mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-15 15:57:52 +08:00
Namespace cleanup, move some categories out of UI namespace
This commit is contained in:
268
src/CacheObject/IValues/InteractiveList.cs
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268
src/CacheObject/IValues/InteractiveList.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.CacheObject;
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using UnityExplorer.CacheObject.Views;
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using UnityExplorer.Inspectors;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.CacheObject.IValues
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{
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public class InteractiveList : InteractiveValue, ICellPoolDataSource<CacheListEntryCell>, ICacheObjectController
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{
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CacheObjectBase ICacheObjectController.ParentCacheObject => this.CurrentOwner;
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object ICacheObjectController.Target => this.CurrentOwner.Value;
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public Type TargetType { get; private set; }
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public override bool CanWrite => base.CanWrite && ((RefIList != null && !RefIList.IsReadOnly) || IsWritableGenericIList);
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public Type EntryType;
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public IList RefIList;
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private bool IsWritableGenericIList;
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private PropertyInfo genericIndexer;
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public int ItemCount => cachedEntries.Count;
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private readonly List<CacheListEntry> cachedEntries = new List<CacheListEntry>();
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public ScrollPool<CacheListEntryCell> ListScrollPool { get; private set; }
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public Text TopLabel;
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public override void OnBorrowed(CacheObjectBase owner)
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{
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base.OnBorrowed(owner);
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ListScrollPool.Refresh(true, true);
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}
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public override void ReleaseFromOwner()
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{
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base.ReleaseFromOwner();
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ClearAndRelease();
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}
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private void ClearAndRelease()
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{
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RefIList = null;
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foreach (var entry in cachedEntries)
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{
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entry.UnlinkFromView();
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entry.ReleasePooledObjects();
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}
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cachedEntries.Clear();
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}
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// Setting the List value itself to this model
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public override void SetValue(object value)
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{
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if (value == null)
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{
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// should never be null
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if (cachedEntries.Any())
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ClearAndRelease();
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}
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else
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{
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var type = value.GetActualType();
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ReflectionUtility.TryGetEntryType(type, out EntryType);
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CacheEntries(value);
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TopLabel.text = $"[{cachedEntries.Count}] {SignatureHighlighter.Parse(type, false)}";
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}
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//this.ScrollPoolLayout.minHeight = Math.Min(400f, 35f * values.Count);
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this.ListScrollPool.Refresh(true, false);
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}
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private void CacheEntries(object value)
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{
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RefIList = value as IList;
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// Check if the type implements IList<T> but not IList (ie. Il2CppArrayBase)
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if (RefIList == null)
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CheckGenericIList(value);
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else
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IsWritableGenericIList = false;
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int idx = 0;
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if (ReflectionUtility.TryGetEnumerator(value, out IEnumerator enumerator))
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{
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NotSupportedLabel.gameObject.SetActive(false);
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while (enumerator.MoveNext())
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{
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var entry = enumerator.Current;
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// If list count increased, create new cache entries
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CacheListEntry cache;
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if (idx >= cachedEntries.Count)
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{
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cache = new CacheListEntry();
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cache.SetListOwner(this, idx);
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cachedEntries.Add(cache);
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}
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else
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cache = cachedEntries[idx];
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cache.SetFallbackType(this.EntryType);
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cache.SetValueFromSource(entry);
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idx++;
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}
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// Remove excess cached entries if list count decreased
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if (cachedEntries.Count > idx)
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{
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for (int i = cachedEntries.Count - 1; i >= idx; i--)
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{
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var cache = cachedEntries[i];
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if (cache.CellView != null)
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cache.UnlinkFromView();
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cache.ReleasePooledObjects();
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cachedEntries.RemoveAt(i);
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}
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}
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}
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else
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{
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NotSupportedLabel.gameObject.SetActive(true);
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}
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}
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private void CheckGenericIList(object value)
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{
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try
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{
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var type = value.GetType();
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if (type.GetInterfaces().Any(it => it.IsGenericType && it.GetGenericTypeDefinition() == typeof(IList<>)))
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IsWritableGenericIList = !(bool)type.GetProperty("IsReadOnly").GetValue(value, null);
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else
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IsWritableGenericIList = false;
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if (IsWritableGenericIList)
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{
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// Find the "this[int index]" property.
