Added 'temp height cache' to ScrollPool for when filtering, fix some issues

This commit is contained in:
Sinai
2021-04-22 17:53:29 +10:00
parent fc26452f64
commit fdfadcefc1
10 changed files with 251 additions and 125 deletions

View File

@ -34,28 +34,6 @@ namespace UnityExplorer.UI.Panels
ConfigManager.GameObjectInspectorData.Value = this.ToSaveData();
}
public override void OnFinishResize(RectTransform panel)
{
base.OnFinishResize(panel);
RuntimeProvider.Instance.StartCoroutine(DelayedRefresh(panel));
}
private float previousRectHeight;
private IEnumerator DelayedRefresh(RectTransform obj)
{
yield return null;
if (obj.rect.height != previousRectHeight)
{
// height changed, hard refresh required.
previousRectHeight = obj.rect.height;
//scrollPool.ReloadData();
}
scrollPool.RefreshCells(true);
}
public override void SetDefaultPosAndAnchors()
{
mainPanelRect.localPosition = Vector2.zero;
@ -68,6 +46,8 @@ namespace UnityExplorer.UI.Panels
mainPanelRect.anchoredPosition = new Vector2(-150, 0);
}
internal static DynamicListTest listInstance;
private ScrollPool scrollPool;
public override void ConstructPanelContent()
@ -83,32 +63,33 @@ namespace UnityExplorer.UI.Panels
//scrollPool.Viewport.GetComponent<Mask>().enabled = false;
//scrollPool.Content.gameObject.AddComponent<Image>().color = new Color(1f, 0f, 1f, 0.3f);
var test = new DynamicListTest(scrollPool, this);
test.Init();
listInstance = new DynamicListTest(scrollPool, this);
listInstance.Init();
//var prototype = DynamicCell.CreatePrototypeCell(scrollContent);
//scrollPool.PrototypeCell = prototype.GetComponent<RectTransform>();
dummyContentHolder = new GameObject("DummyHolder");
dummyContentHolder.SetActive(false);
contentHolder = new GameObject("DummyHolder");
contentHolder.SetActive(false);
contentHolder.transform.SetParent(this.content.transform, false);
GameObject.DontDestroyOnLoad(dummyContentHolder);
GameObject.DontDestroyOnLoad(contentHolder);
ExplorerCore.Log("Creating dummy objects");
for (int i = 0; i < 100; i++)
for (int i = 0; i < 10; i++)
{
dummyContents.Add(CreateDummyContent());
}
ExplorerCore.Log("Done");
previousRectHeight = mainPanelRect.rect.height;
//previousRectHeight = mainPanelRect.rect.height;
}
internal GameObject dummyContentHolder;
internal GameObject contentHolder;
internal readonly List<GameObject> dummyContents = new List<GameObject>();
private GameObject CreateDummyContent()
{
var obj = UIFactory.CreateVerticalGroup(dummyContentHolder, "Content", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
var obj = UIFactory.CreateVerticalGroup(contentHolder, "Content", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
obj.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var horiGroup = UIFactory.CreateHorizontalGroup(obj, "topGroup", true, true, true, true);
@ -157,29 +138,76 @@ namespace UnityExplorer.UI.Panels
public class DynamicListTest : IPoolDataSource
{
internal ScrollPool Scroller;
internal ScrollPool ScrollPool;
internal InspectorTest Inspector;
public DynamicListTest(ScrollPool scroller, InspectorTest inspector)
{
Scroller = scroller;
ScrollPool = scroller;
Inspector = inspector;
}
public int ItemCount => Inspector.dummyContents.Count;
public int ItemCount => filtering ? filteredIndices.Count : Inspector.dummyContents.Count;
private bool filtering;
private readonly List<int> filteredIndices = new List<int>();
public int GetRealIndexOfTempIndex(int index)
{
if (index < 0 || index >= filteredIndices.Count)
return -1;
return filteredIndices[index];
}
public void ToggleFilter()
{
if (filtering)
{
DisableFilter();
ScrollPool.DisableTempCache();
}
else
{
EnableRandomFilter();
ScrollPool.EnableTempCache();
}
ExplorerCore.Log("Filter toggled, new count: " + ItemCount);
ScrollPool.Rebuild();
}
public void EnableRandomFilter()
{
filteredIndices.Clear();
filtering = true;
int counter = UnityEngine.Random.Range(0, Inspector.dummyContents.Count);
while (filteredIndices.Count < counter)
{
var i = UnityEngine.Random.Range(0, Inspector.dummyContents.Count);
if (!filteredIndices.Contains(i))
filteredIndices.Add(i);
}
filteredIndices.Sort();
}
public void DisableFilter()
{
filtering = false;
}
public void OnDisableCell(CellViewHolder cell, int dataIndex)
{
if (cell.UIRoot.transform.Find("Content") is Transform existing)
existing.transform.SetParent(Inspector.dummyContentHolder.transform, false);
existing.transform.SetParent(Inspector.contentHolder.transform, false);
}
public void Init()
{
var prototype = CellViewHolder.CreatePrototypeCell(Scroller.UIRoot);
var prototype = CellViewHolder.CreatePrototypeCell(ScrollPool.UIRoot);
Scroller.DataSource = this;
Scroller.Initialize(this, prototype);
ScrollPool.DataSource = this;
ScrollPool.Initialize(this, prototype);
}
public ICell CreateCell(RectTransform cellTransform) => new CellViewHolder(cellTransform.gameObject);
@ -202,6 +230,9 @@ namespace UnityExplorer.UI.Panels
return;
}
if (filtering)
index = GetRealIndexOfTempIndex(index);
var content = Inspector.dummyContents[index];
if (content.transform.parent.ReferenceEqual(root.transform))
@ -215,7 +246,7 @@ namespace UnityExplorer.UI.Panels
private void DisableContent(GameObject cellRoot)
{
if (cellRoot.transform.Find("Content") is Transform existing)
existing.transform.SetParent(Inspector.dummyContentHolder.transform, false);
existing.transform.SetParent(Inspector.contentHolder.transform, false);
}
}
}

View File

@ -125,7 +125,7 @@ namespace UnityExplorer.UI.Panels
private void OnFilterInput(string input)
{
Tree.CurrentFilter = input;
Tree.RefreshData(true);
Tree.RefreshData(true, true);
}
//private float highestRectHeight;
@ -220,14 +220,17 @@ namespace UnityExplorer.UI.Panels
// Transform Tree
var infiniteScroll = UIFactory.CreateScrollPool(content, "TransformTree", out GameObject scrollObj,
var scrollPool = UIFactory.CreateScrollPool(content, "TransformTree", out GameObject scrollObj,
out GameObject scrollContent, new Color(0.15f, 0.15f, 0.15f));
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
UIFactory.SetLayoutElement(scrollContent, flexibleHeight: 9999);
Tree = new TransformTree(infiniteScroll) { GetRootEntriesMethod = GetRootEntries };
Tree = new TransformTree(scrollPool) { GetRootEntriesMethod = GetRootEntries };
Tree.Init();
//scrollPool.Viewport.GetComponent<Mask>().enabled = false;
//UIRoot.GetComponent<Mask>().enabled = false;
// Scene Loader
ConstructSceneLoader();