mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-05 04:42:54 +08:00
Compare commits
10 Commits
Author | SHA1 | Date | |
---|---|---|---|
0769b7ef23 | |||
5086dcc82b | |||
56abd38e92 | |||
a7e6ae87df | |||
b5c584bb02 | |||
c8a3aecdf4 | |||
33c2378f41 | |||
38aafa7e5b | |||
4bb0811b2c | |||
4aefe1c5a3 |
43
README.md
43
README.md
@ -16,16 +16,9 @@
|
|||||||
|
|
||||||
### Known issues
|
### Known issues
|
||||||
* CppExplorer may experience a `MissingMethodException` when trying to use certain UnityEngine methods. If you experience this, please open an issue and I will do my best to fix it.
|
* CppExplorer may experience a `MissingMethodException` when trying to use certain UnityEngine methods. If you experience this, please open an issue and I will do my best to fix it.
|
||||||
|
* Reflection may fail with certain types (eg. `Nullable<T>`, some Dictionary types, etc). Please see [Il2CppAssemblyUnhollower](https://github.com/knah/Il2CppAssemblyUnhollower#known-issues) for more details.
|
||||||
* Scrolling with mouse wheel in the CppExplorer menu may not work on all games at the moment.
|
* Scrolling with mouse wheel in the CppExplorer menu may not work on all games at the moment.
|
||||||
|
|
||||||
## Features
|
|
||||||
* Scene hierarchy explorer
|
|
||||||
* Search loaded assets with filters
|
|
||||||
* Traverse and manipulate GameObjects
|
|
||||||
* Generic Reflection inspector
|
|
||||||
* C# REPL Console
|
|
||||||
* Inspect-under-mouse
|
|
||||||
|
|
||||||
## How to install
|
## How to install
|
||||||
|
|
||||||
Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be installed for your game.
|
Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be installed for your game.
|
||||||
@ -39,13 +32,23 @@ Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be ins
|
|||||||
* Press F7 to show or hide the menu.
|
* Press F7 to show or hide the menu.
|
||||||
* Simply browse through the scene, search for objects, etc, most of it is pretty self-explanatory.
|
* Simply browse through the scene, search for objects, etc, most of it is pretty self-explanatory.
|
||||||
|
|
||||||
|
### Features
|
||||||
|
[](img.png)
|
||||||
|
|
||||||
|
<i>An overview of the different CppExplorer menus.</i>
|
||||||
|
|
||||||
|
* Scene hierarchy explorer
|
||||||
|
* Search loaded assets with filters
|
||||||
|
* Traverse and manipulate GameObjects
|
||||||
|
* Generic Reflection inspector
|
||||||
|
* C# REPL Console
|
||||||
|
* Inspect-under-mouse
|
||||||
|
|
||||||
### Scene Explorer
|
### Scene Explorer
|
||||||
|
|
||||||
* A simple menu which allows you to traverse the Transform heirarchy of the scene.
|
* A simple menu which allows you to traverse the Transform heirarchy of the scene.
|
||||||
* Click on a GameObject to set it as the current path, or <b>Inspect</b> it to send it to an Inspector Window.
|
* Click on a GameObject to set it as the current path, or <b>Inspect</b> it to send it to an Inspector Window.
|
||||||
|
|
||||||
[](https://i.imgur.com/BzTOCvp.png)
|
|
||||||
|
|
||||||
### Inspectors
|
### Inspectors
|
||||||
|
|
||||||
CppExplorer has two main inspector modes: <b>GameObject Inspector</b>, and <b>Reflection Inspector</b>.
|
CppExplorer has two main inspector modes: <b>GameObject Inspector</b>, and <b>Reflection Inspector</b>.
|
||||||
@ -59,30 +62,22 @@ CppExplorer has two main inspector modes: <b>GameObject Inspector</b>, and <b>Re
|
|||||||
* Allows you to see the children and components on a GameObject.
|
* Allows you to see the children and components on a GameObject.
|
||||||
* Can use some basic GameObject Controls such as translating and rotating the object, destroy it, clone it, etc.
|
* Can use some basic GameObject Controls such as translating and rotating the object, destroy it, clone it, etc.
|
||||||
|
|
||||||
[](https://i.imgur.com/DiDvl0Q.png)
|
|
||||||
|
|
||||||
### Reflection Inspector
|
### Reflection Inspector
|
||||||
|
|
||||||
* The Reflection Inspector is used for all other supported objects.
|
* The Reflection Inspector is used for all other supported objects.
|
||||||
* Allows you to inspect Properties, Fields and basic Methods, as well as set primitive values and evaluate primitive methods.
|
* Allows you to inspect Properties, Fields and basic Methods, as well as set primitive values and evaluate primitive methods.
|
||||||
* Can search and filter members for the ones you are interested in.
|
* Can search and filter members for the ones you are interested in.
|
||||||
|
|
||||||
[](https://i.imgur.com/Pq127XD.png)
|
|
||||||
|
|
||||||
### Object Search
|
### Object Search
|
||||||
|
|
||||||
* You can search for an `UnityEngine.Object` with the Object Search feature.
|
* You can search for an `UnityEngine.Object` with the Object Search feature.
|
||||||
* Filter by name, type, etc.
|
* Filter by name, type, etc.
|
||||||
* For GameObjects and Transforms you can filter which scene they are found in too.
|
* For GameObjects and Transforms you can filter which scene they are found in too.
|
||||||
|
|
||||||
[](https://i.imgur.com/lK2RthM.png)
|
|
||||||
|
|
||||||
### C# REPL console
|
### C# REPL console
|
||||||
|
|
||||||
* A simple C# REPL console, allows you to execute a method body on the fly.
|
* A simple C# REPL console, allows you to execute a method body on the fly.
|
||||||
|
|
||||||
[](https://i.imgur.com/5U4D1a8.png)
|
|
||||||
|
|
||||||
### Inspect-under-mouse
|
### Inspect-under-mouse
|
||||||
|
|
||||||
* Press Shift+RMB (Right Mouse Button) while the CppExplorer menu is open to begin Inspect-Under-Mouse.
|
* Press Shift+RMB (Right Mouse Button) while the CppExplorer menu is open to begin Inspect-Under-Mouse.
|
||||||
@ -97,6 +92,18 @@ CppExplorer can force the mouse to be visible and unlocked when the menu is open
|
|||||||
* For Hellpoint, use [HPExplorerMouseControl](https://github.com/sinai-dev/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl)
|
* For Hellpoint, use [HPExplorerMouseControl](https://github.com/sinai-dev/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl)
|
||||||
* You can create your own plugin using one of the two plugins above as an example. Usually only a few simple Harmony patches are needed to fix the problem.
|
* You can create your own plugin using one of the two plugins above as an example. Usually only a few simple Harmony patches are needed to fix the problem.
|
||||||
|
|
||||||
|
## Building
|
||||||
|
|
||||||
|
If you'd like to build this yourself, everything you need (other than MelonLoader) is included with this repository, there is no need for recursive cloning etc.
