mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-01 19:13:03 +08:00
Namespace cleanup, move some categories out of UI namespace
This commit is contained in:
256
src/CacheObject/IValues/InteractiveEnum.cs
Normal file
256
src/CacheObject/IValues/InteractiveEnum.cs
Normal file
@ -0,0 +1,256 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public class InteractiveEnum : InteractiveValue
|
||||
{
|
||||
public bool IsFlags;
|
||||
public Type EnumType;
|
||||
|
||||
private Type lastType;
|
||||
|
||||
public OrderedDictionary CurrentValues;
|
||||
|
||||
public CachedEnumValue ValueAtIdx(int idx) => (CachedEnumValue)CurrentValues[idx];
|
||||
public CachedEnumValue ValueAtKey(object key) => (CachedEnumValue)CurrentValues[key];
|
||||
|
||||
private Dropdown enumDropdown;
|
||||
private GameObject toggleHolder;
|
||||
private readonly List<Toggle> flagToggles = new List<Toggle>();
|
||||
private readonly List<Text> flagTexts = new List<Text>();
|
||||
|
||||
// Setting value from owner
|
||||
public override void SetValue(object value)
|
||||
{
|
||||
EnumType = value.GetType();
|
||||
|
||||
if (lastType != EnumType)
|
||||
{
|
||||
CurrentValues = GetEnumValues(EnumType, out IsFlags);
|
||||
|
||||
if (IsFlags)
|
||||
SetupTogglesForEnumType();
|
||||
else
|
||||
SetupDropdownForEnumType();
|
||||
|
||||
lastType = EnumType;
|
||||
}
|
||||
|
||||
// setup ui for changes
|
||||
if (IsFlags)
|
||||
SetTogglesForValue(value);
|
||||
else
|
||||
SetDropdownForValue(value);
|
||||
}
|
||||
|
||||
// Setting value to owner
|
||||
|
||||
private void OnApplyClicked()
|
||||
{
|
||||
if (IsFlags)
|
||||
SetValueFromFlags();
|
||||
else
|
||||
SetValueFromDropdown();
|
||||
}
|
||||
|
||||
private void SetValueFromDropdown()
|
||||
{
|
||||
try
|
||||
{
|
||||
CurrentOwner.SetUserValue(ValueAtIdx(enumDropdown.value).ActualValue);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception setting from dropdown: " + ex);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetValueFromFlags()
|
||||
{
|
||||
try
|
||||
{
|
||||
List<string> values = new List<string>();
|
||||
for (int i = 0; i < CurrentValues.Count; i++)
|
||||
{
|
||||
if (flagToggles[i].isOn)
|
||||
values.Add(ValueAtIdx(i).Name);
|
||||
}
|
||||
|
||||
CurrentOwner.SetUserValue(Enum.Parse(EnumType, string.Join(", ", values.ToArray())));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception setting from flag toggles: " + ex);
|
||||
}
|
||||
}
|
||||
|
||||
// setting UI state for value
|
||||
|
||||
private void SetDropdownForValue(object value)
|
||||
{
|
||||
if (CurrentValues.Contains(value))
|
||||
{
|
||||
var cached = ValueAtKey(value);
|
||||
enumDropdown.value = cached.EnumIndex;
|
||||
enumDropdown.RefreshShownValue();
|
||||
}
|
||||
else
|
||||
ExplorerCore.LogWarning("CurrentValues does not contain key '" + value?.ToString() ?? "<null>" + "'");
|
||||
}
|
||||
|
||||
private void SetTogglesForValue(object value)
|
||||
{
|
||||
try
|
||||
{
|
||||
var split = value.ToString().Split(',');
|
||||
var set = new HashSet<string>();
|
||||
foreach (var s in split)
|
||||
set.Add(s.Trim());
|
||||
|
||||
for (int i = 0; i < CurrentValues.Count; i++)
|
||||
flagToggles[i].isOn = set.Contains(ValueAtIdx(i).Name);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception setting flag toggles: " + ex);
|
||||
}
|
||||
}
|
||||
|
||||
// Setting up the UI for the enum type when it changes or is first set
|
||||
|
||||
private void SetupDropdownForEnumType()
|
||||
{
|
||||
toggleHolder.SetActive(false);
|
||||
enumDropdown.gameObject.SetActive(true);
|
||||
|
||||
// create dropdown entries
|
||||
enumDropdown.options.Clear();
|
||||
|
||||
foreach (CachedEnumValue entry in CurrentValues.Values)
|
||||
enumDropdown.options.Add(new Dropdown.OptionData(entry.Name));
|
||||
|
||||
enumDropdown.value = 0;
|