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// It might be a private implementation.
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foreach (var prop in type.GetProperties(ReflectionUtility.FLAGS))
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{
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if ((prop.Name == "Item"
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|| (prop.Name.StartsWith("System.Collections.Generic.IList<") && prop.Name.EndsWith(">.Item")))
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&& prop.GetIndexParameters() is ParameterInfo[] parameters
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&& parameters.Length == 1
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&& parameters[0].ParameterType == typeof(int))
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{
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genericIndexer = prop;
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break;
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}
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}
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if (genericIndexer == null)
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{
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ExplorerCore.LogWarning($"Failed to find indexer property for IList<T> type '{type.FullName}'!");
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IsWritableGenericIList = false;
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}
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}
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Exception processing IEnumerable for IList<T> check: {ex.ReflectionExToString()}");
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IsWritableGenericIList = false;
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}
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}
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// Setting the value of an index to the list
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public void TrySetValueToIndex(object value, int index)
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{
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try
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{
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if (!IsWritableGenericIList)
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{
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RefIList[index] = value;
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}
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else
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{
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genericIndexer.SetValue(CurrentOwner.Value, value, new object[] { index });
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}
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var entry = cachedEntries[index];
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entry.SetValueFromSource(value);
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if (entry.CellView != null)
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entry.SetDataToCell(entry.CellView);
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Exception setting IList value: {ex}");
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}
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}
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// List entry scroll pool
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public override void SetLayout()
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{
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var minHeight = 5f;
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foreach (var cell in ListScrollPool.CellPool)
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{
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if (cell.Enabled)
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minHeight += cell.Rect.rect.height;
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}
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this.scrollLayout.minHeight = Math.Min(InspectorPanel.CurrentPanelHeight - 400f, minHeight);
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}
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public void OnCellBorrowed(CacheListEntryCell cell) { } // not needed
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public void SetCell(CacheListEntryCell cell, int index)
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{
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CacheObjectControllerHelper.SetCell(cell, index, cachedEntries, null);
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}
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private LayoutElement scrollLayout;
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private Text NotSupportedLabel;
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public override GameObject CreateContent(GameObject parent)
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{
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UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveList", true, true, true, true, 6, new Vector4(10, 3, 15, 4),
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new Color(0.05f, 0.05f, 0.05f));
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UIFactory.SetLayoutElement(UIRoot, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 600);
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UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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// Entries label
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TopLabel = UIFactory.CreateLabel(UIRoot, "EntryLabel", "not set", TextAnchor.MiddleLeft, fontSize: 16);
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TopLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
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// entry scroll pool
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ListScrollPool = UIFactory.CreateScrollPool<CacheListEntryCell>(UIRoot, "EntryList", out GameObject scrollObj,
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out GameObject _, new Color(0.09f, 0.09f, 0.09f));
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UIFactory.SetLayoutElement(scrollObj, minHeight: 400, flexibleHeight: 0);
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ListScrollPool.Initialize(this, SetLayout);
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scrollLayout = scrollObj.GetComponent<LayoutElement>();
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NotSupportedLabel = UIFactory.CreateLabel(ListScrollPool.Content.gameObject, "NotSupportedMessage",
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"The IEnumerable failed to enumerate. This is likely due to an issue with Unhollowed interfaces.",
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TextAnchor.MiddleLeft, Color.red);
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UIFactory.SetLayoutElement(NotSupportedLabel.gameObject, minHeight: 25, flexibleWidth: 9999);
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NotSupportedLabel.gameObject.SetActive(false);
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return UIRoot;
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}
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}
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}
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