|
||||||
|
|
||||||
|
1. Install MelonLoader for your game.
|
||||||
|
2. Download this repository and open the `CppExplorer.sln` file in the `src` folder.
|
||||||
|
3. In Visual Studio, right-click the CppExplorer C# Project in the solution browser and click "Unload Project".
|
||||||
|
4. Right-click the "CppExplorer (unloaded)" and select "Edit Project File".
|
||||||
|
5. Scroll down until you see the `<ItemGroup>` containing the References.
|
||||||
|
6. Fix all of the paths in the `..\Steam\` directory for your game (use the full path if you need to).
|
||||||
|
7. Reload the project and everything should be working, you can now build and run it.
|
||||||
|
|
||||||
## Credits
|
## Credits
|
||||||
|
|
||||||
Written by Sinai.
|
Written by Sinai.
|
||||||
|
@ -56,10 +56,6 @@ namespace Explorer
|
|||||||
{
|
{
|
||||||
// note: "ValueType" is the Dictionary itself, TypeOfValues is the 'Dictionary.Values' type.
|
// note: "ValueType" is the Dictionary itself, TypeOfValues is the 'Dictionary.Values' type.
|
||||||
|
|
||||||
// make generic dictionary from key and value type
|
|
||||||
var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>)
|
|
||||||
.MakeGenericType(TypeOfKeys, TypeOfValues));
|
|
||||||
|
|
||||||
// get keys and values
|
// get keys and values
|
||||||
var keys = ValueType.GetProperty("Keys") .GetValue(Value);
|
var keys = ValueType.GetProperty("Keys") .GetValue(Value);
|
||||||
var values = ValueType.GetProperty("Values").GetValue(Value);
|
var values = ValueType.GetProperty("Values").GetValue(Value);
|
||||||
@ -68,27 +64,15 @@ namespace Explorer
|
|||||||
var keyList = new List<object>();
|
var keyList = new List<object>();
|
||||||
var valueList = new List<object>();
|
var valueList = new List<object>();
|
||||||
|
|
||||||
// get keys enumerator and store keys
|
// store entries with reflection
|
||||||
var keyEnumerator = keys.GetType().GetMethod("GetEnumerator").Invoke(keys, null);
|
EnumerateWithReflection(keys, keyList);
|
||||||
var keyCollectionType = keyEnumerator.GetType();
|
EnumerateWithReflection(values, valueList);
|
||||||
var keyMoveNext = keyCollectionType.GetMethod("MoveNext");
|
|
||||||
var keyCurrent = keyCollectionType.GetProperty("Current");
|
|
||||||
while ((bool)keyMoveNext.Invoke(keyEnumerator, null))
|
|
||||||
{
|
|
||||||
keyList.Add(keyCurrent.GetValue(keyEnumerator));
|
|
||||||
}
|
|
||||||
|
|
||||||
// get values enumerator and store values
|
// make actual mono dictionary
|
||||||
var valueEnumerator = values.GetType().GetMethod("GetEnumerator").Invoke(values, null);
|
var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>)
|
||||||
var valueCollectionType = valueEnumerator.GetType();
|
.MakeGenericType(TypeOfKeys, TypeOfValues));
|
||||||
var valueMoveNext = valueCollectionType.GetMethod("MoveNext");
|
|
||||||
var valueCurrent = valueCollectionType.GetProperty("Current");
|
|
||||||
while ((bool)valueMoveNext.Invoke(valueEnumerator, null))
|
|
||||||
{
|
|
||||||
valueList.Add(valueCurrent.GetValue(valueEnumerator));
|
|
||||||
}
|
|
||||||
|
|
||||||
// finally iterate into actual dictionary
|
// finally iterate into dictionary
|
||||||
for (int i = 0; i < keyList.Count; i++)
|
for (int i = 0; i < keyList.Count; i++)
|
||||||
{
|
{
|
||||||
dict.Add(keyList[i], valueList[i]);
|
dict.Add(keyList[i], valueList[i]);
|
||||||
@ -97,6 +81,22 @@ namespace Explorer
|
|||||||
return dict;
|
return dict;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void EnumerateWithReflection(object collection, List<object> list)
|
||||||
|
{
|
||||||
|
// invoke GetEnumerator
|
||||||
|
var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
|
||||||
|
// get the type of it
|
||||||
|
var enumeratorType = enumerator.GetType();
|
||||||
|
// reflect MoveNext and Current
|
||||||
|
var moveNext = enumeratorType.GetMethod("MoveNext");
|
||||||
|
var current = enumeratorType.GetProperty("Current");
|
||||||
|
// iterate
|
||||||
|
while ((bool)moveNext.Invoke(enumerator, null))
|
||||||
|
{
|
||||||
|
list.Add(current.GetValue(enumerator));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void GetGenericArguments()
|
private void GetGenericArguments()
|
||||||
{
|
{
|
||||||
if (this.MemInfo != null)
|
if (this.MemInfo != null)
|
||||||
@ -172,80 +172,22 @@ namespace Explorer
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
//var ilTypes = new List<Il2CppSystem.Type>();
|
return Check(TypeOfKeys) && Check(TypeOfValues);
|
||||||
var monoTypes = new Type[] { TypeOfKeys, TypeOfValues };
|
|
||||||
|
|
||||||
foreach (var type in monoTypes)
|
bool Check(Type type)
|
||||||
{
|
{
|
||||||
var generic = typeof(Il2CppClassPointerStore<>).MakeGenericType(type);
|
var ptr = (IntPtr)typeof(Il2CppClassPointerStore<>)
|
||||||
if (generic == null) return false;
|
.MakeGenericType(type)
|
||||||
|
.GetField("NativeClassPtr")
|
||||||
|
.GetValue(null);
|
||||||
|
|
||||||
var genericPtr = (IntPtr)generic.GetField("NativeClassPtr").GetValue(null);
|
return Il2CppSystem.Type.internal_from_handle(IL2CPP.il2cpp_class_get_type(ptr)) is Il2CppSystem.Type;
|
||||||
if (genericPtr == null) return false;
|
|
||||||
|
|
||||||
var classPtr = IL2CPP.il2cpp_class_get_type(genericPtr);
|
|
||||||
if (classPtr == null) return false;
|
|
||||||
|
|
||||||
var internalType = Il2CppSystem.Type.internal_from_handle(classPtr);
|
|
||||||
if (internalType == null) return false;
|
|
||||||
|
|
||||||
//ilTypes.Add(internalType);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Should be fine if we got this far, but I'll leave the rest below commented out just in case.
