mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-03 03:52:28 +08:00
Namespace cleanup, move some categories out of UI namespace
This commit is contained in:
693
src/Inspectors/ReflectionInspector.cs
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693
src/Inspectors/ReflectionInspector.cs
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@ -0,0 +1,693 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.CacheObject;
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using UnityExplorer.CacheObject.Views;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Widgets;
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using UnityExplorer.UI;
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namespace UnityExplorer.Inspectors
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{
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public class ReflectionInspector : InspectorBase, ICellPoolDataSource<CacheMemberCell>, ICacheObjectController
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{
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public CacheObjectBase ParentCacheObject { get; set; }
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public Type TargetType { get; private set; }
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public bool StaticOnly { get; internal set; }
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public bool CanWrite => true;
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private List<CacheMember> members = new List<CacheMember>();
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private readonly List<CacheMember> filteredMembers = new List<CacheMember>();
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public bool AutoUpdateWanted => autoUpdateToggle.isOn;
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private BindingFlags FlagsFilter;
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private string NameFilter;
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private MemberFlags MemberFilter = MemberFlags.All;
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private enum MemberFlags
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{
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None = 0,
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Property = 1,
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Field = 2,
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Method = 4,
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All = 7
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}
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// UI
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public ScrollPool<CacheMemberCell> MemberScrollPool { get; private set; }
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public Text NameText;
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public Text AssemblyText;
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private Toggle autoUpdateToggle;
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private string currentBaseTabText;
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private readonly Color disabledButtonColor = new Color(0.24f, 0.24f, 0.24f);
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private readonly Color enabledButtonColor = new Color(0.2f, 0.27f, 0.2f);
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private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new Dictionary<BindingFlags, ButtonRef>();
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private readonly List<Toggle> memberTypeToggles = new List<Toggle>();
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private InputFieldRef filterInputField;
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// Setup / return
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public override void OnBorrowedFromPool(object target)
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{
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base.OnBorrowedFromPool(target);
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CalculateLayouts();
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SetTarget(target);
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RuntimeProvider.Instance.StartCoroutine(InitCoroutine());
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}
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private IEnumerator InitCoroutine()
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{
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yield return null;
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LayoutRebuilder.ForceRebuildLayoutImmediate(InspectorPanel.Instance.ContentRect);
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}
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public override void CloseInspector()
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{
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InspectorManager.ReleaseInspector(this);
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}
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public override void OnReturnToPool()
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{
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foreach (var member in members)
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{
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member.UnlinkFromView();
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member.ReleasePooledObjects();
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}
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members.Clear();
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filteredMembers.Clear();
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autoUpdateToggle.isOn = false;
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UnityObjectRef = null;
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ComponentRef = null;
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TextureRef = null;
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CleanupTextureViewer();
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base.OnReturnToPool();
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}
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// Setting target
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private void SetTarget(object target)
