Compare commits

...

8 Commits
3.0.5 ... 3.1.0

Author SHA1 Message Date
28181e2266 Restoring Texture viewer/saver, and Static/Singleton class searching 2020-12-14 18:35:43 +11:00
6dfa4806ce 3.0.8
Reverting to the previous World-Raycast method as it gave more accurate/expected results
2020-12-12 23:24:44 +11:00
27f6a6ca52 Update README.md 2020-12-10 03:21:22 +11:00
cd7b260ea7 Fix in issue where the Behaviour Enabled toggle doesn't work in IL2CPP 2020-12-08 19:42:44 +11:00
ba986274be Bump version 2020-12-07 22:22:25 +11:00
d181c0bee9 Improved Enumerable and Dictionary enumeration in IL2CPP 2020-12-07 22:22:03 +11:00
a9faec8cf9 Some cleanups 2020-12-03 22:12:30 +11:00
a6bf91b7af accidentally replaced the original asset bundle 2020-11-25 16:47:13 +11:00
16 changed files with 583 additions and 318 deletions

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@ -28,9 +28,6 @@
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) | | [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
| [BepInEx](https://github.com/BepInEx/BepInEx) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Mono.zip) | | [BepInEx](https://github.com/BepInEx/BepInEx) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Mono.zip) |
<b>IL2CPP Issues:</b>
* Some methods may still fail with a `MissingMethodException`, please let me know if you experience this (with full debug log please).
## Features ## Features
<p align="center"> <p align="center">

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@ -22,7 +22,7 @@ namespace UnityExplorer.Config
public KeyCode Main_Menu_Toggle = KeyCode.F7; public KeyCode Main_Menu_Toggle = KeyCode.F7;
public bool Force_Unlock_Mouse = true; public bool Force_Unlock_Mouse = true;
public int Default_Page_Limit = 25; public int Default_Page_Limit = 25;
public string Default_Output_Path = ExplorerCore.EXPLORER_FOLDER; public string Default_Output_Path = ExplorerCore.EXPLORER_FOLDER + @"\Output";
public bool Log_Unity_Debug = false; public bool Log_Unity_Debug = false;
public bool Save_Logs_To_Disk = true; public bool Save_Logs_To_Disk = true;

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@ -16,7 +16,7 @@ namespace UnityExplorer
public class ExplorerCore public class ExplorerCore
{ {
public const string NAME = "UnityExplorer"; public const string NAME = "UnityExplorer";
public const string VERSION = "3.0.5"; public const string VERSION = "3.1.0";
public const string AUTHOR = "Sinai"; public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer"; public const string GUID = "com.sinai.unityexplorer";
public const string EXPLORER_FOLDER = @"Mods\UnityExplorer"; public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
@ -90,6 +90,7 @@ namespace UnityExplorer
{ {
UIManager.Init(); UIManager.Init();
Log("Initialized UnityExplorer UI."); Log("Initialized UnityExplorer UI.");
// InspectorManager.Instance.Inspect(Tests.TestClass.Instance);
} }
catch (Exception e) catch (Exception e)
{ {