|
|
||||||
return true;
|
|
||||||
|
|
||||||
//MelonLogger.Log("Got both generic types, continuing...");
|
|
||||||
|
|
||||||
//var dictIlClass = IL2CPP.GetIl2CppClass("mscorlib.dll", "System.Collections.Generic", "Dictionary`2");
|
|
||||||
//if (dictIlClass == null) return;
|
|
||||||
|
|
||||||
//MelonLogger.Log("Got base dictionary Il2Cpp type");
|
|
||||||
|
|
||||||
//var ilClassFromType = IL2CPP.il2cpp_class_get_type(dictIlClass);
|
|
||||||
//if (ilClassFromType == null) return;
|
|
||||||
|
|
||||||
//MelonLogger.Log("got IntPtr from base dictionary type");
|
|
||||||
|
|
||||||
//var internalHandle = Il2CppSystem.Type.internal_from_handle(ilClassFromType);
|
|
||||||
//if (internalHandle == null) return;
|
|
||||||
|
|
||||||
//var generic = internalHandle.MakeGenericType(new Il2CppReferenceArray<Il2CppSystem.Type>(new Il2CppSystem.Type[]
|
|
||||||
//{
|
|
||||||
// ilTypes[0], ilTypes[1]
|
|
||||||
//}));
|
|
||||||
//if (generic == null) return;
|
|
||||||
|
|
||||||
//MelonLogger.Log("Made generic handle for our entry types");
|
|
||||||
|
|
||||||
//var nativeClassPtr = generic.TypeHandle.value;
|
|
||||||
//if (nativeClassPtr == null) return;
|
|
||||||
|
|
||||||
//MelonLogger.Log("Got the actual nativeClassPtr for the handle");
|
|
||||||
|
|
||||||
//var dictType = typeof(Il2CppSystem.Collections.Generic.Dictionary<,>).MakeGenericType(TypeOfKeys, TypeOfValues);
|
|
||||||
//if (dictType == null) return;
|
|
||||||
|
|
||||||
//MelonLogger.Log("Made the generic type for the dictionary");
|
|
||||||
|
|
||||||
//var pointerStoreType = typeof(Il2CppClassPointerStore<>).MakeGenericType(dictType);
|
|
||||||
//if (pointerStoreType == null) return;
|
|
||||||
|
|
||||||
//MelonLogger.Log("Made the generic PointerStoreType for our dict");
|
|
||||||
|
|
||||||
//var ptrToSet = IL2CPP.il2cpp_class_from_type(nativeClassPtr);
|
|
||||||
//if (ptrToSet == null) return;
|
|
||||||
|
|
||||||
//MelonLogger.Log("Got class from nativeClassPtr, setting value...");
|
|
||||||
|
|
||||||
//pointerStoreType.GetField("NativeClassPtr").SetValue(null, ptrToSet);
|
|
||||||
|
|
||||||
//MelonLogger.Log("Ok");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// ============= GUI Draw =============
|
// ============= GUI Draw =============
|
||||||
|
@ -50,7 +50,7 @@ namespace Explorer
|
|||||||
}
|
}
|
||||||
|
|
||||||
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
|
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
|
||||||
if (GUILayout.Button("<color=yellow>" + label + "</color>", new GUILayoutOption[] { GUILayout.Width(width) }))
|
if (GUILayout.Button("<color=yellow>" + label + "</color>", new GUILayoutOption[] { GUILayout.Width(width - 15) }))
|
||||||
{
|
{
|
||||||
WindowManager.InspectObject(Value, out bool _);
|
WindowManager.InspectObject(Value, out bool _);
|
||||||
}
|
}
|
||||||
|
@ -9,6 +9,8 @@ namespace Explorer
|
|||||||
{
|
{
|
||||||
public class CacheColor : CacheObjectBase
|
public class CacheColor : CacheObjectBase
|
||||||
{
|
{
|
||||||
|
private bool IsExpanded;
|
||||||
|
|
||||||
private string r = "0";
|
private string r = "0";
|
||||||
private string g = "0";
|
private string g = "0";
|
||||||
private string b = "0";
|
private string b = "0";
|
||||||
@ -28,9 +30,30 @@ namespace Explorer
|
|||||||
|
|
||||||
public override void DrawValue(Rect window, float width)
|
public override void DrawValue(Rect window, float width)
|
||||||
{
|
{
|
||||||
GUILayout.Label($"<color=yellow>Color</color>: {((Color)Value).ToString()}", null);
|
|
||||||
|
|
||||||
if (CanWrite)
|
if (CanWrite)
|
||||||
|
{
|
||||||
|
if (!IsExpanded)
|
||||||
|
{
|
||||||
|
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
|
||||||
|
{
|
||||||
|
IsExpanded = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
|
||||||
|
{
|
||||||
|
IsExpanded = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var c = (Color)Value;
|
||||||
|
GUI.color = c;
|
||||||
|
GUILayout.Label($"<color=yellow>Color:</color> {c.ToString()}", null);
|
||||||
|
GUI.color = Color.white;
|
||||||
|
|
||||||
|
if (CanWrite && IsExpanded)
|
||||||
{
|
{
|
||||||
GUILayout.EndHorizontal();
|
GUILayout.EndHorizontal();
|
||||||
var whitespace = window.width - width - 90;
|
var whitespace = window.width - width - 90;
|
||||||
|
@ -9,6 +9,8 @@ namespace Explorer
|
|||||||
{
|
{
|
||||||
public class CacheQuaternion : CacheObjectBase
|
public class CacheQuaternion : CacheObjectBase
|
||||||
{
|
{
|
||||||
|
private bool IsExpanded;
|
||||||
|
|
||||||
private string x = "0";
|
private string x = "0";
|
||||||
private string y = "0";
|
private string y = "0";
|
||||||
private string z = "0";
|
private string z = "0";
|
||||||
@ -26,9 +28,27 @@ namespace Explorer
|
|||||||
|
|
||||||
public override void DrawValue(Rect window, float width)
|
public override void DrawValue(Rect window, float width)
|
||||||
{
|
{
|
||||||
|
if (CanWrite)
|
||||||
|
{
|
||||||
|
if (!IsExpanded)
|
||||||
|
{
|
||||||
|
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
|
||||||
|
{
|
||||||
|
IsExpanded = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
|
||||||
|
{
|
||||||
|
IsExpanded = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
GUILayout.Label($"<color=yellow>Quaternion</color>: {((Quaternion)Value).eulerAngles.ToString()}", null);
|
GUILayout.Label($"<color=yellow>Quaternion</color>: {((Quaternion)Value).eulerAngles.ToString()}", null);
|
||||||
|
|
||||||
if (CanWrite)
|
if (CanWrite && IsExpanded)
|
||||||
{
|
{
|
||||||
GUILayout.EndHorizontal();
|
GUILayout.EndHorizontal();
|
||||||
var whitespace = window.width - width - 90;
|
var whitespace = window.width - width - 90;
|
||||||
|
@ -9,6 +9,8 @@ namespace Explorer
|
|||||||
{
|
{
|
||||||
public class CacheRect : CacheObjectBase
|
public class CacheRect : CacheObjectBase
|
||||||
{
|
{
|
||||||
|
private bool IsExpanded;
|
||||||
|
|
||||||
private string x = "0";
|
private string x = "0";
|
||||||
private string y = "0";
|
private string y = "0";
|
||||||
private string w = "0";
|
private string w = "0";
|
||||||
@ -28,9 +30,27 @@ namespace Explorer
|
|||||||
|
|
||||||
public override void DrawValue(Rect window, float width)
|
public override void DrawValue(Rect window, float width)
|
||||||
{
|
{
|
||||||
|
if (CanWrite)
|
||||||
|
{
|
||||||
|
if (!IsExpanded)
|
||||||
|
{
|
||||||
|
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
|
||||||
|
{
|
||||||
|
IsExpanded = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
