81dd8bad0e
Update to C# 10.0, global usings
2022-05-26 06:19:50 +10:00
bd86f09313
Cleanup and refactor GameObjectControls
...
Split into proper classes, cleanup ugly code
2022-04-30 20:32:31 +10:00
9379e0f813
Fix constraints on AddComponent TypeCompleter
2022-04-22 09:08:49 +10:00
5a3cad9be2
Fix weird Behaviour inheritance issue
2022-04-19 00:57:13 +10:00
a5023d03f4
Update to UniverseLib 1.3.4
2022-04-18 19:11:39 +10:00
7e0f98ef91
Automatic code cleanup (no real changes)
...
- Use explicit type of var
- Use 'new()'
- Remove unnecessary usings
- Sort usings
- Apply formatting
2022-04-12 05:20:35 +10:00
f00134b283
Add "one-shot" option for TransformTree updating
2022-03-10 17:56:21 +11:00
0afccadc64
Improve TransformTree efficiency
...
- Added batching to the update method so that a maximum of 2000 GameObjects are traversed each frame.
- Changed from OrderedDictionary.Remove to OrderedDictionary.RemoveAt when pruning entries as the former needs to iterate through all entries to find the index of the key, whereas the latter is constant time.
2022-03-10 04:35:06 +11:00
9985ed0fd8
Update to UniverseLib 1.2, cleanups
2022-01-31 21:24:01 +11:00
ea7b91f7fd
Implement Clipboard and Notifications, misc cleanups
2022-01-18 20:19:20 +11:00
3334549902
use UniverseLib
2021-12-02 18:35:46 +11:00
f815a13d9a
Namespace cleanup, move some categories out of UI namespace
2021-06-30 07:49:58 +10:00