mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-01 19:13:03 +08:00
Removed TextMeshPro dependency, using only vanilla UI now. Also fixes for games which dont ship with Default UI Shader.
This commit is contained in:
@ -108,10 +108,14 @@
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<HintPath>$(MLMonoGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<!-- <Reference Include="Unity.TextMeshPro">
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<HintPath>$(MLMonoManagedFolder)\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.TextCoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference> -->
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<Reference Include="UnityEngine">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.dll</HintPath>
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<Private>False</Private>
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@ -124,10 +128,6 @@
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.TextCoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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@ -159,10 +159,14 @@
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<HintPath>$(BIEMonoGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<!-- <Reference Include="Unity.TextMeshPro">
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<HintPath>$(BIEMonoManagedFolder)\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.TextCoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference> -->
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.AssetBundleModule.dll</HintPath>
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<Private>False</Private>
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@ -179,10 +183,6 @@
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.TextCoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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@ -222,10 +222,14 @@
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<!-- <Reference Include="Unity.TextMeshPro">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextCoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference> -->
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<Reference Include="UnityEngine">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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@ -238,10 +242,6 @@
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextCoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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@ -285,10 +285,14 @@
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<!-- <Reference Include="Unity.TextMeshPro">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextCoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference> -->
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<Reference Include="UnityEngine">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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@ -301,10 +305,6 @@
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextCoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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@ -338,9 +338,9 @@
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<Compile Include="ExplorerMelonMod.cs" />
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<Compile Include="Helpers\ReflectionHelpers.cs" />
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<Compile Include="Helpers\UnityHelpers.cs" />
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<Compile Include="Inspectors\GameObject\ChildList.cs" />
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<Compile Include="Inspectors\GameObject\ComponentList.cs" />
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<Compile Include="Inspectors\GameObject\GameObjectControls.cs" />
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<Compile Include="Inspectors\GameObjects\ChildList.cs" />
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<Compile Include="Inspectors\GameObjects\ComponentList.cs" />
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<Compile Include="Inspectors\GameObjects\GameObjectControls.cs" />
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<Compile Include="UI\ForceUnlockCursor.cs" />
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<Compile Include="Input\IHandleInput.cs" />
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<Compile Include="Tests\Tests.cs" />
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