|
||||||
|
{
|
||||||
|
IsExpanded = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
GUILayout.Label($"<color=yellow>Rect</color>: {((Rect)Value).ToString()}", null);
|
GUILayout.Label($"<color=yellow>Rect</color>: {((Rect)Value).ToString()}", null);
|
||||||
|
|
||||||
if (CanWrite)
|
if (CanWrite && IsExpanded)
|
||||||
{
|
{
|
||||||
GUILayout.EndHorizontal();
|
GUILayout.EndHorizontal();
|
||||||
var whitespace = window.width - width - 90;
|
var whitespace = window.width - width - 90;
|
||||||
|
@ -10,6 +10,8 @@ namespace Explorer
|
|||||||
{
|
{
|
||||||
public class CacheVector : CacheObjectBase
|
public class CacheVector : CacheObjectBase
|
||||||
{
|
{
|
||||||
|
private bool IsExpanded;
|
||||||
|
|
||||||
public int VectorSize = 2;
|
public int VectorSize = 2;
|
||||||
|
|
||||||
private string x = "0";
|
private string x = "0";
|
||||||
@ -63,9 +65,27 @@ namespace Explorer
|
|||||||
|
|
||||||
public override void DrawValue(Rect window, float width)
|
public override void DrawValue(Rect window, float width)
|
||||||
{
|
{
|
||||||
|
if (CanWrite)
|
||||||
|
{
|
||||||
|
if (!IsExpanded)
|
||||||
|
{
|
||||||
|
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
|
||||||
|
{
|
||||||
|
IsExpanded = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
|
||||||
|
{
|
||||||
|
IsExpanded = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
GUILayout.Label($"<color=yellow>Vector{VectorSize}</color>: {(string)m_toStringMethod.Invoke(Value, new object[0])}", null);
|
GUILayout.Label($"<color=yellow>Vector{VectorSize}</color>: {(string)m_toStringMethod.Invoke(Value, new object[0])}", null);
|
||||||
|
|
||||||
if (CanWrite)
|
if (CanWrite && IsExpanded)
|
||||||
{
|
{
|
||||||
GUILayout.EndHorizontal();
|
GUILayout.EndHorizontal();
|
||||||
var whitespace = window.width - width - 90;
|
var whitespace = window.width - width - 90;
|
||||||
|
@ -12,15 +12,10 @@ namespace Explorer
|
|||||||
{
|
{
|
||||||
public class CppExplorer : MelonMod
|
public class CppExplorer : MelonMod
|
||||||
{
|
{
|
||||||
public const string GUID = "com.sinai.cppexplorer";
|
public const string NAME = "CppExplorer";
|
||||||
public const string VERSION = "1.6.2";
|
public const string VERSION = "1.6.5";
|
||||||
public const string AUTHOR = "Sinai";
|
public const string AUTHOR = "Sinai";
|
||||||
|
public const string GUID = "com.sinai.cppexplorer";
|
||||||
public const string NAME = "CppExplorer"
|
|
||||||
#if Release_Unity2018
|
|
||||||
+ " (Unity 2018)"
|
|
||||||
#endif
|
|
||||||
;
|
|
||||||
|
|
||||||
public static CppExplorer Instance { get; private set; }
|
public static CppExplorer Instance { get; private set; }
|
||||||
|
|
||||||
@ -55,6 +50,8 @@ namespace Explorer
|
|||||||
{
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
|
|
||||||
|
InputHelper.Init();
|
||||||
|
|
||||||
new MainMenu();
|
new MainMenu();
|
||||||
new WindowManager();
|
new WindowManager();
|
||||||
|
|
||||||
@ -79,7 +76,7 @@ namespace Explorer
|
|||||||
public override void OnUpdate()
|
public override void OnUpdate()
|
||||||
{
|
{
|
||||||
// Check main toggle key input
|
// Check main toggle key input
|
||||||
if (Input.GetKeyDown(KeyCode.F7))
|
if (InputHelper.GetKeyDown(KeyCode.F7))
|
||||||
{
|
{
|
||||||
ShowMenu = !ShowMenu;
|
ShowMenu = !ShowMenu;
|
||||||
}
|
}
|
||||||
@ -87,7 +84,7 @@ namespace Explorer
|
|||||||
if (ShowMenu)
|
if (ShowMenu)
|
||||||
{
|
{
|
||||||
// Check Force-Unlock input
|
// Check Force-Unlock input
|
||||||
if (Input.GetKeyDown(KeyCode.LeftAlt))
|
if (InputHelper.GetKeyDown(KeyCode.LeftAlt))
|
||||||
{
|
{
|
||||||
ForceUnlockMouse = !ForceUnlockMouse;
|
ForceUnlockMouse = !ForceUnlockMouse;
|
||||||
}
|
}
|
||||||
|
@ -12,32 +12,19 @@
|
|||||||
<FileAlignment>512</FileAlignment>
|
<FileAlignment>512</FileAlignment>
|
||||||
<Deterministic>true</Deterministic>
|
<Deterministic>true</Deterministic>
|
||||||
<TargetFrameworkProfile />
|
<TargetFrameworkProfile />
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
||||||
<AssemblyName>CppExplorer</AssemblyName>
|
<AssemblyName>CppExplorer</AssemblyName>
|
||||||
<DebugSymbols>false</DebugSymbols>
|
<DebugSymbols>false</DebugSymbols>
|
||||||
<DebugType>none</DebugType>
|
<DebugType>none</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>..\Release\2019\</OutputPath>
|
<OutputPath>..\Release\</OutputPath>
|
||||||
<DefineConstants>Release_2019</DefineConstants>
|
<DefineConstants />
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<PlatformTarget>x64</PlatformTarget>
|
|
||||||
<Prefer32Bit>false</Prefer32Bit>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_Unity2018|AnyCPU' ">
|
|
||||||
<AssemblyName>CppExplorer_Unity2018</AssemblyName>
|
|
||||||
<DebugSymbols>false</DebugSymbols>
|
|
||||||
<DebugType>none</DebugType>
|
|
||||||
<Optimize>false</Optimize>
|
|
||||||
<OutputPath>..\Release\2018\</OutputPath>
|
|
||||||
<DefineConstants>Release_Unity2018</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<PlatformTarget>x64</PlatformTarget>
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
<Prefer32Bit>false</Prefer32Bit>
|
<Prefer32Bit>false</Prefer32Bit>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<!-- Replace the '..\Steam\..` references with ones from your game (make sure to use the 'MelonLoader\' folder) -->
|
||||||
<Reference Include="Il2Cppmscorlib">
|
<Reference Include="Il2Cppmscorlib">
|
||||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
|
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
@ -60,64 +47,30 @@
|
|||||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
|
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<!-- Unity 2019 build (InputLegacyModule.dll) -->
|
<Reference Include="UnityEngine">
|
||||||
<Reference Include="UnityEngine" Condition="'$(Configuration)'=='Debug'">
|
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.dll</HintPath>
|
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule" Condition="'$(Configuration)'=='Debug'">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.IMGUIModule" Condition="'$(Configuration)'=='Debug'">
|
<Reference Include="UnityEngine.IMGUIModule">
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.InputModule" Condition="'$(Configuration)'=='Debug'">
|
<Reference Include="UnityEngine.PhysicsModule">
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.PhysicsModule" Condition="'$(Configuration)'=='Debug'">
|