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{
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string prefix;
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if (StaticOnly)
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{
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Target = null;
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TargetType = target as Type;
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prefix = "[S]";
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}
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else
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{
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TargetType = target.GetActualType();
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prefix = "[R]";
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}
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// Setup main labels and tab text
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currentBaseTabText = $"{prefix} {SignatureHighlighter.Parse(TargetType, false)}";
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Tab.TabText.text = currentBaseTabText;
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NameText.text = SignatureHighlighter.Parse(TargetType, true);
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string asmText;
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if (TargetType.Assembly is AssemblyBuilder || string.IsNullOrEmpty(TargetType.Assembly.Location))
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asmText = $"{TargetType.Assembly.GetName().Name} <color=grey><i>(in memory)</i></color>";
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else
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asmText = Path.GetFileName(TargetType.Assembly.Location);
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AssemblyText.text = $"<color=grey>Assembly:</color> {asmText}";
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// unity helpers
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SetUnityTargets();
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// Get cache members
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this.members = CacheMember.GetCacheMembers(Target, TargetType, this);
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// reset filters
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this.filterInputField.Text = "";
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SetFilter("", StaticOnly ? BindingFlags.Static : BindingFlags.Instance);
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scopeFilterButtons[BindingFlags.Default].Component.gameObject.SetActive(!StaticOnly);
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scopeFilterButtons[BindingFlags.Instance].Component.gameObject.SetActive(!StaticOnly);
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foreach (var toggle in memberTypeToggles)
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toggle.isOn = true;
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refreshWanted = true;
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}
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// Updating
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private bool refreshWanted;
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private string lastNameFilter;
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private BindingFlags lastFlagsFilter;
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private MemberFlags lastMemberFilter = MemberFlags.All;
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private float timeOfLastAutoUpdate;
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public override void Update()
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{
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if (!this.IsActive)
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return;
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if (!StaticOnly && Target.IsNullOrDestroyed(false))
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{
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InspectorManager.ReleaseInspector(this);
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return;
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}
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// check filter changes or force-refresh
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if (refreshWanted || NameFilter != lastNameFilter || FlagsFilter != lastFlagsFilter || lastMemberFilter != MemberFilter)
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{
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lastNameFilter = NameFilter;
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lastFlagsFilter = FlagsFilter;
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lastMemberFilter = MemberFilter;
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FilterMembers();
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MemberScrollPool.Refresh(true, true);
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refreshWanted = false;
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}
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// once-per-second updates
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if (timeOfLastAutoUpdate.OccuredEarlierThan(1))
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{
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timeOfLastAutoUpdate = Time.realtimeSinceStartup;
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if (this.UnityObjectRef)
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{
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nameInput.Text = UnityObjectRef.name;
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this.Tab.TabText.text = $"{currentBaseTabText} \"{UnityObjectRef.name}\"";
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}
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if (AutoUpdateWanted)
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UpdateDisplayedMembers();
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}
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}
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public void UpdateClicked()
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{
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UpdateDisplayedMembers();
