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https://github.com/GrahamKracker/UnityExplorer.git
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finished C# Console and Debug Console, starting work on Scene Explorer
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@ -1,172 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using ExplorerBeta.UI.Shared;
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using ExplorerBeta.UI;
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#if CPP
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using UnhollowerBaseLib;
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using UnityEngine.SceneManagement;
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using ExplorerBeta.Unstrip.ImageConversion;
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#endif
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namespace ExplorerBeta.Tests
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{
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public static class StaticTestClass
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{
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public static int StaticProperty => 5;
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public static int StaticField = 69;
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public static List<string> StaticList = new List<string>
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{
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"one",
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"two",
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"three",
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};
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public static void StaticMethod() { }
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}
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public class TestClass
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{
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public static TestClass Instance => m_instance ?? (m_instance = new TestClass());
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private static TestClass m_instance;
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public static bool ReadSetOnlyProperty => m_setOnlyProperty;
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public static bool SetOnlyProperty
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{
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set => m_setOnlyProperty = value;
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}
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private static bool m_setOnlyProperty;
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public Texture2D TestTexture = UIManager.MakeSolidTexture(Color.white, 200, 200);
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public static Sprite TestSprite;
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public static int StaticProperty => 5;
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public static int StaticField = 5;
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public int NonStaticField;
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#if CPP
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public static Il2CppSystem.Collections.Generic.HashSet<string> ILHashSetTest;
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#endif
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public TestClass()
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{
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#if CPP
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TestTexture.name = "TestTexture";
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var r = new Rect(0, 0, TestTexture.width, TestTexture.height);
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var v2 = Vector2.zero;
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var v4 = Vector4.zero;
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TestSprite = Sprite.CreateSprite_Injected(TestTexture, ref r, ref v2, 100f, 0u, SpriteMeshType.Tight, ref v4, false);
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GameObject.DontDestroyOnLoad(TestTexture);
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GameObject.DontDestroyOnLoad(TestSprite);
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//// test loading a tex from file
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//var dataToLoad = System.IO.File.ReadAllBytes(@"Mods\Explorer\Tex_Nemundis_Nebula.png");
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//ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
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ILHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
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ILHashSetTest.Add("1");
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ILHashSetTest.Add("2");
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ILHashSetTest.Add("3");
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#endif
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}
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public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2)
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{
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arg2 = "this is arg2";
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return $"T: '{typeof(T).FullName}', ref arg0: '{arg0}', in arg1: '{arg1}', out arg2: '{arg2}'";
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}
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// test a non-generic dictionary
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public Hashtable TestNonGenericDict()
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{
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return new Hashtable
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{
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{ "One", 1 },
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{ "Two", 2 },
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{ "Three", 3 },
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};
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}
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// test HashSets
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public static HashSet<string> HashSetTest = new HashSet<string>
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{
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"One",
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"Two",
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"Three"
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};
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// Test indexed parameter
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public string this[int arg0, string arg1]
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{
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get
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{
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return $"arg0: {arg0}, arg1: {arg1}";
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}
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}
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// Test basic list
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public static List<string> TestList = new List<string>
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{
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"1",
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"2",
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"3",
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"etc..."
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};
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// Test a nested dictionary
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public static Dictionary<int, Dictionary<string, int>> NestedDictionary = new Dictionary<int, Dictionary<string, int>>
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{
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{
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1,
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new Dictionary<string, int>
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{
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{
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"Sub 1", 123
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},
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{
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"Sub 2", 456
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},
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}
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},
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{
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2,
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new Dictionary<string, int>
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{
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{
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"Sub 3", 789
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},
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{
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"Sub 4", 000
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},
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}
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},
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};
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// Test a basic method
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public static Color TestMethod(float r, float g, float b, float a)
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{
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return new Color(r, g, b, a);
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}
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// A method with default arguments
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public static Vector3 TestDefaultArgs(float arg0, float arg1, float arg2 = 5.0f)
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{
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return new Vector3(arg0, arg1, arg2);
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}
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}
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}
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