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Implement HookManager UI and logic
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@ -202,7 +202,7 @@ namespace UnityExplorer.CSConsole
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{
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// The compiled code was not REPL, so it was a using directive or it defined classes.
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string output = ScriptEvaluator._textWriter.ToString();
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string output = Evaluator._textWriter.ToString();
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var outputSplit = output.Split('\n');
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if (outputSplit.Length >= 2)
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output = outputSplit[outputSplit.Length - 2];
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