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}
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// Filtering
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public void SetFilter(string filter) => SetFilter(filter, FlagsFilter);
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public void SetFilter(BindingFlags flagsFilter) => SetFilter(NameFilter, flagsFilter);
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public void SetFilter(string nameFilter, BindingFlags flagsFilter)
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{
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this.NameFilter = nameFilter;
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if (flagsFilter != FlagsFilter)
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{
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var btn = scopeFilterButtons[FlagsFilter].Component;
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RuntimeProvider.Instance.SetColorBlock(btn, disabledButtonColor, disabledButtonColor * 1.3f);
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this.FlagsFilter = flagsFilter;
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btn = scopeFilterButtons[FlagsFilter].Component;
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RuntimeProvider.Instance.SetColorBlock(btn, enabledButtonColor, enabledButtonColor * 1.3f);
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}
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}
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private void OnMemberTypeToggled(MemberFlags flag, bool val)
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{
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if (!val)
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MemberFilter &= ~flag;
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else
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MemberFilter |= flag;
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}
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private void FilterMembers()
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{
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filteredMembers.Clear();
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for (int i = 0; i < members.Count; i++)
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{
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var member = members[i];
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if (FlagsFilter != BindingFlags.Default)
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{
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if (FlagsFilter == BindingFlags.Instance && member.IsStatic
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|| FlagsFilter == BindingFlags.Static && !member.IsStatic)
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continue;
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}
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if ((member is CacheMethod && !MemberFilter.HasFlag(MemberFlags.Method))
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|| (member is CacheField && !MemberFilter.HasFlag(MemberFlags.Field))
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|| (member is CacheProperty && !MemberFilter.HasFlag(MemberFlags.Property)))
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continue;
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if (!string.IsNullOrEmpty(NameFilter) && !member.NameForFiltering.ContainsIgnoreCase(NameFilter))
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continue;
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filteredMembers.Add(member);
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}
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}
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private void UpdateDisplayedMembers()
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{
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bool shouldRefresh = false;
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foreach (var cell in MemberScrollPool.CellPool)
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{
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if (!cell.Enabled || cell.Occupant == null)
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continue;
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var member = cell.MemberOccupant;
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if (member.ShouldAutoEvaluate)
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{
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shouldRefresh = true;
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member.Evaluate();
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member.SetDataToCell(member.CellView);
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}
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}
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if (shouldRefresh)
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MemberScrollPool.Refresh(false);
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}
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// Member cells
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public int ItemCount => filteredMembers.Count;
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public void OnCellBorrowed(CacheMemberCell cell) { } // not needed
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public void SetCell(CacheMemberCell cell, int index)
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{
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CacheObjectControllerHelper.SetCell(cell, index, filteredMembers, SetCellLayout);
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}
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// Cell layout (fake table alignment)
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private static int LeftGroupWidth { get; set; }
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private static int RightGroupWidth { get; set; }
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internal void SetLayouts()
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{
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CalculateLayouts();
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foreach (var cell in MemberScrollPool.CellPool)