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@ -52,7 +52,7 @@ namespace UnityExplorer.Helpers
return list.ToArray(); return list.ToArray();
} }
public static Type GetActualType(object obj) public static Type GetActualType(this object obj)
{ {
if (obj == null) if (obj == null)
return null; return null;
@ -107,6 +107,19 @@ namespace UnityExplorer.Helpers
private static readonly Dictionary<Type, IntPtr> CppClassPointers = new Dictionary<Type, IntPtr>(); private static readonly Dictionary<Type, IntPtr> CppClassPointers = new Dictionary<Type, IntPtr>();
/// <summary>
/// Attempt to cast the object to its underlying type.
/// </summary>
/// <param name="obj">The object you want to cast.</param>
/// <returns>The object, as the underlying type if successful or the input value if not.</returns>
public static object Il2CppCast(this object obj) => Il2CppCast(obj, GetActualType(obj));
/// <summary>
/// Attempt to cast the object to the provided type.
/// </summary>
/// <param name="obj">The object you want to cast.</param>
/// <param name="castTo">The Type you want to cast to.</param>
/// <returns>The object, as the type (or a normal C# object) if successful or the input value if not.</returns>
public static object Il2CppCast(this object obj, Type castTo) public static object Il2CppCast(this object obj, Type castTo)
{ {
if (!(obj is Il2CppSystem.Object ilObj)) if (!(obj is Il2CppSystem.Object ilObj))
@ -126,6 +139,39 @@ namespace UnityExplorer.Helpers
return Activator.CreateInstance(castTo, ilObj.Pointer); return Activator.CreateInstance(castTo, ilObj.Pointer);
} }
internal static readonly Dictionary<Type, MethodInfo> s_unboxMethods = new Dictionary<Type, MethodInfo>();
/// <summary>
/// Attempt to unbox the object to the underlying struct type.
/// </summary>
/// <param name="obj">The object which is a struct underneath.</param>
/// <returns>The struct if successful, otherwise null.</returns>
public static object Unbox(this object obj) => Unbox(obj, GetActualType(obj));
/// <summary>
/// Attempt to unbox the object to the struct type.
/// </summary>
/// <param name="obj">The object which is a struct underneath.</param>
/// <param name="type">The type of the struct you want to unbox to.</param>
/// <returns>The struct if successful, otherwise null.</returns>
public static object Unbox(this object obj, Type type)
{
if (!type.IsValueType)
return null;
if (!(obj is Il2CppSystem.Object))
return obj;
if (!s_unboxMethods.ContainsKey(type))
{
s_unboxMethods.Add(type, typeof(Il2CppObjectBase)
.GetMethod("Unbox")
.MakeGenericMethod(type));
}
return s_unboxMethods[type].Invoke(obj, new object[0]);
}
public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _); public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _);
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr) public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
@ -215,50 +261,56 @@ namespace UnityExplorer.Helpers
public static bool LoadModule(string module) => true; public static bool LoadModule(string module) => true;
#endif #endif
#if CPP
internal static IntPtr s_cppEnumerableClassPtr;
#endif
public static bool IsEnumerable(Type t) public static bool IsEnumerable(Type t)
{ {
if (typeof(IEnumerable).IsAssignableFrom(t)) if (typeof(IEnumerable).IsAssignableFrom(t))
return true;
#if CPP
try
{
if (s_cppEnumerableClassPtr == IntPtr.Zero)
Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IEnumerable), out s_cppEnumerableClassPtr);
if (s_cppEnumerableClassPtr != IntPtr.Zero
&& Il2CppTypeNotNull(t, out IntPtr classPtr)
&& il2cpp_class_is_assignable_from(s_cppEnumerableClassPtr, classPtr))
{ {
return true; return true;
} }
}
catch { }
#endif
return false;
}
#if CPP #if CPP
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g) internal static IntPtr s_cppDictionaryClassPtr;
{
return typeof(Il2CppSystem.Collections.Generic.List<>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.IList<>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.HashSet<>).IsAssignableFrom(g);
}
else
{
return typeof(Il2CppSystem.Collections.IList).IsAssignableFrom(t);
}
#else
return false;
#endif #endif
}
public static bool IsDictionary(Type t) public static bool IsDictionary(Type t)
{ {
if (typeof(IDictionary).IsAssignableFrom(t)) if (typeof(IDictionary).IsAssignableFrom(t))
return true;
#if CPP
try
{ {
if (s_cppDictionaryClassPtr == IntPtr.Zero)
if (!Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IDictionary), out s_cppDictionaryClassPtr))
return false;
if (Il2CppTypeNotNull(t, out IntPtr classPtr))
{
if (il2cpp_class_is_assignable_from(s_cppDictionaryClassPtr, classPtr))
return true; return true;
} }
#if CPP
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
{
return typeof(Il2CppSystem.Collections.Generic.Dictionary<,>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.IDictionary<,>).IsAssignableFrom(g);
} }
else catch { }
{
return typeof(Il2CppSystem.Collections.IDictionary).IsAssignableFrom(t)
|| typeof(Il2CppSystem.Collections.Hashtable).IsAssignableFrom(t);
}
#else
return false;
#endif #endif
return false;
} }
public static string ExceptionToString(Exception e, bool innerMost = false) public static string ExceptionToString(Exception e, bool innerMost = false)

