mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 15:57:52 +08:00
Namespace cleanup, move some categories out of UI namespace
This commit is contained in:
53
src/CSConsole/Lexers/CommentLexer.cs
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53
src/CSConsole/Lexers/CommentLexer.cs
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UnityExplorer.CSConsole.Lexers
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{
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public class CommentLexer : Lexer
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{
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private enum CommentType
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{
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Line,
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Block
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}
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// forest green
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protected override Color HighlightColor => new Color(0.34f, 0.65f, 0.29f, 1.0f);
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public override bool TryMatchCurrent(LexerBuilder lexer)
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{
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if (lexer.Current == '/')
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{
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lexer.PeekNext();
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if (lexer.Current == '/')
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{
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// line comment. read to end of line or file.
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do
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{
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lexer.Commit();
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lexer.PeekNext();
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}
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while (!lexer.EndOrNewLine);
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return true;
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}
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else if (lexer.Current == '*')
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{
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// block comment, read until end of file or closing '*/'
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lexer.PeekNext();
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do
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{
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lexer.PeekNext();
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lexer.Commit();
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}
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while (!lexer.EndOfInput && !(lexer.Current == '/' && lexer.Previous == '*'));
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return true;
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}
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}
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return false;
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}
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}
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}
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63
src/CSConsole/Lexers/KeywordLexer.cs
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63
src/CSConsole/Lexers/KeywordLexer.cs
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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namespace UnityExplorer.CSConsole.Lexers
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{
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public class KeywordLexer : Lexer
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{
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// system blue
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protected override Color HighlightColor => new Color(0.33f, 0.61f, 0.83f, 1.0f);
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public static readonly HashSet<string> keywords = new HashSet<string>
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{
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// reserved keywords
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"abstract", "as", "base", "bool", "break", "byte", "case", "catch", "char", "checked", "class", "const", "continue",
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"decimal", "default", "delegate", "do", "double", "else", "enum", "event", "explicit", "extern", "false", "finally",
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"fixed", "float", "for", "foreach", "goto", "if", "implicit", "in", "int", "interface", "internal", "is", "lock",
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"long", "namespace", "new", "null", "object", "operator", "out", "override", "params", "private", "protected", "public",
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"readonly", "ref", "return", "sbyte", "sealed", "short", "sizeof", "stackalloc", "static", "string", "struct", "switch",
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"this", "throw", "true", "try", "typeof", "uint", "ulong", "unchecked", "unsafe", "ushort", "using", "virtual", "void",
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"volatile", "while",
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// contextual keywords
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"add", "and", "alias", "ascending", "async", "await", "by", "descending", "dynamic", "equals", "from", "get",
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"global", "group", "init", "into", "join", "let", "managed", "nameof", "not", "notnull", "on",
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"or", "orderby", "partial", "record", "remove", "select", "set", "unmanaged", "value", "var", "when", "where",
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"where", "with", "yield", "nint", "nuint"
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};
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public override bool TryMatchCurrent(LexerBuilder lexer)
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{
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var prev = lexer.Previous;
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var first = lexer.Current;
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// check for keywords
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if (lexer.IsDelimiter(prev, true) && char.IsLetter(first))
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{
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// can be a keyword...