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SetCellLayout(cell);
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}
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private void CalculateLayouts()
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{
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LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);
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RightGroupWidth = (int)Math.Max(200, InspectorManager.PanelWidth - LeftGroupWidth - 65);
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}
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private void SetCellLayout(CacheObjectCell cell)
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{
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cell.NameLayout.minWidth = LeftGroupWidth;
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cell.RightGroupLayout.minWidth = RightGroupWidth;
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if (cell.Occupant?.IValue != null)
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cell.Occupant.IValue.SetLayout();
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}
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// UI Construction
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private GameObject mainContentHolder;
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public override GameObject CreateContent(GameObject parent)
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{
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UIRoot = UIFactory.CreateVerticalGroup(parent, "ReflectionInspector", true, true, true, true, 5,
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new Vector4(4, 4, 4, 4), new Color(0.065f, 0.065f, 0.065f));
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// Class name, assembly
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NameText = UIFactory.CreateLabel(UIRoot, "Title", "not set", TextAnchor.MiddleLeft, fontSize: 17);
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UIFactory.SetLayoutElement(NameText.gameObject, minHeight: 25, flexibleHeight: 0);
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AssemblyText = UIFactory.CreateLabel(UIRoot, "AssemblyLabel", "not set", TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(AssemblyText.gameObject, minHeight: 25, flexibleWidth: 9999);
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ConstructUnityObjectRow();
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mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2, 2, 2, 2),
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new Color(0.12f, 0.12f, 0.12f));
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UIFactory.SetLayoutElement(mainContentHolder, flexibleWidth: 9999, flexibleHeight: 9999);
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ConstructFirstRow(mainContentHolder);
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ConstructSecondRow(mainContentHolder);
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// Member scroll pool
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var memberBorder = UIFactory.CreateVerticalGroup(mainContentHolder, "ScrollPoolHolder", false, false, true, true, padding: new Vector4(2, 2, 2, 2),
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bgColor: new Color(0.05f, 0.05f, 0.05f));
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UIFactory.SetLayoutElement(memberBorder, flexibleWidth: 9999, flexibleHeight: 9999);
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MemberScrollPool = UIFactory.CreateScrollPool<CacheMemberCell>(memberBorder, "MemberList", out GameObject scrollObj,
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out GameObject _, new Color(0.09f, 0.09f, 0.09f));
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UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
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MemberScrollPool.Initialize(this);
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// For debugging scroll pool
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//InspectorPanel.Instance.UIRoot.GetComponent<Mask>().enabled = false;
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//MemberScrollPool.Viewport.GetComponent<Mask>().enabled = false;
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//MemberScrollPool.Viewport.GetComponent<Image>().color = new Color(0.12f, 0.12f, 0.12f);
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return UIRoot;
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}
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// First row
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private void ConstructFirstRow(GameObject parent)
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{
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var rowObj = UIFactory.CreateUIObject("FirstRow", parent);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rowObj, true, true, true, true, 5, 2, 2, 2, 2);
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UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
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var nameLabel = UIFactory.CreateLabel(rowObj, "NameFilterLabel", "Filter names:", TextAnchor.MiddleLeft, Color.grey);
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UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, minWidth: 90, flexibleWidth: 0);
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filterInputField = UIFactory.CreateInputField(rowObj, "NameFilterInput", "...");
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UIFactory.SetLayoutElement(filterInputField.UIRoot, minHeight: 25, flexibleWidth: 300);
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filterInputField.OnValueChanged += (string val) => { SetFilter(val); };
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var spacer = UIFactory.CreateUIObject("Spacer", rowObj);
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UIFactory.SetLayoutElement(spacer, minWidth: 25);
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// Update button and toggle
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var updateButton = UIFactory.CreateButton(rowObj, "UpdateButton", "Update displayed values", new Color(0.22f, 0.28f, 0.22f));
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UIFactory.SetLayoutElement(updateButton.Component.gameObject, minHeight: 25, minWidth: 175, flexibleWidth: 0);
