandler = provider;
}
public static void ReleaseOwnership(ISuggestionProvider provider)
{
if (CurrentHandler == null)
return;
if (CurrentHandler == provider)
{
CurrentHandler = null;
UIRoot.SetActive(false);
}
}
private static List<Suggestion> GetEntries() => suggestions;
private static bool ShouldDisplay(Suggestion data, string filter) => true;
public static void SetSuggestions(List<Suggestion> collection)
{
suggestions = collection;
if (!suggestions.Any())
UIRoot.SetActive(false);
else
{
UIRoot.SetActive(true);
dataHandler.RefreshData();
scrollPool.Rebuild();
//scrollPool.RefreshCells(true);
}
}
private static void OnCellClicked(int dataIndex)
{
var suggestion = suggestions[dataIndex];
CurrentHandler.OnSuggestionClicked(suggestion);
}
private static void SetCell(ButtonCell<Suggestion> cell, int index)
{
if (index < 0 || index >= suggestions.Count)
{
cell.Disable();
return;
}
var suggestion = suggestions[index];
cell.buttonText.text = suggestion.DisplayText;
}
private static void UpdatePosition()
{
if (CurrentHandler == null || !CurrentHandler.InputField.isFocused)
return;
var input = CurrentHandler.InputField;
var textGen = input.textComponent.cachedTextGenerator;
int caretPos = lastCaretPos;
caretPos--;
caretPos = Math.Max(0, caretPos);
caretPos = Math.Min(textGen.characters.Count - 1, caretPos);
var pos = textGen.characters[caretPos].cursorPos;
pos = input.transform.TransformPoint(pos);
uiRoot.transform.position = new Vector3(pos.x + 10, pos.y - 20, 0);
}
public static void ConstructUI()
{
var parent = UIManager.CanvasRoot;
dataHandler = new ButtonListSource<Suggestion>(scrollPool, GetEntries, SetCell, ShouldDisplay, OnCellClicked);
scrollPool = UIFactory.CreateScrollPool(parent, "AutoCompleter", out uiRoot, out GameObject scrollContent);
var mainRect = uiRoot.GetComponent<RectTransform>();
mainRect.pivot = new Vector2(0f, 1f);
mainRect.anchorMin = new Vector2(0.45f, 0.45f);
mainRect.anchorMax = new Vector2(0.65f, 0.6f);
mainRect.offsetMin = Vector2.zero;
mainRect.offsetMax = Vector2.zero;
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent, true, false, true, false);
scrollPool.Initialize(dataHandler, ButtonCell<Suggestion>.CreatePrototypeCell(parent));
UIRoot.SetActive(false);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
namespace UnityExplorer.UI.Widgets.AutoComplete
{
public interface ISuggestionProvider
{
InputField InputField { get; }
void OnSuggestionClicked(Suggestion suggestion);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityExplorer.Core;
namespace UnityExplorer.UI.Widgets.AutoComplete
{
public struct Suggestion
{
public readonly string DisplayText;
public readonly string Prefix;
public readonly string Addition;
public readonly Color TextColor;
public string Full => Prefix + Addition;
public Suggestion(string displayText, string prefix, string addition, Color color)
{
DisplayText = displayText;
Addition = addition;
Prefix = prefix;
TextColor = color;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Models;
namespace UnityExplorer.UI.Widgets.AutoComplete
{
public class TypeCompleter : ISuggestionProvider
{
private struct CachedType
{
public string FilteredName;
public string DisplayName;
}
public Type BaseType { get; }
public InputField InputField { get; }
public event Action<Suggestion> SuggestionClicked;
public void OnSuggestionClicked(Suggestion suggestion)
{
SuggestionClicked?.Invoke(suggestion);
suggestions.Clear();
AutoCompleter.SetSuggestions(suggestions);
timeOfLastCheck = Time.time;
InputField.text = suggestion.DisplayText;
}
private readonly List<Suggestion> suggestions = new List<Suggestion>();
private readonly Dictionary<string, CachedType> typeCache = new Dictionary<string, CachedType>();
//// cached list of names for displaying (with proper case)
//private readonly List<string> cachedTypesNames = new List<string>();
//// cached list of lookup by index (lowercase)
//private readonly List<string> cachedTypesFilter = new List<string>();
//// cached hashset of names (lower case)
//private readonly HashSet<string> cachedTypesSet = new HashSet<string>();
public TypeCompleter(Type baseType, InputField inputField)
{
BaseType = baseType;
InputField = inputField;
inputField.onValueChanged.AddListener(OnInputFieldChanged);
var types = ReflectionUtility.GetImplementationsOf(typeof(UnityEngine.Object), true);
foreach (var type in types.OrderBy(it => it.FullName))
{
var name = type.FullName;
typeCache.Add(name.ToLower(), new CachedType
{
DisplayName = name,
FilteredName = name.ToLower()
});
}
}
private float timeOfLastCheck;
private void OnInputFieldChanged(string value)
{
if (timeOfLastCheck == Time.time)
return;
timeOfLastCheck = Time.time;
value = value?.ToLower() ?? "";
if (string.IsNullOrEmpty(value))
{
AutoCompleter.ReleaseOwnership(this);
}
else
{
GetSuggestions(value);
AutoCompleter.TakeOwnership(this);
AutoCompleter.SetSuggestions(suggestions);
}
}
private void GetSuggestions(string value)
{
suggestions.Clear();
var added = new HashSet<string>();
if (typeCache.TryGetValue(value, out CachedType cache))
{
added.Add(value);
suggestions.Add(new Suggestion(cache.DisplayName,
value,
cache.FilteredName.Substring(value.Length, cache.FilteredName.Length - value.Length),
Color.white));
}
foreach (var entry in typeCache.Values)
{
if (added.Contains(entry.FilteredName))
continue;
if (entry.FilteredName.Contains(value))
{
suggestions.Add(new Suggestion(entry.DisplayName,
value,
entry.FilteredName.Substring(value.Length, entry.FilteredName.Length - value.Length),
Color.white));
}
added.Add(value);
}
}
}
}