Added 'temp height cache' to ScrollPool for when filtering, fix some issues

This commit is contained in:
Sinai
2021-04-22 17:53:29 +10:00
parent fc26452f64
commit fdfadcefc1
10 changed files with 251 additions and 125 deletions

View File

@ -22,7 +22,7 @@ namespace UnityExplorer.UI
// panels
public static SceneExplorer SceneExplorer { get; private set; }
public static InspectorTest GOInspector { get; private set; }
public static InspectorTest Inspector { get; private set; }
// bundle assets
internal static Font ConsoleFont { get; private set; }
@ -54,8 +54,8 @@ namespace UnityExplorer.UI
SceneExplorer = new SceneExplorer();
SceneExplorer.ConstructUI(CanvasRoot);
GOInspector = new InspectorTest();
GOInspector.ConstructUI(CanvasRoot);
Inspector = new InspectorTest();
Inspector.ConstructUI(CanvasRoot);
//MainMenu.Create();
//InspectUnderMouse.ConstructUI();