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@ -80,7 +80,11 @@ namespace UnityExplorer.Inspectors.GameObjects
text.text = UISyntaxHighlight.ParseFullSyntax(ReflectionHelpers.GetActualType(comp), true); text.text = UISyntaxHighlight.ParseFullSyntax(ReflectionHelpers.GetActualType(comp), true);
var toggle = s_compToggles[i]; var toggle = s_compToggles[i];
#if CPP
if (comp.TryCast<Behaviour>() is Behaviour behaviour)
#else
if (comp is Behaviour behaviour) if (comp is Behaviour behaviour)
#endif
{ {
if (!toggle.gameObject.activeSelf) if (!toggle.gameObject.activeSelf)
toggle.gameObject.SetActive(true); toggle.gameObject.SetActive(true);
@ -168,34 +172,34 @@ namespace UnityExplorer.Inspectors.GameObjects
{ {
int thisIndex = s_compListTexts.Count; int thisIndex = s_compListTexts.Count;
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(s_compListContent, new Color(0.07f, 0.07f, 0.07f)); GameObject groupObj = UIFactory.CreateHorizontalGroup(s_compListContent, new Color(0.07f, 0.07f, 0.07f));
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>(); HorizontalLayoutGroup group = groupObj.GetComponent<HorizontalLayoutGroup>();
btnGroup.childForceExpandWidth = true; group.childForceExpandWidth = true;
btnGroup.childControlWidth = true; group.childControlWidth = true;
btnGroup.childForceExpandHeight = false; group.childForceExpandHeight = false;
btnGroup.childControlHeight = true; group.childControlHeight = true;
btnGroup.childAlignment = TextAnchor.MiddleLeft; group.childAlignment = TextAnchor.MiddleLeft;
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>(); LayoutElement groupLayout = groupObj.AddComponent<LayoutElement>();
btnLayout.minWidth = 25; groupLayout.minWidth = 25;
btnLayout.flexibleWidth = 999; groupLayout.flexibleWidth = 999;
btnLayout.minHeight = 25; groupLayout.minHeight = 25;
btnLayout.flexibleHeight = 0; groupLayout.flexibleHeight = 0;
btnGroupObj.AddComponent<Mask>(); groupObj.AddComponent<Mask>();
// Behaviour enabled toggle // Behaviour enabled toggle
var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f)); var toggleObj = UIFactory.CreateToggle(groupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
var toggleLayout = toggleObj.AddComponent<LayoutElement>(); var toggleLayout = toggleObj.AddComponent<LayoutElement>();
toggleLayout.minHeight = 25; toggleLayout.minHeight = 25;
toggleLayout.minWidth = 25; toggleLayout.minWidth = 25;
toggleText.text = ""; toggleText.text = "";
toggle.isOn = false; toggle.isOn = true;
s_compToggles.Add(toggle); s_compToggles.Add(toggle);
toggle.onValueChanged.AddListener((bool val) => { OnCompToggleClicked(thisIndex, val); }); toggle.onValueChanged.AddListener((bool val) => { OnCompToggleClicked(thisIndex, val); });
// Main component button // Main component button
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj); GameObject mainButtonObj = UIFactory.CreateButton(groupObj);
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>(); LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
mainBtnLayout.minHeight = 25; mainBtnLayout.minHeight = 25;
mainBtnLayout.flexibleHeight = 0; mainBtnLayout.flexibleHeight = 0;

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@ -109,21 +109,12 @@ namespace UnityExplorer.Inspectors
internal static void RaycastWorld(Vector2 mousePos) internal static void RaycastWorld(Vector2 mousePos)
{ {
var ray = UnityHelpers.MainCamera.ScreenPointToRay(mousePos); var ray = UnityHelpers.MainCamera.ScreenPointToRay(mousePos);
var casts = Physics.RaycastAll(ray, 1000f); Physics.Raycast(ray, out RaycastHit hit, 1000f);
if (casts.Length > 0) if (hit.transform)
{ {
foreach (var cast in casts) var obj = hit.transform.gameObject;
{
if (cast.transform)
{
var obj = cast.transform.gameObject;
OnHitGameObject(obj); OnHitGameObject(obj);
break;
}
}
} }
else else
{ {

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@ -71,6 +71,9 @@ namespace UnityExplorer.Inspectors.Reflection
} }
catch (Exception e) catch (Exception e)
{ {
while (e.InnerException != null)
e = e.InnerException;
ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}"); ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
ReflectionException = ReflectionHelpers.ExceptionToString(e); ReflectionException = ReflectionHelpers.ExceptionToString(e);
} }

