Commit Graph

16 Commits

Author SHA1 Message Date
81dd8bad0e Update to C# 10.0, global usings 2022-05-26 06:19:50 +10:00
a5023d03f4 Update to UniverseLib 1.3.4 2022-04-18 19:11:39 +10:00
7e0f98ef91 Automatic code cleanup (no real changes)
- Use explicit type of var
- Use 'new()'
- Remove unnecessary usings
- Sort usings
- Apply formatting
2022-04-12 05:20:35 +10:00
8f1f6cd0b2 Fix JumpToTransform exception with HideAndDontSave 2022-04-12 00:27:05 +10:00
f00134b283 Add "one-shot" option for TransformTree updating 2022-03-10 17:56:21 +11:00
0afccadc64 Improve TransformTree efficiency
- Added batching to the update method so that a maximum of 2000 GameObjects are traversed each frame.
- Changed from OrderedDictionary.Remove to OrderedDictionary.RemoveAt when pruning entries as the former needs to iterate through all entries to find the index of the key, whereas the latter is constant time.
2022-03-10 04:35:06 +11:00
79f2514109 Fix issue with partially unloaded scenes(?) 2022-03-03 03:22:17 +11:00
9985ed0fd8 Update to UniverseLib 1.2, cleanups 2022-01-31 21:24:01 +11:00
bc64a04339 Cleanup 2022-01-24 17:49:34 +11:00
a73e992a0c Remove "Core" namespace, move everything in it up one level 2022-01-17 19:42:05 +11:00
0dd19345ed Fix FPS drop with MelonLoader 2021-12-28 23:24:44 +11:00
5f1d635eb3 Only filter transform tree on end edit 2021-12-24 15:17:48 +11:00
3334549902 use UniverseLib 2021-12-02 18:35:46 +11:00
587842f46b Add search filter to scene loader dropdown 2021-10-26 15:12:52 +11:00
3d1fcbcd9f Fix duplicate Scene hashcodes breaking PopulateSceneDropdown 2021-07-19 21:43:36 +10:00
f815a13d9a Namespace cleanup, move some categories out of UI namespace 2021-06-30 07:49:58 +10:00