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Removed TextMeshPro dependency, using only vanilla UI now. Also fixes for games which dont ship with Default UI Shader.
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@ -172,7 +172,7 @@ namespace UnityExplorer.Inspectors.Reflection
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}
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else if (MemInfo is PropertyInfo pi)
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{
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if (pi.GetAccessors()[0].IsStatic)
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if (pi.GetAccessors(true)[0].IsStatic)
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{
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isStatic = true;
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memberColor = SyntaxColors.Prop_Static;
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