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@ -4,6 +4,8 @@ using UnityEngine;
using UnityExplorer.Helpers; using UnityExplorer.Helpers;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityEngine.UI; using UnityEngine.UI;
using UnityExplorer.Unstrip;
using System.IO;
namespace UnityExplorer.Inspectors.Reflection namespace UnityExplorer.Inspectors.Reflection
{ {
@ -70,8 +72,8 @@ namespace UnityExplorer.Inspectors.Reflection
// WIP // WIP
//if (m_targetType == typeof(Texture2D)) if (m_targetType == typeof(Texture2D))
// ConstructTextureHelper(); ConstructTextureHelper();
} }
internal void ConstructCompHelper(GameObject rowObj) internal void ConstructCompHelper(GameObject rowObj)
@ -136,94 +138,169 @@ namespace UnityExplorer.Inspectors.Reflection
//btn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(comp.gameObject); }); //btn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(comp.gameObject); });
} }
//internal bool showingTextureHelper; internal bool showingTextureHelper;
//internal bool constructedTextureViewer; internal bool constructedTextureViewer;
//internal void ConstructTextureHelper() internal GameObject m_textureViewerObj;
//{
// var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
// var rowLayout = rowObj.AddComponent<LayoutElement>();
// rowLayout.minHeight = 25;
// rowLayout.flexibleHeight = 0;
// var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
// rowGroup.childForceExpandHeight = true;
// rowGroup.childForceExpandWidth = false;
// rowGroup.padding.top = 3;
// rowGroup.padding.left = 3;
// rowGroup.padding.bottom = 3;
// rowGroup.padding.right = 3;
// rowGroup.spacing = 5;
// var showBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.2f, 0.2f)); internal void ConstructTextureHelper()
// var showBtnLayout = showBtnObj.AddComponent<LayoutElement>(); {
// showBtnLayout.minWidth = 50; var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
// showBtnLayout.flexibleWidth = 0; var rowLayout = rowObj.AddComponent<LayoutElement>();
// var showText = showBtnObj.GetComponentInChildren<Text>(); rowLayout.minHeight = 25;
// showText.text = "Show"; rowLayout.flexibleHeight = 0;
// var showBtn = showBtnObj.GetComponent<Button>(); var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandHeight = true;
rowGroup.childForceExpandWidth = false;
rowGroup.padding.top = 3;
rowGroup.padding.left = 3;
rowGroup.padding.bottom = 3;
rowGroup.padding.right = 3;
rowGroup.spacing = 5;
// var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft); var showBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.6f, 0.2f));
// var labelText = labelObj.GetComponent<Text>(); var showBtnLayout = showBtnObj.AddComponent<LayoutElement>();
// labelText.text = "Texture Viewer"; showBtnLayout.minWidth = 50;
showBtnLayout.flexibleWidth = 0;
var showText = showBtnObj.GetComponentInChildren<Text>();
showText.text = "Show";
var showBtn = showBtnObj.GetComponent<Button>();
// var textureViewerObj = UIFactory.CreateScrollView(Content, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f)); var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
// var viewerGroup = scrollContent.GetComponent<VerticalLayoutGroup>(); var labelText = labelObj.GetComponent<Text>();
// viewerGroup.childForceExpandHeight = false; labelText.text = "Texture Viewer";
// viewerGroup.childForceExpandWidth = false;
// viewerGroup.childControlHeight = true;
// viewerGroup.childControlWidth = true;
// var mainLayout = textureViewerObj.GetComponent<LayoutElement>();
// mainLayout.flexibleHeight = -1;
// mainLayout.flexibleWidth = 2000;
// mainLayout.minHeight = 25;
// textureViewerObj.SetActive(false); var textureViewerObj = UIFactory.CreateScrollView(Content, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
var viewerGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
viewerGroup.childForceExpandHeight = false;
viewerGroup.childForceExpandWidth = false;
viewerGroup.childControlHeight = true;
viewerGroup.childControlWidth = true;
var mainLayout = textureViewerObj.GetComponent<LayoutElement>();
mainLayout.flexibleHeight = 9999;
mainLayout.flexibleWidth = 9999;
mainLayout.minHeight = 100;
// showBtn.onClick.AddListener(() => textureViewerObj.SetActive(false);
// {
// showingTextureHelper = !showingTextureHelper;
// if (showingTextureHelper) m_textureViewerObj = textureViewerObj;
// {
// if (!constructedTextureViewer)
// ConstructTextureViewerArea(scrollContent);
// showText.text = "Hide"; showBtn.onClick.AddListener(() =>
// textureViewerObj.SetActive(true); {
// } showingTextureHelper = !showingTextureHelper;
// else
// {
// showText.text = "Show";
// textureViewerObj.SetActive(false);
// }
// });
//}
//internal void ConstructTextureViewerArea(GameObject parent) if (showingTextureHelper)
//{ {
// constructedTextureViewer = true; if (!constructedTextureViewer)
ConstructTextureViewerArea(scrollContent);
// var tex = Target as Texture2D; showText.text = "Hide";
ToggleTextureViewer(true);
}
else
{
showText.text = "Show";
ToggleTextureViewer(false);
}
});
}
// if (!tex) internal void ConstructTextureViewerArea(GameObject parent)
// { {
// ExplorerCore.LogWarning("Could not cast the target instance to Texture2D!"); constructedTextureViewer = true;
// return;
// }
// var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent, new Vector2(1, 1)); var tex = Target as Texture2D;
// var image = imageObj.AddComponent<Image>(); #if CPP
// var sprite = UIManager.CreateSprite(tex); if (!tex)
// image.sprite = sprite; tex = (Target as Il2CppSystem.Object).TryCast<Texture2D>();
#endif
// var fitter = imageObj.AddComponent<ContentSizeFitter>(); if (!tex)
// fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize; {
// //fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize; ExplorerCore.LogWarning("Could not cast the target instance to Texture2D! Maybe its null or destroyed?");
return;
}
// var imageLayout = imageObj.AddComponent<LayoutElement>(); // Save helper
// imageLayout.preferredHeight = sprite.rect.height;
// imageLayout.preferredWidth = sprite.rect.width; var saveRowObj = UIFactory.CreateHorizontalGroup(parent, new Color(0.1f, 0.1f, 0.1f));
//} var saveRow = saveRowObj.GetComponent<HorizontalLayoutGroup>();
saveRow.childForceExpandHeight = true;
saveRow.childForceExpandWidth = true;
saveRow.padding = new RectOffset() { left = 2, bottom = 2, right = 2, top = 2 };
saveRow.spacing = 2;
var btnObj = UIFactory.CreateButton(saveRowObj, new Color(0.2f, 0.2f, 0.2f));
var btnLayout = btnObj.AddComponent<LayoutElement>();
btnLayout.minHeight = 25;
btnLayout.minWidth = 100;
btnLayout.flexibleWidth = 0;
var saveBtn = btnObj.GetComponent<Button>();
var saveBtnText = btnObj.GetComponentInChildren<Text>();
saveBtnText.text = "Save .PNG";
var inputObj = UIFactory.CreateInputField(saveRowObj);
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.minHeight = 25;
inputLayout.minWidth = 100;
inputLayout.flexibleWidth = 9999;
var inputField = inputObj.GetComponent<InputField>();
var name = tex.name;
if (string.IsNullOrEmpty(name))
name = "untitled";
var savePath = $@"{Config.ModConfig.Instance.Default_Output_Path}\{name}.png";
inputField.text = savePath;
saveBtn.onClick.AddListener(() =>
{
if (tex && !string.IsNullOrEmpty(inputField.text))
{
var path = inputField.text;
if (!path.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
{
ExplorerCore.LogWarning("Desired save path must end with '.png'!");
return;
}
var dir = Path.GetDirectoryName(path);
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
if (File.Exists(path))
File.Delete(path);
var data = tex.EncodeToPNG();
File.WriteAllBytes(path, data);
}
});
// Actual texture viewer
var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent);
var image = imageObj.AddComponent<Image>();
var sprite = ImageConversionUnstrip.CreateSprite(tex);
image.sprite = sprite;
var fitter = imageObj.AddComponent<ContentSizeFitter>();
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
//fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
var imageLayout = imageObj.AddComponent<LayoutElement>();
imageLayout.preferredHeight = sprite.rect.height;
imageLayout.preferredWidth = sprite.rect.width;
}
internal void ToggleTextureViewer(bool enabled)
{
m_textureViewerObj.SetActive(enabled);
m_filterAreaObj.SetActive(!enabled);
m_memberListObj.SetActive(!enabled);
m_updateRowObj.SetActive(!enabled);
}
public void ConstructInstanceFilters(GameObject parent) public void ConstructInstanceFilters(GameObject parent)
{ {