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updateButton.OnClick += UpdateClicked;
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var toggleObj = UIFactory.CreateToggle(rowObj, "AutoUpdateToggle", out autoUpdateToggle, out Text toggleText);
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UIFactory.SetLayoutElement(toggleObj, minWidth: 125, minHeight: 25);
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autoUpdateToggle.isOn = false;
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toggleText.text = "Auto-update";
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}
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// Second row
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private void ConstructSecondRow(GameObject parent)
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{
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var rowObj = UIFactory.CreateUIObject("SecondRow", parent);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rowObj, false, false, true, true, 5, 2, 2, 2, 2);
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UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
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// Scope buttons
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var scopeLabel = UIFactory.CreateLabel(rowObj, "ScopeLabel", "Scope:", TextAnchor.MiddleLeft, Color.grey);
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UIFactory.SetLayoutElement(scopeLabel.gameObject, minHeight: 25, minWidth: 60, flexibleWidth: 0);
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AddScopeFilterButton(rowObj, BindingFlags.Default, true);
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AddScopeFilterButton(rowObj, BindingFlags.Instance);
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AddScopeFilterButton(rowObj, BindingFlags.Static);
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var spacer = UIFactory.CreateUIObject("Spacer", rowObj);
|
||||
UIFactory.SetLayoutElement(spacer, minWidth: 15);
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||||
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||||
// Member type toggles
|
||||
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||||
AddMemberTypeToggle(rowObj, MemberTypes.Property, 90);
|
||||
AddMemberTypeToggle(rowObj, MemberTypes.Field, 70);
|
||||
AddMemberTypeToggle(rowObj, MemberTypes.Method, 90);
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||||
}
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||||
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||||
private void AddScopeFilterButton(GameObject parent, BindingFlags flags, bool setAsActive = false)
|
||||
{
|
||||
string lbl = flags == BindingFlags.Default ? "All" : flags.ToString();
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||||
var color = setAsActive ? enabledButtonColor : disabledButtonColor;
|
||||
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||||
var button = UIFactory.CreateButton(parent, "Filter_" + flags, lbl, color);
|
||||
UIFactory.SetLayoutElement(button.Component.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 70, flexibleWidth: 0);
|
||||
scopeFilterButtons.Add(flags, button);
|
||||
|
||||
button.OnClick += () => { SetFilter(flags); };
|
||||
}
|
||||
|
||||
private void AddMemberTypeToggle(GameObject parent, MemberTypes type, int width)
|
||||
{
|
||||
var toggleObj = UIFactory.CreateToggle(parent, "Toggle_" + type, out Toggle toggle, out Text toggleText);
|
||||
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, minWidth: width);
|
||||
var color = SignatureHighlighter.GetMemberInfoColor(type);
|
||||
toggleText.text = $"<color={color}>{type}</color>";
|
||||
|
||||
toggle.graphic.TryCast<Image>().color = color.ToColor() * 0.65f;
|
||||
|
||||
MemberFlags flag;
|
||||
switch (type)
|
||||
{
|
||||
case MemberTypes.Method: flag = MemberFlags.Method; break;
|
||||
case MemberTypes.Property: flag = MemberFlags.Property; break;
|
||||
case MemberTypes.Field: flag = MemberFlags.Field; break;
|
||||
default: return;
|
||||
}
|
||||
|
||||
toggle.onValueChanged.AddListener((bool val) => { OnMemberTypeToggled(flag, val); });
|
||||
|
||||
memberTypeToggles.Add(toggle);
|
||||
}
|
||||
|
||||
|
||||
// Todo should probably put this in a separate class or maybe as a widget
|
||||
|
||||
#region UNITY OBJECT SPECIFIC
|
||||
|
||||
// Unity object helpers
|
||||
|
||||
private UnityEngine.Object UnityObjectRef;
|
||||
private Component ComponentRef;
|
||||
private Texture2D TextureRef;
|
||||
private bool TextureViewerWanted;
|
||||
private GameObject unityObjectRow;
|
||||
private ButtonRef gameObjectButton;
|
||||
private InputFieldRef nameInput;
|
||||
private InputFieldRef instanceIdInput;
|
||||
private ButtonRef textureButton;
|
||||
private GameObject textureViewer;
|
||||
|
||||
private void SetUnityTargets()
|
||||
{
|
||||
if (StaticOnly || !typeof(UnityEngine.Object).IsAssignableFrom(TargetType))
|
||||
{
|
||||
unityObjectRow.SetActive(false);
|
||||
textureViewer.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
UnityObjectRef = (UnityEngine.Object)Target.TryCast(typeof(UnityEngine.Object));
|
||||
unityObjectRow.SetActive(true);
|
||||
|
||||
nameInput.Text = UnityObjectRef.name;
|
||||
instanceIdInput.Text = UnityObjectRef.GetInstanceID().ToString();
|
||||
|
||||
if (typeof(Component).IsAssignableFrom(TargetType))
|
||||
{
|
||||
ComponentRef = (Component)Target.TryCast(typeof(Component));
|
||||
gameObjectButton.Component.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
gameObjectButton.Component.gameObject.SetActive(false);
|
||||
|
||||
if (typeof(Texture2D).IsAssignableFrom(TargetType))
|
||||
{
|
||||
TextureRef = (Texture2D)Target.TryCast(typeof(Texture2D));
|
||||
textureButton.Component.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
textureButton.Component.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void OnGameObjectButtonClicked()
|
||||
{
|
||||
if (!ComponentRef)
|
||||
{
|
||||
ExplorerCore.LogWarning("Component reference is null or destroyed!");
|
||||
return;
|
||||
}
|
||||
|
||||
InspectorManager.Inspect(ComponentRef.gameObject);
|
||||
}
|
||||
|
||||
private void ToggleTextureViewer()
|
||||
{
|
||||
if (TextureViewerWanted)
|
||||
{
|
||||
