1643d4b7dd
Allow generic class construction for unbound types
2022-04-22 21:03:11 +10:00
cef8c12d20
Fix TryFocusActiveInspector for classes
2022-04-22 21:02:45 +10:00
9379e0f813
Fix constraints on AddComponent TypeCompleter
2022-04-22 09:08:49 +10:00
5a3cad9be2
Fix weird Behaviour inheritance issue
2022-04-19 00:57:13 +10:00
7765b64748
Make MouseInspector panel just a PanelBase
2022-04-18 19:12:21 +10:00
a5023d03f4
Update to UniverseLib 1.3.4
2022-04-18 19:11:39 +10:00
3d66493f9c
Use UniverseLib PanelBase/PanelDragger
2022-04-14 01:25:59 +10:00
7e0f98ef91
Automatic code cleanup (no real changes)
...
- Use explicit type of var
- Use 'new()'
- Remove unnecessary usings
- Sort usings
- Apply formatting
2022-04-12 05:20:35 +10:00
f19a1dd25e
Code cleanup
2022-04-12 00:17:06 +10:00
a986b92963
Don't try to get UnityObjectWidget for static class inspection
2022-04-01 01:31:40 +11:00
4bee55fb25
Cleanups, remove redundancy
2022-03-29 22:36:17 +11:00
bd9e80f2b4
Refactor unity inspector widgets into proper classes
2022-03-20 21:21:01 +11:00
dc81451ce5
Make Constructor toggle button actually do something
2022-03-15 01:18:12 +11:00
e44ff9e207
Add support for Constructors in Reflection Inspector
...
- Added CacheConstructor : CacheMember
- Changed default scope to "All" from "Instance" when inspecting an instance
- Bumped UniverseLib
2022-03-14 05:20:43 +11:00
b5c69fc1ea
Fix UI mouse inspector results panel not always coming to front
2022-03-13 02:59:52 +11:00
4fdb2aacd8
Move logic out of UIManager.SetPanelActive into panel.SetActive
2022-03-13 02:21:25 +11:00
48e688cb75
use SetPanelActive instead of manually setting gameobject active
2022-03-13 02:08:46 +11:00
647b0d353d
Fix text clipping on inspector tab button
2022-03-12 20:17:03 +11:00
f00134b283
Add "one-shot" option for TransformTree updating
2022-03-10 17:56:21 +11:00
0afccadc64
Improve TransformTree efficiency
...
- Added batching to the update method so that a maximum of 2000 GameObjects are traversed each frame.
- Changed from OrderedDictionary.Remove to OrderedDictionary.RemoveAt when pruning entries as the former needs to iterate through all entries to find the index of the key, whereas the latter is constant time.
2022-03-10 04:35:06 +11:00
621a9cd72e
Use RemoveHighlighting to get raw copy+paste name
2022-03-10 04:31:19 +11:00
ad8c5293a0
Add keybinds for Mouse Inspect, small cleanup
2022-03-04 00:20:04 +11:00
a90292f47f
Prevent Unity crashing on PropertyInfo evaluation
...
Unity crashes from checking Canvas.renderingDisplaySize on a Canvas set to WorldSpace with no worldCamera set.
2022-02-19 17:50:10 +11:00
10f2b7e849
Bump UniverseLib and fix changes to CreatePanel
2022-02-03 23:33:45 +11:00
9985ed0fd8
Update to UniverseLib 1.2, cleanups
2022-01-31 21:24:01 +11:00
a95d91c824
Fix hidden UiBase not being deactivated with main one
2022-01-24 00:35:45 +11:00
d67507ead2
Implement DisplayManager, ability to use other monitors
2022-01-22 20:20:44 +11:00
8fb7d87ca6
Use Tomlet, simplify panel data saving
2022-01-19 17:34:53 +11:00
ea7b91f7fd
Implement Clipboard and Notifications, misc cleanups
2022-01-18 20:19:20 +11:00
c79223f537
Move MouseInspector dropdown to Inspector panel
2022-01-17 21:00:55 +11:00
a73e992a0c
Remove "Core" namespace, move everything in it up one level
2022-01-17 19:42:05 +11:00
c927ac54be
Fix potential NullReference in UpdateMouseInspect
2022-01-09 19:20:17 +11:00
e585fc6da0
Allow evaluating non-primitive methods
2022-01-01 21:40:47 +11:00
e0f7fad00e
Cleanup
2021-12-24 15:17:35 +11:00
3334549902
use UniverseLib
2021-12-02 18:35:46 +11:00
957d80c7ec
Fix IOUtility creating folders for file paths
2021-10-16 18:10:23 +11:00
fcdfeb2dec
Redesign mouse inspector class, add UI results panel
2021-09-06 17:10:01 +10:00
a1d0b6432e
Cleanup
2021-09-06 15:51:40 +10:00
20298aa47b
Make Type and Member names selectable / copy+paste-able
2021-08-23 18:35:08 +10:00
f815a13d9a
Namespace cleanup, move some categories out of UI namespace
2021-06-30 07:49:58 +10:00
25e48f2f37
Project refactor, namespace cleanup, splitting UI/functionality.
2021-03-18 17:17:29 +11:00
9e996816ef
starting work on a cleanup/rewrite
2021-03-16 18:12:39 +11:00
942e9d7555
some commenting
2021-03-14 16:08:53 +11:00
9efb9581f5
Cleanups, method summaries, bump version
2021-03-12 18:41:57 +11:00
f10a462b00
More reflection caching, use deobfuscated names for ToString labels
2021-03-12 18:41:38 +11:00
ade7539fde
cleanups
2021-03-11 17:57:58 +11:00
4bcf82ca10
separate Bep5 and Bep6 support. Fix enums not backed by ints.
2021-03-09 17:35:54 +11:00
995e2a3e93
3.1.11: fix potential crash on scene reload
2021-03-03 22:09:14 +11:00
d1f4f74d32
some ui cleanups (minor)
2021-01-22 21:56:00 +11:00
544009dc21
3.1.7
...
* Added standalone release build (thanks @Alloc86)
* Improved formatting for ToString methods which accept an IFormatProvider
* When editing a struct, the reference to the parent member will now be updated if you modify the struct values.
2021-01-20 17:22:36 +11:00