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@ -10,6 +10,9 @@ using UnityExplorer.Helpers;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityExplorer.UI.Shared; using UnityExplorer.UI.Shared;
using System.Reflection; using System.Reflection;
#if CPP
using CppDictionary = Il2CppSystem.Collections.IDictionary;
#endif
namespace UnityExplorer.Inspectors.Reflection namespace UnityExplorer.Inspectors.Reflection
{ {
@ -44,7 +47,11 @@ namespace UnityExplorer.Inspectors.Reflection
} }
internal IDictionary RefIDictionary; internal IDictionary RefIDictionary;
#if CPP
internal CppDictionary RefCppDictionary;
#else
internal IDictionary RefCppDictionary = null;
#endif
internal Type m_typeOfKeys; internal Type m_typeOfKeys;
internal Type m_typeofValues; internal Type m_typeofValues;
@ -65,6 +72,11 @@ namespace UnityExplorer.Inspectors.Reflection
{ {
RefIDictionary = Value as IDictionary; RefIDictionary = Value as IDictionary;
#if CPP
try { RefCppDictionary = (Value as Il2CppSystem.Object).TryCast<CppDictionary>(); }
catch { }
#endif
if (m_subContentParent.activeSelf) if (m_subContentParent.activeSelf)
{ {
GetCacheEntries(); GetCacheEntries();
@ -129,13 +141,6 @@ namespace UnityExplorer.Inspectors.Reflection
{ {
var value = RefIDictionary[key]; var value = RefIDictionary[key];
//if (index >= m_rowHolders.Count)
//{
// AddRowHolder();
//}
//var holder = m_rowHolders[index];
var cacheKey = new CachePaired(index, this, this.RefIDictionary, PairTypes.Key, m_listContent); var cacheKey = new CachePaired(index, this, this.RefIDictionary, PairTypes.Key, m_listContent);
cacheKey.CreateIValue(key, this.m_typeOfKeys); cacheKey.CreateIValue(key, this.m_typeOfKeys);
cacheKey.Disable(); cacheKey.Disable();
@ -209,6 +214,7 @@ namespace UnityExplorer.Inspectors.Reflection
#region CPP fixes #region CPP fixes
#if CPP #if CPP
// temp fix for Il2Cpp IDictionary until interfaces are fixed // temp fix for Il2Cpp IDictionary until interfaces are fixed
private IDictionary EnumerateWithReflection() private IDictionary EnumerateWithReflection()
{ {
var valueType = Value?.GetType() ?? FallbackType; var valueType = Value?.GetType() ?? FallbackType;
@ -222,8 +228,8 @@ namespace UnityExplorer.Inspectors.Reflection
var valueList = new List<object>(); var valueList = new List<object>();
// store entries with reflection // store entries with reflection
EnumerateWithReflection(keys, keyList); EnumerateCollection(keys, keyList);
EnumerateWithReflection(values, valueList); EnumerateCollection(values, valueList);
// make actual mono dictionary // make actual mono dictionary
var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>) var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>)
@ -236,7 +242,7 @@ namespace UnityExplorer.Inspectors.Reflection
return dict; return dict;
} }
private void EnumerateWithReflection(object collection, List<object> list) private void EnumerateCollection(object collection, List<object> list)
{ {
// invoke GetEnumerator // invoke GetEnumerator
var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null); var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);