// disable
|
||||
TextureViewerWanted = false;
|
||||
textureViewer.SetActive(false);
|
||||
mainContentHolder.SetActive(true);
|
||||
textureButton.ButtonText.text = "View Texture";
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!textureImage.sprite)
|
||||
{
|
||||
// First show, need to create sprite for displaying texture
|
||||
SetTextureViewer();
|
||||
}
|
||||
|
||||
// enable
|
||||
TextureViewerWanted = true;
|
||||
textureViewer.SetActive(true);
|
||||
mainContentHolder.gameObject.SetActive(false);
|
||||
textureButton.ButtonText.text = "Hide Texture";
|
||||
}
|
||||
}
|
||||
|
||||
// UI construction
|
||||
|
||||
private void ConstructUnityObjectRow()
|
||||
{
|
||||
unityObjectRow = UIFactory.CreateUIObject("UnityObjectRow", UIRoot);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(unityObjectRow, false, false, true, true, 5);
|
||||
UIFactory.SetLayoutElement(unityObjectRow, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
textureButton = UIFactory.CreateButton(unityObjectRow, "TextureButton", "View Texture", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(textureButton.Component.gameObject, minHeight: 25, minWidth: 150);
|
||||
textureButton.OnClick += ToggleTextureViewer;
|
||||
|
||||
var nameLabel = UIFactory.CreateLabel(unityObjectRow, "NameLabel", "Name:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, minWidth: 45, flexibleWidth: 0);
|
||||
|
||||
nameInput = UIFactory.CreateInputField(unityObjectRow, "NameInput", "untitled");
|
||||
UIFactory.SetLayoutElement(nameInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 1000);
|
||||
nameInput.Component.readOnly = true;
|
||||
|
||||
gameObjectButton = UIFactory.CreateButton(unityObjectRow, "GameObjectButton", "Inspect GameObject", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(gameObjectButton.Component.gameObject, minHeight: 25, minWidth: 160);
|
||||
gameObjectButton.OnClick += OnGameObjectButtonClicked;
|
||||
|
||||
var instanceLabel = UIFactory.CreateLabel(unityObjectRow, "InstanceLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(instanceLabel.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
|
||||
|
||||
instanceIdInput = UIFactory.CreateInputField(unityObjectRow, "InstanceIDInput", "ERROR");
|
||||
UIFactory.SetLayoutElement(instanceIdInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 0);
|
||||
instanceIdInput.Component.readOnly = true;
|
||||
|
||||
unityObjectRow.SetActive(false);
|
||||
|
||||
ConstructTextureHelper();
|
||||
}
|
||||
|
||||
// Texture viewer helper
|
||||
|
||||
private InputFieldRef textureSavePathInput;
|
||||
private Image textureImage;
|
||||
private LayoutElement textureImageLayout;
|
||||
|
||||
private void CleanupTextureViewer()
|
||||
{
|
||||
if (textureImage.sprite)
|
||||
GameObject.Destroy(textureImage.sprite);
|
||||
|
||||
if (TextureViewerWanted)
|
||||
ToggleTextureViewer();
|
||||
}
|
||||
|
||||
private void ConstructTextureHelper()
|
||||
{
|
||||
textureViewer = UIFactory.CreateVerticalGroup(UIRoot, "TextureViewer", false, false, true, true, 2, new Vector4(5, 5, 5, 5),
|
||||
new Color(0.1f, 0.1f, 0.1f));
|
||||
UIFactory.SetLayoutElement(textureViewer, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
// Save helper
|
||||
|
||||
var saveRowObj = UIFactory.CreateHorizontalGroup(textureViewer, "SaveRow", false, false, true, true, 2, new Vector4(2, 2, 2, 2),
|
||||
new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
var saveBtn = UIFactory.CreateButton(saveRowObj, "SaveButton", "Save .PNG", new Color(0.2f, 0.25f, 0.2f));
|
||||
UIFactory.SetLayoutElement(saveBtn.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
|
||||
saveBtn.OnClick += OnSaveTextureClicked;
|
||||
|
||||
textureSavePathInput = UIFactory.CreateInputField(saveRowObj, "SaveInput", "...");
|
||||
UIFactory.SetLayoutElement(textureSavePathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
|
||||
|
||||
// Actual texture viewer
|
||||
|
||||
var imageViewport = UIFactory.CreateVerticalGroup(textureViewer, "Viewport", false, false, true, true);
|
||||
imageViewport.GetComponent<Image>().color = Color.white;
|
||||
imageViewport.AddComponent<Mask>().showMaskGraphic = false;
|
||||
|
||||
var imageObj = UIFactory.CreateUIObject("Image", imageViewport);
|
||||
var fitter = imageObj.AddComponent<ContentSizeFitter>();
|
||||
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
textureImage = imageObj.AddComponent<Image>();
|
||||
textureImageLayout = UIFactory.SetLayoutElement(imageObj, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
textureViewer.SetActive(false);
|
||||
}
|
||||
|
||||
private void SetTextureViewer()
|
||||
{
|
||||
if (!this.TextureRef)
|
||||
return;
|
||||
|
||||
var name = TextureRef.name;
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = "untitled";
|
||||
|
||||
textureSavePathInput.Text = Path.Combine(ConfigManager.Default_Output_Path.Value, $"{name}.png");
|
||||
|
||||
var sprite = TextureUtilProvider.Instance.CreateSprite(TextureRef);
|
||||
textureImage.sprite = sprite;
|
||||
|
||||
textureImageLayout.preferredHeight = sprite.rect.height;
|
||||
textureImageLayout.preferredWidth = sprite.rect.width;
|
||||
}
|
||||
|
||||
private void OnSaveTextureClicked()
|
||||
{
|
||||
if (!TextureRef)
|
||||
{
|
||||
ExplorerCore.LogWarning("Ref Texture is null, maybe it was destroyed?");
|
||||
return;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(textureSavePathInput.Text))
|
||||
{
|
||||
ExplorerCore.LogWarning("Save path cannot be empty!");
|
||||
return;
|
||||
}
|
||||
|
||||
var path = textureSavePathInput.Text;
|
||||
if (!path.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
|
||||
{
|
||||
ExplorerCore.LogWarning("Desired save path must end with '.png'!");
|
||||
return;
|
||||
}
|
||||
|
||||
path = IOUtility.EnsureValidDirectory(path);
|
||||
|
||||
if (File.Exists(path))
|
||||
File.Delete(path);
|
||||
|
||||
var tex = TextureRef;
|
||||
|
||||
if (!TextureUtilProvider.IsReadable(tex))
|
||||
tex = TextureUtilProvider.ForceReadTexture(tex);
|
||||
|
||||
byte[] data = TextureUtilProvider.Instance.EncodeToPNG(tex);
|
||||
|
||||
File.WriteAllBytes(path, data);
|
||||
|
||||
if (tex != TextureRef)
|
||||
{
|
||||
// cleanup temp texture if we had to force-read it.
|
||||
GameObject.Destroy(tex);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user