4bcf82ca10
separate Bep5 and Bep6 support. Fix enums not backed by ints.
2021-03-09 17:35:54 +11:00
28181e2266
Restoring Texture viewer/saver, and Static/Singleton class searching
2020-12-14 18:35:43 +11:00
d181c0bee9
Improved Enumerable and Dictionary enumeration in IL2CPP
2020-12-07 22:22:03 +11:00
a9faec8cf9
Some cleanups
2020-12-03 22:12:30 +11:00
cfa4b12039
3.0.4
...
see release notes
2020-11-23 18:23:25 +11:00
8e2e2abef4
finishing off interactive values
2020-11-17 02:05:45 +11:00
7920c54761
added InteractiveUnityStruct, thats the end of the interactive values for now
2020-11-17 00:52:15 +11:00
fd50996cb2
Merge remote-tracking branch 'origin/master' into 3.0.0-rewrite
2020-11-16 22:54:59 +11:00
91d5fc284f
almost done, just interactive unity structs and a few minor things to finish off.
2020-11-16 21:21:04 +11:00
41f0b0ed55
Implemented Interactive List/Dictionary support (todo IL2CPP)
2020-11-15 21:11:43 +11:00
2819ced303
Finished argument inputs for Method/Props, some UI cleanups and fixes
2020-11-14 19:51:16 +11:00
dc449d4a1e
DebugConsole save log on quit, some work on CacheObjects, fix missing-material issue on games without default UI Shader
2020-11-12 20:31:08 +11:00
d038d13867
lots...
...
* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window.
* Unstripped the AssetBundle class (just the stuff we need)
* Finished Search Page
* Finished Options Page (very simple)
* Various refactoring and restructuring of the project
* cleanups
2020-11-08 21:04:41 +11:00
a46bc11e42
more progress, GameObject inspector almost done
2020-11-03 20:59:13 +11:00
ff684d4d4b
Finished scene explorer, lots of cleanups. Inspector and Search left now.
2020-10-28 06:39:26 +11:00