View File

@ -37,6 +37,11 @@ namespace UnityExplorer.Inspectors.Reflection
internal IEnumerable RefIEnumerable; internal IEnumerable RefIEnumerable;
internal IList RefIList; internal IList RefIList;
#if CPP
internal Il2CppSystem.Collections.ICollection CppICollection;
#else
internal ICollection CppICollection = null;
#endif
internal readonly Type m_baseEntryType; internal readonly Type m_baseEntryType;
@ -49,6 +54,14 @@ namespace UnityExplorer.Inspectors.Reflection
RefIEnumerable = Value as IEnumerable; RefIEnumerable = Value as IEnumerable;
RefIList = Value as IList; RefIList = Value as IList;
#if CPP
if (Value != null && RefIList == null)
{
try { CppICollection = (Value as Il2CppSystem.Object).TryCast<Il2CppSystem.Collections.ICollection>(); }
catch { }
}
#endif
if (m_subContentParent.activeSelf) if (m_subContentParent.activeSelf)
{ {
GetCacheEntries(); GetCacheEntries();
@ -77,8 +90,8 @@ namespace UnityExplorer.Inspectors.Reflection
if (Value != null) if (Value != null)
{ {
string count = "?"; string count = "?";
if (m_recacheWanted && RefIList != null) if (m_recacheWanted && (RefIList != null || CppICollection != null))
count = RefIList.Count.ToString(); count = RefIList?.Count.ToString() ?? CppICollection.Count.ToString();
else if (!m_recacheWanted) else if (!m_recacheWanted)
count = m_entries.Count.ToString(); count = m_entries.Count.ToString();
@ -174,79 +187,52 @@ namespace UnityExplorer.Inspectors.Reflection
#if CPP #if CPP
// some temp fixes for Il2Cpp IEnumerables until interfaces are fixed // some temp fixes for Il2Cpp IEnumerables until interfaces are fixed
internal static readonly Dictionary<Type, MethodInfo> s_getEnumeratorMethods = new Dictionary<Type, MethodInfo>();
internal static readonly Dictionary<Type, EnumeratorInfo> s_enumeratorInfos = new Dictionary<Type, EnumeratorInfo>();
internal class EnumeratorInfo
{
internal MethodInfo moveNext;
internal PropertyInfo current;
}
private IEnumerable EnumerateWithReflection() private IEnumerable EnumerateWithReflection()
{ {
if (Value.IsNullOrDestroyed()) if (Value == null)
return null; return null;
var genericDef = Value.GetType().GetGenericTypeDefinition(); // new test
var CppEnumerable = (Value as Il2CppSystem.Object)?.TryCast<Il2CppSystem.Collections.IEnumerable>();
if (genericDef == typeof(Il2CppSystem.Collections.Generic.List<>)) if (CppEnumerable != null)
return CppListToMono(genericDef);
else if (genericDef == typeof(Il2CppSystem.Collections.Generic.HashSet<>))
return CppHashSetToMono();
else
return CppIListToMono();
}
// List<T>.ToArray()
private IEnumerable CppListToMono(Type genericTypeDef)
{ {
if (genericTypeDef == null) return null; var type = Value.GetType();
if (!s_getEnumeratorMethods.ContainsKey(type))
s_getEnumeratorMethods.Add(type, type.GetMethod("GetEnumerator"));
return genericTypeDef var enumerator = s_getEnumeratorMethods[type].Invoke(Value, null);
.MakeGenericType(new Type[] { this.m_baseEntryType })
.GetMethod("ToArray")
.Invoke(Value, new object[0]) as IEnumerable;
}
// HashSet.GetEnumerator
private IEnumerable CppHashSetToMono()
{
var set = new HashSet<object>();
// invoke GetEnumerator
var enumerator = Value.GetType().GetMethod("GetEnumerator").Invoke(Value, null);
// get the type of it
var enumeratorType = enumerator.GetType(); var enumeratorType = enumerator.GetType();
// reflect MoveNext and Current
var moveNext = enumeratorType.GetMethod("MoveNext"); if (!s_enumeratorInfos.ContainsKey(enumeratorType))
var current = enumeratorType.GetProperty("Current"); {
s_enumeratorInfos.Add(enumeratorType, new EnumeratorInfo
{
current = enumeratorType.GetProperty("Current"),
moveNext = enumeratorType.GetMethod("MoveNext"),
});
}
var info = s_enumeratorInfos[enumeratorType];
// iterate // iterate
while ((bool)moveNext.Invoke(enumerator, null)) var list = new List<object>();
set.Add(current.GetValue(enumerator)); while ((bool)info.moveNext.Invoke(enumerator, null))
list.Add(info.current.GetValue(enumerator));
return set;
}
// IList.Item
private IList CppIListToMono()
{
try
{
var genericType = typeof(List<>).MakeGenericType(new Type[] { this.m_baseEntryType });
var list = (IList)Activator.CreateInstance(genericType);
for (int i = 0; ; i++)
{
try
{
var itm = Value?.GetType()
.GetProperty("Item")
.GetValue(Value, new object[] { i });
list.Add(itm);
}
catch { break; }
}
return list; return list;
} }
catch (Exception e)
{
ExplorerCore.Log("Exception converting Il2Cpp IList to Mono IList: " + e.GetType() + ", " + e.Message);
return null; return null;
} }
}
#endif #endif
#endregion #endregion

