Commit Graph

14 Commits

Author SHA1 Message Date
74ff1d8f01 Cleanup 2021-04-30 23:12:18 +10:00
dba9bdbdc2 More progress, and change Aggressive Mouse Unlock behaviour 2021-04-29 21:01:08 +10:00
b0d54b1d80 Progress on ReflectionInspector, framework mostly done 2021-04-28 20:47:48 +10:00
9f8d53f55a Rewriting everything from scratch, developed generic ObjectPool system 2021-04-26 19:56:21 +10:00
fdfadcefc1 Added 'temp height cache' to ScrollPool for when filtering, fix some issues 2021-04-22 17:53:29 +10:00
edbb9a2882 Cleanup and fix some small issues with scroll pool 2021-04-21 23:07:15 +10:00
0a9639f8a9 attempt at auto-increasing pool size, not quite working properly 2021-04-21 21:04:26 +10:00
7a253fa0a0 replace old scrollpool with new dynamic one, more progress 2021-04-19 20:08:07 +10:00
bcc89455a7 rename "InfiniteScrollRect" to "ScrollPool" 2021-04-17 04:11:45 +10:00
085c79441b Create preliminary GameObject inspector for testing, cleanup some UI 2021-04-16 21:07:32 +10:00
1769a4ed8d Make abstract UIPanel class, refactor SceneExplorer into that, some fixes 2021-04-16 17:49:05 +10:00
b03349a3e0 Use HashSet and List instead of Dictionary for TransformTree caching, fix logic 2021-04-16 02:52:54 +10:00
51f5c68598 Remove temp gameobject creation, scene explorer is working fine 2021-04-15 20:28:27 +10:00
7eb4b1bc77 WIP
* Using publicized mono assemblies
* Remaking UI from scratch. Done the Scene Explorer so far.
2021-04-15 20:18:03 +10:00