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextRenderingModule" Condition="'$(Configuration)'=='Debug'">
|
<Reference Include="UnityEngine.TextRenderingModule">
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI" Condition="'$(Configuration)'=='Debug'">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
|
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<!-- Unity 2018 build (InputModule.dll) -->
|
|
||||||
<Reference Include="UnityEngine" Condition="'$(Configuration)'=='Release_Unity2018'">
|
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.CoreModule" Condition="'$(Configuration)'=='Release_Unity2018'">
|
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.IMGUIModule" Condition="'$(Configuration)'=='Release_Unity2018'">
|
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.InputModule" Condition="'$(Configuration)'=='Release_Unity2018'">
|
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.InputModule.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.PhysicsModule" Condition="'$(Configuration)'=='Release_Unity2018'">
|
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TextRenderingModule" Condition="'$(Configuration)'=='Release_Unity2018'">
|
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UI" Condition="'$(Configuration)'=='Release_Unity2018'">
|
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Helpers\IExpandHeight.cs" />
|
<Compile Include="Helpers\IExpandHeight.cs" />
|
||||||
@ -134,6 +87,7 @@
|
|||||||
<Compile Include="CachedObjects\Struct\CacheRect.cs" />
|
<Compile Include="CachedObjects\Struct\CacheRect.cs" />
|
||||||
<Compile Include="CppExplorer.cs" />
|
<Compile Include="CppExplorer.cs" />
|
||||||
<Compile Include="Extensions\ReflectionExtensions.cs" />
|
<Compile Include="Extensions\ReflectionExtensions.cs" />
|
||||||
|
<Compile Include="Helpers\InputHelper.cs" />
|
||||||
<Compile Include="UnstripFixes\GUIUnstrip.cs" />
|
<Compile Include="UnstripFixes\GUIUnstrip.cs" />
|
||||||
<Compile Include="UnstripFixes\ScrollViewStateUnstrip.cs" />
|
<Compile Include="UnstripFixes\ScrollViewStateUnstrip.cs" />
|
||||||
<Compile Include="Extensions\UnityExtensions.cs" />
|
<Compile Include="Extensions\UnityExtensions.cs" />
|
||||||
|
@ -7,14 +7,11 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CppExplorer", "CppExplorer.
|
|||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Release|Any CPU = Release|Any CPU
|
||||||
Release_Unity2018|Any CPU = Release_Unity2018|Any CPU
|
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_Unity2018|Any CPU.ActiveCfg = Release_Unity2018|Any CPU
|
|
||||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_Unity2018|Any CPU.Build.0 = Release_Unity2018|Any CPU
|
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
@ -3,14 +3,38 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
namespace Explorer
|
namespace Explorer
|
||||||
{
|
{
|
||||||
public static class ReflectionExtensions
|
public static class ReflectionExtensions
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Extension to allow for easy, non-generic Il2Cpp casting.
|
||||||
|
/// The extension is on System.Object, but only Il2Cpp objects would be a valid target.
|
||||||
|
/// </summary>
|
||||||
public static object Il2CppCast(this object obj, Type castTo)
|
public static object Il2CppCast(this object obj, Type castTo)
|
||||||
{
|
{
|
||||||
return ReflectionHelpers.Il2CppCast(obj, castTo);
|
return ReflectionHelpers.Il2CppCast(obj, castTo);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Extension to safely try to get all Types from an Assembly, with a fallback for ReflectionTypeLoadException.
|
||||||
|
/// </summary>
|
||||||
|
public static IEnumerable<Type> TryGetTypes(this Assembly asm)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return asm.GetTypes();
|
||||||
|
}
|
||||||
|
catch (ReflectionTypeLoadException e)
|
||||||
|
{
|
||||||
|
return e.Types.Where(t => t != null);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return Enumerable.Empty<Type>();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
120
src/Helpers/InputHelper.cs
Normal file
120
src/Helpers/InputHelper.cs
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Reflection;
|
||||||
|
using UnityEngine;
|
||||||
|
using MelonLoader;
|
||||||
|
|
||||||
|
namespace Explorer
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Version-agnostic UnityEngine Input module using Reflection.
|
||||||
|
/// </summary>
|
||||||
|
public static class InputHelper
|
||||||
|
{
|
||||||
|
// If Input module failed to load at all
|
||||||
|
public static bool NO_INPUT;
|
||||||
|
|
||||||
|
// Base UnityEngine.Input class
|
||||||
|
private static Type Input => _input ?? (_input = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
|
||||||
|
private static Type _input;
|
||||||
|
|
||||||
|
// Cached member infos
|
||||||
|
private static PropertyInfo _mousePosition;
|
||||||
|
private static MethodInfo _getKey;
|
||||||
|
private static MethodInfo _getKeyDown;
|
||||||
|
private static MethodInfo _getMouseButton;
|
||||||
|
private static MethodInfo _getMouseButtonDown;
|
||||||
|
|
||||||
|
public static void Init()
|
||||||
|
{
|
||||||
|
if (Input == null && !TryManuallyLoadInput())
|
||||||
|
{
|
||||||
|
NO_INPUT = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cache reflection now that we know Input is loaded
|
||||||
|
|
||||||
|
_mousePosition = Input.GetProperty("mousePosition");
|
||||||
|
|
||||||
|
_getKey = Input.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
|
||||||
|
_getKeyDown = Input.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
|
||||||
|
_getMouseButton = Input.GetMethod("GetMouseButton", new Type[] { typeof(int) });
|
||||||
|
_getMouseButtonDown = Input.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
|
||||||
|
}
|
||||||
|
|
||||||
|
#pragma warning disable IDE1006 // Camel-case property (Unity style)
|
||||||
|
public static Vector3 mousePosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (NO_INPUT) return Vector3.zero;
|
||||||
|
return (Vector3)_mousePosition.GetValue(null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#pragma warning restore IDE1006
|
||||||
|
|
||||||
|
public static bool GetKeyDown(KeyCode key)
|
||||||
|
{
|
||||||
|
if (NO_INPUT) return false;
|
||||||
|
return (bool)_getKeyDown.Invoke(null, new object[] { key });
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool GetKey(KeyCode key)
|
||||||
|
{
|
||||||
|
if (NO_INPUT) return false;