||||
enumDropdown.RefreshShownValue();
|
||||
}
|
||||
|
||||
private void SetupTogglesForEnumType()
|
||||
{
|
||||
toggleHolder.SetActive(true);
|
||||
enumDropdown.gameObject.SetActive(false);
|
||||
|
||||
// create / set / hide toggles
|
||||
for (int i = 0; i < CurrentValues.Count || i < flagToggles.Count; i++)
|
||||
{
|
||||
if (i >= CurrentValues.Count)
|
||||
{
|
||||
if (i >= flagToggles.Count)
|
||||
break;
|
||||
|
||||
flagToggles[i].gameObject.SetActive(false);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (i >= flagToggles.Count)
|
||||
AddToggleRow();
|
||||
|
||||
flagToggles[i].isOn = false;
|
||||
flagTexts[i].text = ValueAtIdx(i).Name;
|
||||
}
|
||||
}
|
||||
|
||||
private void AddToggleRow()
|
||||
{
|
||||
var row = UIFactory.CreateUIObject("ToggleRow", toggleHolder);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(row, false, false, true, true, 2);
|
||||
UIFactory.SetLayoutElement(row, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(row, "ToggleObj", out Toggle toggle, out Text toggleText);
|
||||
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
flagToggles.Add(toggle);
|
||||
flagTexts.Add(toggleText);
|
||||
}
|
||||
|
||||
// UI Construction
|
||||
|
||||
public override GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveEnum", false, false, true, true, 3, new Vector4(4, 4, 4, 4),
|
||||
new Color(0.06f, 0.06f, 0.06f));
|
||||
UIFactory.SetLayoutElement(UIRoot, minHeight: 25, flexibleHeight: 9999, flexibleWidth: 9999);
|
||||
|
||||
var hori = UIFactory.CreateUIObject("Hori", UIRoot);
|
||||
UIFactory.SetLayoutElement(hori, minHeight: 25, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(hori, false, false, true, true, 2);
|
||||
|
||||
var applyButton = UIFactory.CreateButton(hori, "ApplyButton", "Apply", new Color(0.2f, 0.27f, 0.2f));
|
||||
UIFactory.SetLayoutElement(applyButton.Component.gameObject, minHeight: 25, minWidth: 100);
|
||||
applyButton.OnClick += OnApplyClicked;
|
||||
|
||||
var dropdownObj = UIFactory.CreateDropdown(hori, out enumDropdown, "not set", 14, null);
|
||||
UIFactory.SetLayoutElement(dropdownObj, minHeight: 25, flexibleWidth: 600);
|
||||
|
||||
toggleHolder = UIFactory.CreateUIObject("ToggleHolder", UIRoot);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(toggleHolder, false, false, true, true, 4);
|
||||
UIFactory.SetLayoutElement(toggleHolder, minHeight: 25, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
return UIRoot;
|
||||
}
|
||||
|
||||
|
||||
#region Enum cache
|
||||
|
||||
public struct CachedEnumValue
|
||||
{
|
||||
public CachedEnumValue(object value, int index, string name)
|
||||
{
|
||||
EnumIndex = index;
|
||||
Name = name;
|
||||
ActualValue = value;
|
||||
}
|
||||
|
||||
public readonly object ActualValue;
|
||||
public int EnumIndex;
|
||||
public readonly string Name;
|
||||
}
|
||||
|
||||
internal static readonly Dictionary<string, OrderedDictionary> enumCache = new Dictionary<string, OrderedDictionary>();
|
||||
|
||||
internal static OrderedDictionary GetEnumValues(Type enumType, out bool isFlags)
|
||||
{
|
||||
isFlags = enumType.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] fa && fa.Any();
|
||||
|
||||
if (!enumCache.ContainsKey(enumType.AssemblyQualifiedName))
|
||||
{
|
||||
var dict = new OrderedDictionary();
|
||||
var addedNames = new HashSet<string>();
|
||||
|
||||
int i = 0;
|
||||
foreach (var value in Enum.GetValues(enumType))
|
||||
{
|
||||
var name = value.ToString();
|
||||
if (addedNames.Contains(name))
|
||||
continue;
|
||||
addedNames.Add(name);
|
||||
|
||||
dict.Add(value, new CachedEnumValue(value, i, name));
|
||||
i++;
|
||||
}
|
||||
|
||||
enumCache.Add(enumType.AssemblyQualifiedName, dict);
|
||||
}
|
||||
|
||||
return enumCache[enumType.AssemblyQualifiedName];
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user