View File

@ -363,6 +363,10 @@ namespace UnityExplorer.Inspectors
#region UI CONSTRUCTION #region UI CONSTRUCTION
internal GameObject m_filterAreaObj;
internal GameObject m_updateRowObj;
internal GameObject m_memberListObj;
internal void ConstructUI() internal void ConstructUI()
{ {
var parent = InspectorManager.Instance.m_inspectorContent; var parent = InspectorManager.Instance.m_inspectorContent;
@ -423,7 +427,7 @@ namespace UnityExplorer.Inspectors
ConstructFilterArea(); ConstructFilterArea();
ConstructOptionsArea(); ConstructUpdateRow();
} }
internal void ConstructFilterArea() internal void ConstructFilterArea()
@ -444,6 +448,8 @@ namespace UnityExplorer.Inspectors
filterGroup.padding.top = 4; filterGroup.padding.top = 4;
filterGroup.padding.bottom = 4; filterGroup.padding.bottom = 4;
m_filterAreaObj = filterAreaObj;
// name filter // name filter
var nameFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0)); var nameFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
@ -540,7 +546,7 @@ namespace UnityExplorer.Inspectors
btn.colors = colors; btn.colors = colors;
} }
internal void ConstructOptionsArea() internal void ConstructUpdateRow()
{ {
var optionsRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0)); var optionsRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
var optionsLayout = optionsRowObj.AddComponent<LayoutElement>(); var optionsLayout = optionsRowObj.AddComponent<LayoutElement>();
@ -551,6 +557,8 @@ namespace UnityExplorer.Inspectors
optionsGroup.childAlignment = TextAnchor.MiddleLeft; optionsGroup.childAlignment = TextAnchor.MiddleLeft;
optionsGroup.spacing = 10; optionsGroup.spacing = 10;
m_updateRowObj = optionsRowObj;
// update button // update button
var updateButtonObj = UIFactory.CreateButton(optionsRowObj, new Color(0.2f, 0.2f, 0.2f)); var updateButtonObj = UIFactory.CreateButton(optionsRowObj, new Color(0.2f, 0.2f, 0.2f));
@ -583,6 +591,7 @@ namespace UnityExplorer.Inspectors
{ {
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.05f, 0.05f, 0.05f)); var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.05f, 0.05f, 0.05f));
m_memberListObj = scrollobj;
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>(); m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();
var scrollGroup = m_scrollContent.GetComponent<VerticalLayoutGroup>(); var scrollGroup = m_scrollContent.GetComponent<VerticalLayoutGroup>();