|
||||||
|
return (bool)_getKey.Invoke(null, new object[] { key });
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <param name="btn">1 = left, 2 = middle, 3 = right, etc</param>
|
||||||
|
public static bool GetMouseButtonDown(int btn)
|
||||||
|
{
|
||||||
|
if (NO_INPUT) return false;
|
||||||
|
return (bool)_getMouseButtonDown.Invoke(null, new object[] { btn });
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <param name="btn">1 = left, 2 = middle, 3 = right, etc</param>
|
||||||
|
public static bool GetMouseButton(int btn)
|
||||||
|
{
|
||||||
|
if (NO_INPUT) return false;
|
||||||
|
return (bool)_getMouseButton.Invoke(null, new object[] { btn });
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool TryManuallyLoadInput()
|
||||||
|
{
|
||||||
|
MelonLogger.Log("UnityEngine.Input is null, trying to load manually....");
|
||||||
|
|
||||||
|
if ((TryLoad("UnityEngine.InputLegacyModule.dll") || TryLoad("UnityEngine.CoreModule.dll")) && Input != null)
|
||||||
|
{
|
||||||
|
MelonLogger.Log("Ok!");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MelonLogger.Log("Could not load Input module!");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool TryLoad(string module)
|
||||||
|
{
|
||||||
|
var path = $@"MelonLoader\Managed\{module}";
|
||||||
|
if (!File.Exists(path)) return false;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Assembly.Load(File.ReadAllBytes(path));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
MelonLogger.Log(e.GetType() + ", " + e.Message);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,16 +1,13 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using UnhollowerBaseLib;
|
using UnhollowerBaseLib;
|
||||||
using UnhollowerRuntimeLib;
|
using UnhollowerRuntimeLib;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using BF = System.Reflection.BindingFlags;
|
using BF = System.Reflection.BindingFlags;
|
||||||
using MelonLoader;
|
using ILType = Il2CppSystem.Type;
|
||||||
using System.Collections;
|
|
||||||
using Mono.CSharp;
|
|
||||||
|
|
||||||
namespace Explorer
|
namespace Explorer
|
||||||
{
|
{
|
||||||
@ -18,11 +15,11 @@ namespace Explorer
|
|||||||
{
|
{
|
||||||
public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
|
public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
|
||||||
|
|
||||||
public static Il2CppSystem.Type GameObjectType => Il2CppType.Of<GameObject>();
|
public static ILType GameObjectType => Il2CppType.Of<GameObject>();
|
||||||
public static Il2CppSystem.Type TransformType => Il2CppType.Of<Transform>();
|
public static ILType TransformType => Il2CppType.Of<Transform>();
|
||||||
public static Il2CppSystem.Type ObjectType => Il2CppType.Of<UnityEngine.Object>();
|
public static ILType ObjectType => Il2CppType.Of<UnityEngine.Object>();
|
||||||
public static Il2CppSystem.Type ComponentType => Il2CppType.Of<Component>();
|
public static ILType ComponentType => Il2CppType.Of<Component>();
|
||||||
public static Il2CppSystem.Type BehaviourType => Il2CppType.Of<Behaviour>();
|
public static ILType BehaviourType => Il2CppType.Of<Behaviour>();
|
||||||
|
|
||||||
private static readonly MethodInfo m_tryCastMethodInfo = typeof(Il2CppObjectBase).GetMethod("TryCast");
|
private static readonly MethodInfo m_tryCastMethodInfo = typeof(Il2CppObjectBase).GetMethod("TryCast");
|
||||||
|
|
||||||
@ -35,6 +32,94 @@ namespace Explorer
|
|||||||
.Invoke(obj, null);
|
.Invoke(obj, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool IsEnumerable(Type t)
|
||||||
|
{
|
||||||
|
return typeof(IEnumerable).IsAssignableFrom(t);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Only Il2Cpp List needs this check. C# List is IEnumerable.
|
||||||
|
public static bool IsCppList(Type t)
|
||||||
|
{
|
||||||
|
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
|
||||||
|
{
|
||||||
|
return typeof(Il2CppSystem.Collections.Generic.List<>).IsAssignableFrom(g)
|
||||||
|
|| typeof(Il2CppSystem.Collections.Generic.IList<>).IsAssignableFrom(g);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return typeof(Il2CppSystem.Collections.IList).IsAssignableFrom(t);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsDictionary(Type t)
|
||||||
|
{
|
||||||
|
if (typeof(IDictionary).IsAssignableFrom(t))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
|
||||||
|
{
|
||||||
|
return typeof(Il2CppSystem.Collections.Generic.Dictionary<,>).IsAssignableFrom(g)
|
||||||
|
|| typeof(Il2CppSystem.Collections.Generic.IDictionary<,>).IsAssignableFrom(g);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return typeof(Il2CppSystem.Collections.IDictionary).IsAssignableFrom(t);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Type GetTypeByName(string fullName)
|
||||||
|
{
|
||||||
|
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||||
|
{
|
||||||
|
foreach (var type in asm.TryGetTypes())
|
||||||
|
{
|
||||||
|
if (type.FullName == fullName)
|
||||||
|
{
|
||||||
|
return type;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Type GetActualType(object obj)
|
||||||
|
{
|
||||||
|
if (obj == null) return null;
|
||||||
|
|
||||||
|
if (obj is Il2CppSystem.Object ilObject)
|
||||||
|
{
|
||||||
|
var ilTypeName = ilObject.GetIl2CppType().AssemblyQualifiedName;
|
||||||
|
|
||||||
|
if (Type.GetType(ilTypeName) is Type t && !t.FullName.Contains("System.RuntimeType"))
|
||||||
|
{
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
return ilObject.GetType();
|
||||||
|
}
|
||||||
|
|
||||||
|
return obj.GetType();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Type[] GetAllBaseTypes(object obj)
|
||||||
|
{
|
||||||
|
var list = new List<Type>();
|
||||||
|
|
||||||
|
var type = GetActualType(obj);
|
||||||
|
list.Add(type);
|
||||||
|
|
||||||
|
while (type.BaseType != null)
|
||||||
|
{
|
||||||
|
type = type.BaseType;
|
||||||
|
list.Add(type);
|
||||||
|
}
|
||||||
|
|
||||||
|
return list.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
public static string ExceptionToString(Exception e)
|
public static string ExceptionToString(Exception e)
|
||||||
{
|
{
|
||||||
if (IsFailedGeneric(e))
|
if (IsFailedGeneric(e))
|
||||||
@ -75,100 +160,5 @@ namespace Explorer
|
|||||||
else
|
else
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool IsEnumerable(Type t)
|
|
||||||
{
|
|
||||||
return typeof(IEnumerable).IsAssignableFrom(t);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Only Il2Cpp List needs this check. C# List is IEnumerable.
