58c65b9b8b
Make TypeCompleter asynchronous
2022-04-24 02:02:34 +10:00
81a174f865
Remove call to obsolete methods
2022-04-24 01:59:53 +10:00
6a28a93e3a
Update for obsolete method
2022-04-22 22:11:24 +10:00
4d46b74d54
Fix references for rename
2022-04-22 21:04:50 +10:00
7e5246cead
Recache types when borrowing
2022-04-22 21:04:23 +10:00
3afee7254c
Fix results TypeCompleter issues
2022-04-22 21:03:33 +10:00
ff882296fd
Fix for GenericConstructorWidget, adjust UI
2022-04-22 21:01:09 +10:00
ecc33927ee
Make GenericConstructorWidget reusable
2022-04-22 21:00:18 +10:00
6e91f2a792
Hooks: Add support for generic classes and methods
2022-04-22 09:15:51 +10:00
8b861f7c77
Log Panel: Remove a todo
2022-04-22 09:12:22 +10:00
bdda12a040
Remove redundant reference to EvaluateWidget
2022-04-22 09:08:17 +10:00
75bd654a94
TypeCompleter: Allow generics, support shorthand names
2022-04-22 09:07:51 +10:00
c62b93535d
Update position input when Reset button clicked
2022-04-20 18:47:12 +10:00
1f87e89b97
Add some more functionality to Freecam
...
- Option to use Game's camera
- Button to reset position back to original cam pos
- Free cam position will be stored between stopping/starting free cam
2022-04-19 19:37:05 +10:00
9cf62c3250
Bump UniverseLib, fix EventSystem issue
2022-04-19 18:05:55 +10:00
ebdce70418
Move instructions
2022-04-19 01:22:25 +10:00
0d8ab8bf14
Allow FreeCam to run when menu closed
2022-04-19 01:12:33 +10:00
469484d129
Add FreeCam panel
2022-04-18 21:39:17 +10:00
c5e262d1c3
Fix UEPanel save data issue
2022-04-18 21:39:11 +10:00
a5023d03f4
Update to UniverseLib 1.3.4
2022-04-18 19:11:39 +10:00
3d66493f9c
Use UniverseLib PanelBase/PanelDragger
2022-04-14 01:25:59 +10:00
7e0f98ef91
Automatic code cleanup (no real changes)
...
- Use explicit type of var
- Use 'new()'
- Remove unnecessary usings
- Sort usings
- Apply formatting
2022-04-12 05:20:35 +10:00
96451477ee
Change ExplorerFolder path and refactor
2022-04-12 00:26:01 +10:00
f19a1dd25e
Code cleanup
2022-04-12 00:17:06 +10:00
27d5398dea
Add throttling to prune method, remove logging
2022-04-10 05:32:07 +10:00
9b6f3fd3ea
Cleanups / refactoring
2022-04-09 18:58:56 +10:00
a986b92963
Don't try to get UnityObjectWidget for static class inspection
2022-04-01 01:31:40 +11:00
710b4ba74a
Use switch expression instead of if/else block
2022-03-29 22:39:26 +11:00
621035c732
Bump UniverseLib
2022-03-23 18:04:27 +11:00
2285a495be
Add support for Unity Editor release
2022-03-21 21:25:51 +11:00
efdf2446bd
A few cleanups and optimizations
2022-03-21 21:25:18 +11:00
3213717ff6
Add outline to resize arrow
2022-03-21 01:04:55 +11:00
a6a1a4d046
cleanup
2022-03-21 01:04:44 +11:00
078c2e2b51
Add AudioClipWidget
2022-03-21 01:04:39 +11:00
49bce650b4
Fix text clipping with transform cell name and sibling index
2022-03-20 21:21:23 +11:00
bd9e80f2b4
Refactor unity inspector widgets into proper classes
2022-03-20 21:21:01 +11:00
1292affe6d
Fix autocomplete panel resizing
2022-03-15 01:50:50 +11:00
d7ab0a23c6
Skip private/anonymous types in TypeCompleter results
2022-03-15 01:17:54 +11:00
1a01c740e2
Move AutoCompleteModal into Panels folder
2022-03-15 01:17:35 +11:00
e44ff9e207
Add support for Constructors in Reflection Inspector
...
- Added CacheConstructor : CacheMember
- Changed default scope to "All" from "Instance" when inspecting an instance
- Bumped UniverseLib
2022-03-14 05:20:43 +11:00
b5c69fc1ea
Fix UI mouse inspector results panel not always coming to front
2022-03-13 02:59:52 +11:00
4fdb2aacd8
Move logic out of UIManager.SetPanelActive into panel.SetActive
2022-03-13 02:21:25 +11:00
2b715f3dbe
Hide SiblingIndex input when invalid
2022-03-12 20:16:55 +11:00
938a991594
Update TransformTree immediately on user changes
2022-03-12 20:16:37 +11:00
f00134b283
Add "one-shot" option for TransformTree updating
2022-03-10 17:56:21 +11:00
0afccadc64
Improve TransformTree efficiency
...
- Added batching to the update method so that a maximum of 2000 GameObjects are traversed each frame.
- Changed from OrderedDictionary.Remove to OrderedDictionary.RemoveAt when pruning entries as the former needs to iterate through all entries to find the index of the key, whereas the latter is constant time.
2022-03-10 04:35:06 +11:00
0e37e8030c
Add sibling index input to transform tree cells
2022-03-10 04:32:19 +11:00
ad8c5293a0
Add keybinds for Mouse Inspect, small cleanup
2022-03-04 00:20:04 +11:00
d0bccae50c
Update TypeCompleter.cs
2022-02-11 19:39:11 +11:00
bdf08f014f
Use ReflectionUtility.AllTypes for type autocompleter, bump UniverseLib
2022-02-11 19:37:17 +11:00