81dd8bad0e
Update to C# 10.0, global usings
2022-05-26 06:19:50 +10:00
a5023d03f4
Update to UniverseLib 1.3.4
2022-04-18 19:11:39 +10:00
7e0f98ef91
Automatic code cleanup (no real changes)
...
- Use explicit type of var
- Use 'new()'
- Remove unnecessary usings
- Sort usings
- Apply formatting
2022-04-12 05:20:35 +10:00
8f1f6cd0b2
Fix JumpToTransform exception with HideAndDontSave
2022-04-12 00:27:05 +10:00
f00134b283
Add "one-shot" option for TransformTree updating
2022-03-10 17:56:21 +11:00
0afccadc64
Improve TransformTree efficiency
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- Added batching to the update method so that a maximum of 2000 GameObjects are traversed each frame.
- Changed from OrderedDictionary.Remove to OrderedDictionary.RemoveAt when pruning entries as the former needs to iterate through all entries to find the index of the key, whereas the latter is constant time.
2022-03-10 04:35:06 +11:00
79f2514109
Fix issue with partially unloaded scenes(?)
2022-03-03 03:22:17 +11:00
9985ed0fd8
Update to UniverseLib 1.2, cleanups
2022-01-31 21:24:01 +11:00
bc64a04339
Cleanup
2022-01-24 17:49:34 +11:00
a73e992a0c
Remove "Core" namespace, move everything in it up one level
2022-01-17 19:42:05 +11:00
0dd19345ed
Fix FPS drop with MelonLoader
2021-12-28 23:24:44 +11:00
5f1d635eb3
Only filter transform tree on end edit
2021-12-24 15:17:48 +11:00
3334549902
use UniverseLib
2021-12-02 18:35:46 +11:00
587842f46b
Add search filter to scene loader dropdown
2021-10-26 15:12:52 +11:00
3d1fcbcd9f
Fix duplicate Scene hashcodes breaking PopulateSceneDropdown
2021-07-19 21:43:36 +10:00
f815a13d9a
Namespace cleanup, move some categories out of UI namespace
2021-06-30 07:49:58 +10:00