|
|
||||||
public static bool IsCppList(Type t)
|
|
||||||
{
|
|
||||||
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
|
|
||||||
{
|
|
||||||
return typeof(Il2CppSystem.Collections.Generic.List<>).IsAssignableFrom(g)
|
|
||||||
|| typeof(Il2CppSystem.Collections.Generic.IList<>).IsAssignableFrom(g);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return typeof(Il2CppSystem.Collections.IList).IsAssignableFrom(t);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool IsDictionary(Type t)
|
|
||||||
{
|
|
||||||
if (typeof(IDictionary).IsAssignableFrom(t))
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
|
|
||||||
{
|
|
||||||
return typeof(Il2CppSystem.Collections.Generic.Dictionary<,>).IsAssignableFrom(g)
|
|
||||||
|| typeof(Il2CppSystem.Collections.Generic.IDictionary<,>).IsAssignableFrom(g);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return typeof(Il2CppSystem.Collections.IDictionary).IsAssignableFrom(t);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Type GetTypeByName(string typeName)
|
|
||||||
{
|
|
||||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
|
||||||
{
|
|
||||||
foreach (var type in GetTypesSafe(asm))
|
|
||||||
{
|
|
||||||
if (type.FullName == typeName)
|
|
||||||
{
|
|
||||||
return type;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Type GetActualType(object obj)
|
|
||||||
{
|
|
||||||
if (obj == null) return null;
|
|
||||||
|
|
||||||
if (obj is Il2CppSystem.Object ilObject)
|
|
||||||
{
|
|
||||||
var ilTypeName = ilObject.GetIl2CppType().AssemblyQualifiedName;
|
|
||||||
|
|
||||||
if (Type.GetType(ilTypeName) is Type t && !t.FullName.Contains("System.RuntimeType"))
|
|
||||||
{
|
|
||||||
return t;
|
|
||||||
}
|
|
||||||
|
|
||||||
return ilObject.GetType();
|
|
||||||
}
|
|
||||||
|
|
||||||
return obj.GetType();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static IEnumerable<Type> GetTypesSafe(Assembly asm)
|
|
||||||
{
|
|
||||||
try { return asm.GetTypes(); }
|
|
||||||
catch (ReflectionTypeLoadException e) { return e.Types.Where(x => x != null); }
|
|
||||||
catch { return Enumerable.Empty<Type>(); }
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Type[] GetAllBaseTypes(object obj)
|
|
||||||
{
|
|
||||||
var list = new List<Type>();
|
|
||||||
|
|
||||||
var type = GetActualType(obj);
|
|
||||||
list.Add(type);
|
|
||||||
|
|
||||||
while (type.BaseType != null)
|
|
||||||
{
|
|
||||||
type = type.BaseType;
|
|
||||||
list.Add(type);
|
|
||||||
}
|
|
||||||
|
|
||||||
return list.ToArray();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,7 +15,7 @@ namespace Explorer
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
if (m_mainCamera == null)
|
if (!m_mainCamera)
|
||||||
{
|
{
|
||||||
m_mainCamera = Camera.main;
|
m_mainCamera = Camera.main;
|
||||||
}
|
}
|
||||||
|
@ -17,7 +17,7 @@ namespace Explorer
|
|||||||
{
|
{
|
||||||
if (CppExplorer.ShowMenu)
|
if (CppExplorer.ShowMenu)
|
||||||
{
|
{
|
||||||
if (Input.GetKey(KeyCode.LeftShift) && Input.GetMouseButtonDown(1))
|
if (InputHelper.GetKey(KeyCode.LeftShift) && InputHelper.GetMouseButtonDown(1))
|
||||||
{
|
{
|
||||||
EnableInspect = !EnableInspect;
|
EnableInspect = !EnableInspect;
|
||||||
}
|
}
|
||||||
@ -35,7 +35,10 @@ namespace Explorer
|
|||||||
|
|
||||||
public static void InspectRaycast()
|
public static void InspectRaycast()
|
||||||
{
|
{
|
||||||
Ray ray = UnityHelpers.MainCamera.ScreenPointToRay(Input.mousePosition);
|
if (!UnityHelpers.MainCamera)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var ray = UnityHelpers.MainCamera.ScreenPointToRay(InputHelper.mousePosition);
|
||||||
|
|
||||||
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
|
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
|
||||||
{
|
{
|
||||||
@ -43,7 +46,7 @@ namespace Explorer
|
|||||||
|
|
||||||
m_objUnderMouseName = obj.transform.GetGameObjectPath();
|
m_objUnderMouseName = obj.transform.GetGameObjectPath();
|
||||||
|
|
||||||
if (Input.GetMouseButtonDown(0))
|
if (InputHelper.GetMouseButtonDown(0))
|
||||||
{
|
{
|
||||||
EnableInspect = false;
|
EnableInspect = false;
|
||||||
m_objUnderMouseName = "";
|
m_objUnderMouseName = "";
|
||||||
@ -63,7 +66,7 @@ namespace Explorer
|
|||||||
{
|
{
|
||||||
if (m_objUnderMouseName != "")
|
if (m_objUnderMouseName != "")
|
||||||
{
|
{
|
||||||
var pos = Input.mousePosition;
|
var pos = InputHelper.mousePosition;
|
||||||
var rect = new Rect(
|
var rect = new Rect(
|
||||||
pos.x - (Screen.width / 2), // x
|
pos.x - (Screen.width / 2), // x
|
||||||
Screen.height - pos.y - 50, // y
|
Screen.height - pos.y - 50, // y
|
||||||
|
@ -215,11 +215,9 @@ namespace Explorer
|
|||||||
|
|
||||||
GUILayout.EndVertical();
|
GUILayout.EndVertical();
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch
|
||||||
{
|
{
|
||||||
MelonLogger.Log("Exception drawing ScenePage! " + e.GetType() + ", " + e.Message);
|
// supress
|
||||||
MelonLogger.Log(e.StackTrace);
|
|
||||||
m_currentTransform = null;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -229,39 +227,7 @@ namespace Explorer
|
|||||||
|
|
||||||
// Current Scene label
|
// Current Scene label
|
||||||
GUILayout.Label("Current Scene:", new GUILayoutOption[] { GUILayout.Width(120) });
|
GUILayout.Label("Current Scene:", new GUILayoutOption[] { GUILayout.Width(120) });
|
||||||
try
|
SceneChangeButtons();
|
||||||
{
|
|
||||||
// Need to do 'ToList()' so the object isn't cleaned up by Il2Cpp GC.
|
|
||||||
var scenes = SceneManager.GetAllScenes().ToList();
|
|
||||||
|
|
||||||
if (scenes.Count > 1)
|
|
||||||
{
|
|
||||||
int changeWanted = 0;
|
|
||||||
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
|
|
||||||
{
|
|
||||||
changeWanted = -1;
|
|
||||||
}
|
|
||||||
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
|
|
||||||
{
|
|
||||||
changeWanted = 1;
|
|
||||||
}
|
|
||||||
if (changeWanted != 0)
|
|
||||||
{
|
|
||||||
int index = scenes.IndexOf(SceneManager.GetSceneByName(m_currentScene));
|
|
||||||
index += changeWanted;
|
|
||||||
if (index > scenes.Count - 1)
|
|
||||||
{
|
|
||||||
index = 0;
|
|
||||||
}
|
|
||||||
else if (index < 0)
|
|
||||||
{
|
|
||||||
index = scenes.Count - 1;
|
|
||||||
}
|
|
||||||
m_currentScene = scenes[index].name;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch { }
|
|
||||||
GUILayout.Label("<color=cyan>" + m_currentScene + "</color>", null); //new GUILayoutOption[] { GUILayout.Width(250) });
|
GUILayout.Label("<color=cyan>" + m_currentScene + "</color>", null); //new GUILayoutOption[] { GUILayout.Width(250) });
|
||||||
|
|
||||||
GUILayout.EndHorizontal();
|
GUILayout.EndHorizontal();
|
||||||
@ -269,7 +235,9 @@ namespace Explorer
|
|||||||
// ----- GameObject Search -----
|
// ----- GameObject Search -----
|
||||||
GUILayout.BeginHorizontal(GUI.skin.box, null);
|
GUILayout.BeginHorizontal(GUI.skin.box, null);
|
||||||
GUILayout.Label("<b>Search Scene:</b>", new GUILayoutOption[] { GUILayout.Width(100) });
|
GUILayout.Label("<b>Search Scene:</b>", new GUILayoutOption[] { GUILayout.Width(100) });
|
||||||
|
|
||||||
m_searchInput = GUILayout.TextField(m_searchInput, null);
|
m_searchInput = GUILayout.TextField(m_searchInput, null);
|
||||||
|
|
||||||
if (GUILayout.Button("Search", new GUILayoutOption[] { GUILayout.Width(80) }))
|
if (GUILayout.Button("Search", new GUILayoutOption[] { GUILayout.Width(80) }))
|
||||||
{
|
{
|
||||||
Search();
|
Search();
|
||||||
@ -279,6 +247,39 @@ namespace Explorer
|
|||||||
GUILayout.Space(5);
|
GUILayout.Space(5);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void SceneChangeButtons()
|
||||||
|
{
|
||||||
|
// Need to do 'ToList()' so the object isn't cleaned up by Il2Cpp GC.