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var sb = new StringBuilder();
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sb.Append(lexer.Current);
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while (!lexer.EndOfInput && char.IsLetter(lexer.PeekNext()))
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sb.Append(lexer.Current);
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// next must be whitespace or delimiter
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if (!lexer.EndOfInput && !(char.IsWhiteSpace(lexer.Current) || lexer.IsDelimiter(lexer.Current)))
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return false;
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if (keywords.Contains(sb.ToString()))
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{
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if (!lexer.EndOfInput)
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lexer.RollbackBy(1);
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lexer.Commit();
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return true;
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}
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return false;
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}
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else
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return false;
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}
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}
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}
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18
src/CSConsole/Lexers/Lexer.cs
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18
src/CSConsole/Lexers/Lexer.cs
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UnityExplorer.CSConsole.Lexers
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{
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public abstract class Lexer
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{
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public virtual IEnumerable<char> Delimiters => Enumerable.Empty<char>();
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protected abstract Color HighlightColor { get; }
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public string ColorTag => colorTag ?? (colorTag = "<color=#" + HighlightColor.ToHex() + ">");
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private string colorTag;
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public abstract bool TryMatchCurrent(LexerBuilder lexer);
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}
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}
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32
src/CSConsole/Lexers/NumberLexer.cs
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32
src/CSConsole/Lexers/NumberLexer.cs
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using UnityEngine;
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namespace UnityExplorer.CSConsole.Lexers
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{
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public class NumberLexer : Lexer
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{
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// Maroon
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protected override Color HighlightColor => new Color(0.58f, 0.33f, 0.33f, 1.0f);
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private bool IsNumeric(char c) => char.IsNumber(c) || c == '.';
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public override bool TryMatchCurrent(LexerBuilder lexer)
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{
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// previous character must be whitespace or delimiter
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if (!lexer.IsDelimiter(lexer.Previous, true))
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return false;
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if (!IsNumeric(lexer.Current))
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return false;
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while (!lexer.EndOfInput)
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{
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lexer.Commit();
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if (!IsNumeric(lexer.PeekNext()))
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break;
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}
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return true;
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}
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}
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}
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80
src/CSConsole/Lexers/StringLexer.cs
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80
src/CSConsole/Lexers/StringLexer.cs
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityExplorer.CSConsole.Lexers
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{
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public class StringLexer : Lexer
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{
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public override IEnumerable<char> Delimiters => new[] { '"', '\'', };
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// orange
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protected override Color HighlightColor => new Color(0.79f, 0.52f, 0.32f, 1.0f);
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public override bool TryMatchCurrent(LexerBuilder lexer)
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{
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if (lexer.Current == '"')
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{
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if (lexer.Previous == '@')
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{
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// verbatim string, continue until un-escaped quote.
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while (!lexer.EndOfInput)
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{
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lexer.Commit();
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if (lexer.PeekNext() == '"')
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{
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lexer.Commit();
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// possibly the end, check for escaped quotes.
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// commit the character and flip the escape bool for each quote.
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bool escaped = false;
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while (lexer.PeekNext() == '"')
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{
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lexer.Commit();
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escaped = !escaped;
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}
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// if the last quote wasnt escaped, that was the end of the string.
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if (!escaped)
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break;
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}
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}
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}
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else
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{
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// normal string
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// continue until a quote which is not escaped, or end of input
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while (!lexer.EndOfInput)
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{
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lexer.Commit();
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lexer.PeekNext();
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if ((lexer.Current == '"') && lexer.Previous != '\\')
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{
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lexer.Commit();
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break;
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}
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}
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}
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return true;
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}
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else if (lexer.Current == '\'')
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{
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// char
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while (!lexer.EndOfInput)
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{
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lexer.Commit();
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lexer.PeekNext();
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if ((lexer.Current == '\'') && lexer.Previous != '\\')
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{
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lexer.Commit();
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break;
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}
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}
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return true;
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}
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else
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return false;
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}
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}
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}
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49
src/CSConsole/Lexers/SymbolLexer.cs
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49
src/CSConsole/Lexers/SymbolLexer.cs
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace UnityExplorer.CSConsole.Lexers
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{
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public class SymbolLexer : Lexer
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{
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// silver
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protected override Color HighlightColor => new Color(0.6f, 0.6f, 0.6f);
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// all symbols are delimiters
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public override IEnumerable<char> Delimiters => symbols.Where(it => it != '.'); // '.' is not a delimiter, only a separator.
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public static bool IsSymbol(char c) => symbols.Contains(c);
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public static readonly HashSet<char> symbols = new HashSet<char>
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{
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'[', '{', '(', // open
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']', '}', ')', // close
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'.', ',', ';', ':', '?', '@', // special
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// operators
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'+', '-', '*', '/', '%', '&', '|', '^', '~', '=', '<', '>', '!',
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};
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public override bool TryMatchCurrent(LexerBuilder lexer)
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{
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// previous character must be delimiter, whitespace, or alphanumeric.
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if (!lexer.IsDelimiter(lexer.Previous, true, true))
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return false;
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if (IsSymbol(lexer.Current))
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{
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do
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{
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lexer.Commit();
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lexer.PeekNext();
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}
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while (IsSymbol(lexer.Current));
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return true;
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}
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return false;
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}
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}
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}
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