mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-14 07:37:06 +08:00
Added Search page and AutoCompleter
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@ -8,32 +8,35 @@ using UnityEngine.UI;
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using UnityExplorer;
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using UnityExplorer.Core;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Models;
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namespace UnityExplorer.UI.Utility
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{
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// Basically just to fix an issue with Scrollbars, instead we use a Slider as the scrollbar.
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public class SliderScrollbar
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public class SliderScrollbar : UIBehaviourModel
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{
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internal static readonly List<SliderScrollbar> Instances = new List<SliderScrollbar>();
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//internal static readonly List<SliderScrollbar> Instances = new List<SliderScrollbar>();
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public static void UpdateInstances()
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{
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if (!Instances.Any())
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return;
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//public static void UpdateInstances()
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//{
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// if (!Instances.Any())
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// return;
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for (int i = 0; i < Instances.Count; i++)
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{
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var slider = Instances[i];
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// for (int i = 0; i < Instances.Count; i++)
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// {
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// var slider = Instances[i];
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if (slider.CheckDestroyed())
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i--;
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else
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slider.Update();
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}
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}
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// if (slider.CheckDestroyed())
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// i--;
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// else
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// slider.Update();
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// }
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//}
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public bool IsActive { get; private set; }
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public override GameObject UIRoot => m_slider.gameObject;
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public event Action<float> OnValueChanged;
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internal readonly Scrollbar m_scrollbar;
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@ -44,7 +47,7 @@ namespace UnityExplorer.UI.Utility
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public SliderScrollbar(Scrollbar scrollbar, Slider slider)
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{
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Instances.Add(this);
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//Instances.Add(this);
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this.m_scrollbar = scrollbar;
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this.m_slider = slider;
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@ -57,18 +60,18 @@ namespace UnityExplorer.UI.Utility
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this.m_slider.Set(1f, false);
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}
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internal bool CheckDestroyed()
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{
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if (!m_slider || !m_scrollbar)
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{
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Instances.Remove(this);
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return true;
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}
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//internal bool CheckDestroyed()
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//{
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// if (!m_slider || !m_scrollbar)
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// {
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// Instances.Remove(this);
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// return true;
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// }
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return false;
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}
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// return false;
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//}
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internal void Update()
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public override void Update()
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{
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this.RefreshVisibility();
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}
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@ -167,6 +170,11 @@ namespace UnityExplorer.UI.Utility
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return sliderObj;
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}
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public override void ConstructUI(GameObject parent)
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{
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throw new NotImplementedException();
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}
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#endregion
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}
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}
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