|
||||||
|
var scenes = SceneManager.GetAllScenes().ToList();
|
||||||
|
|
||||||
|
if (scenes.Count > 1)
|
||||||
|
{
|
||||||
|
int changeWanted = 0;
|
||||||
|
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
|
||||||
|
{
|
||||||
|
changeWanted = -1;
|
||||||
|
}
|
||||||
|
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
|
||||||
|
{
|
||||||
|
changeWanted = 1;
|
||||||
|
}
|
||||||
|
if (changeWanted != 0)
|
||||||
|
{
|
||||||
|
int index = scenes.IndexOf(SceneManager.GetSceneByName(m_currentScene));
|
||||||
|
index += changeWanted;
|
||||||
|
if (index > scenes.Count - 1)
|
||||||
|
{
|
||||||
|
index = 0;
|
||||||
|
}
|
||||||
|
else if (index < 0)
|
||||||
|
{
|
||||||
|
index = scenes.Count - 1;
|
||||||
|
}
|
||||||
|
m_currentScene = scenes[index].name;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void DrawPageButtons()
|
private void DrawPageButtons()
|
||||||
{
|
{
|
||||||
GUILayout.BeginHorizontal(null);
|
GUILayout.BeginHorizontal(null);
|
||||||
|
@ -385,8 +385,8 @@ namespace Explorer
|
|||||||
public static IEnumerable<object> GetInstanceClassScanner()
|
public static IEnumerable<object> GetInstanceClassScanner()
|
||||||
{
|
{
|
||||||
var query = AppDomain.CurrentDomain.GetAssemblies()
|
var query = AppDomain.CurrentDomain.GetAssemblies()
|
||||||
.SelectMany(ReflectionHelpers.GetTypesSafe)
|
.SelectMany(t => t.TryGetTypes())
|
||||||
.Where(t => t.IsClass && !t.IsAbstract && !t.ContainsGenericParameters);
|
.Where(t => t.IsClass && !t.IsAbstract && !t.ContainsGenericParameters);
|
||||||
|
|
||||||
var flags = BindingFlags.Public | BindingFlags.Static;
|
var flags = BindingFlags.Public | BindingFlags.Static;
|
||||||
var flatFlags = flags | BindingFlags.FlattenHierarchy;
|
var flatFlags = flags | BindingFlags.FlattenHierarchy;
|
||||||
|
@ -42,7 +42,6 @@ namespace Explorer
|
|||||||
}
|
}
|
||||||
private static PropertyInfo m_scrollViewStatesInfo;
|
private static PropertyInfo m_scrollViewStatesInfo;
|
||||||
|
|
||||||
// ======= public methods ======= //
|
|
||||||
|
|
||||||
public static Rect GetLastRect()
|
public static Rect GetLastRect()
|
||||||
{
|
{
|
||||||
@ -73,7 +72,6 @@ namespace Explorer
|
|||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
ScrollFailed = true;
|
ScrollFailed = true;
|
||||||
return scroll;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -86,10 +84,8 @@ namespace Explorer
|
|||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
MelonLogger.Log("Exception on GUIUnstrip.BeginScrollView_ImplLayout: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace);
|
MelonLogger.Log("Exception on manual BeginScrollView: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace);
|
||||||
|
|
||||||
ManualUnstripFailed = true;
|
ManualUnstripFailed = true;
|
||||||
return scroll;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -113,8 +109,6 @@ namespace Explorer
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ======= private methods ======= //
|
|
||||||
|
|
||||||
private static Vector2 BeginScrollView_ImplLayout(Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical,
|
private static Vector2 BeginScrollView_ImplLayout(Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical,
|
||||||
GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background, params GUILayoutOption[] options)
|
GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background, params GUILayoutOption[] options)
|
||||||
{
|
{
|
||||||
|
@ -34,15 +34,17 @@ namespace Explorer
|
|||||||
//var r = GUILayoutUtility.GetLastRect();
|
//var r = GUILayoutUtility.GetLastRect();
|
||||||
var r = GUIUnstrip.GetLastRect();
|
var r = GUIUnstrip.GetLastRect();
|
||||||
|
|
||||||
Vector2 mouse = GUIUtility.ScreenToGUIPoint(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y));
|
var mousePos = InputHelper.mousePosition;
|
||||||
|
|
||||||
if (r.Contains(mouse) && Input.GetMouseButtonDown(0))
|
Vector2 mouse = GUIUtility.ScreenToGUIPoint(new Vector2(mousePos.x, Screen.height - mousePos.y));
|
||||||
|
|
||||||
|
if (r.Contains(mouse) && InputHelper.GetMouseButtonDown(0))
|
||||||
{
|
{
|
||||||
isResizing = true;
|
isResizing = true;
|
||||||
m_currentWindow = ID;
|
m_currentWindow = ID;
|
||||||
m_currentResize = new Rect(mouse.x, mouse.y, _rect.width, _rect.height);
|
m_currentResize = new Rect(mouse.x, mouse.y, _rect.width, _rect.height);
|
||||||
}
|
}
|
||||||
else if (!Input.GetMouseButton(0))
|
else if (!InputHelper.GetMouseButton(0))
|
||||||
{
|
{
|
||||||
isResizing = false;
|
isResizing = false;
|
||||||
}
|
}
|
||||||
|
@ -90,7 +90,7 @@ namespace Explorer
|
|||||||
{
|
{
|
||||||
createdNew = false;
|
createdNew = false;
|
||||||
|
|
||||||
if (Input.GetKey(KeyCode.LeftShift))
|
if (InputHelper.GetKey(KeyCode.LeftShift))
|
||||||
{
|
{
|
||||||
forceReflection = true;
|
forceReflection = true;
|
||||||
}
|
}
|
||||||
@ -192,7 +192,8 @@ namespace Explorer
|
|||||||
|
|
||||||
private static bool RectContainsMouse(Rect rect)
|
private static bool RectContainsMouse(Rect rect)
|
||||||
{
|
{
|
||||||
return rect.Contains(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y));
|
var mousePos = InputHelper.mousePosition;
|
||||||
|
return rect.Contains(new Vector2(mousePos.x, Screen.height - mousePos.y));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static int NextWindowID()
|
public static int NextWindowID()
|
||||||
|
Reference in New Issue
Block a user