View File

@ -3,7 +3,12 @@ using System.Collections.Generic;
using UnityExplorer.UI; using UnityExplorer.UI;
using UnityEngine; using UnityEngine;
using System; using System;
using System.Runtime.InteropServices;
using System.Text;
using UnityExplorer.Unstrip;
#if CPP #if CPP
using UnhollowerBaseLib;
using UnityExplorer.Helpers;
#endif #endif
namespace UnityExplorer.Tests namespace UnityExplorer.Tests
@ -19,7 +24,6 @@ namespace UnityExplorer.Tests
"three", "three",
}; };
public static void StaticMethod() { } public static void StaticMethod() { }
} }
public class TestClass public class TestClass
@ -118,13 +122,15 @@ namespace UnityExplorer.Tests
private static bool m_setOnlyProperty; private static bool m_setOnlyProperty;
public static bool ReadSetOnlyProperty => m_setOnlyProperty; public static bool ReadSetOnlyProperty => m_setOnlyProperty;
public Texture TestTexture; public Texture2D TestTexture;
public static Sprite TestSprite; public static Sprite TestSprite;
#if CPP #if CPP
public static Il2CppSystem.Collections.Generic.HashSet<string> CppHashSetTest; public static Il2CppSystem.Collections.Generic.HashSet<string> CppHashSetTest;
public static Il2CppSystem.Collections.Generic.List<string> CppStringTest; public static Il2CppSystem.Collections.Generic.List<string> CppStringTest;
public static Il2CppSystem.Collections.IList CppIList; public static Il2CppSystem.Collections.IList CppIList;
//public static Il2CppSystem.Collections.Generic.Dictionary<string, string> CppDictTest;
//public static Il2CppSystem.Collections.Generic.Dictionary<int, float> CppDictTest2;
#endif #endif
public TestClass() public TestClass()
@ -140,20 +146,7 @@ namespace UnityExplorer.Tests
} }
#if CPP #if CPP
TestTexture = UIManager.MakeSolidTexture(Color.white, 1000, 600); TextureSpriteTest();
TestTexture.name = "TestTexture";
var r = new Rect(0, 0, TestTexture.width, TestTexture.height);
var v2 = Vector2.zero;
var v4 = Vector4.zero;
TestSprite = Sprite.CreateSprite_Injected((Texture2D)TestTexture, ref r, ref v2, 100f, 0u, SpriteMeshType.Tight, ref v4, false);
GameObject.DontDestroyOnLoad(TestTexture);
GameObject.DontDestroyOnLoad(TestSprite);
//// test loading a tex from file
//var dataToLoad = System.IO.File.ReadAllBytes(@"Mods\UnityExplorer\Tex_Nemundis_Nebula.png");
//ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
CppHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>(); CppHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
CppHashSetTest.Add("1"); CppHashSetTest.Add("1");
@ -163,9 +156,38 @@ namespace UnityExplorer.Tests
CppStringTest = new Il2CppSystem.Collections.Generic.List<string>(); CppStringTest = new Il2CppSystem.Collections.Generic.List<string>();
CppStringTest.Add("1"); CppStringTest.Add("1");
CppStringTest.Add("2"); CppStringTest.Add("2");
//CppDictTest = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
//CppDictTest.Add("key1", "value1");
//CppDictTest.Add("key2", "value2");
//CppDictTest.Add("key3", "value3");
//CppDictTest2 = new Il2CppSystem.Collections.Generic.Dictionary<int, float>();
//CppDictTest2.Add(0, 0.5f);
//CppDictTest2.Add(1, 0.5f);
//CppDictTest2.Add(2, 0.5f);
#endif #endif
} }
private void TextureSpriteTest()
{
TestTexture = new Texture2D(32, 32, TextureFormat.ARGB32, false)
{
name = "TestTexture"
};
TestSprite = ImageConversionUnstrip.CreateSprite(TestTexture);
GameObject.DontDestroyOnLoad(TestTexture);
GameObject.DontDestroyOnLoad(TestSprite);
// test loading a tex from file
if (System.IO.File.Exists(@"D:\Downloads\test.png"))
{
var dataToLoad = System.IO.File.ReadAllBytes(@"D:\Downloads\test.png");
ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
}
}
public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2) where T : Component public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2) where T : Component
{ {
arg2 = "this is arg2"; arg2 = "this is arg2";

View File

@ -9,6 +9,7 @@ using UnityExplorer.Helpers;
using UnityExplorer.Inspectors; using UnityExplorer.Inspectors;
using UnityExplorer.UI.Shared; using UnityExplorer.UI.Shared;
using UnityExplorer.Unstrip; using UnityExplorer.Unstrip;
using System.Reflection;
#if CPP #if CPP
using UnhollowerRuntimeLib; using UnhollowerRuntimeLib;
#endif #endif
@ -21,7 +22,7 @@ namespace UnityExplorer.UI.Modules
GameObject, GameObject,
Component, Component,
Custom, Custom,
Instance, Singleton,
StaticClass StaticClass
} }
@ -46,11 +47,16 @@ namespace UnityExplorer.UI.Modules
public static SearchPage Instance; public static SearchPage Instance;
internal SearchContext m_context;
private SceneFilter m_sceneFilter;
private ChildFilter m_childFilter;
internal bool m_isStaticClassSearching;
// ui elements // ui elements
private Text m_resultCountText; private Text m_resultCountText;
internal SearchContext m_context;
private InputField m_customTypeInput; private InputField m_customTypeInput;
private InputField m_nameInput; private InputField m_nameInput;
@ -60,9 +66,6 @@ namespace UnityExplorer.UI.Modules
private Dropdown m_sceneDropdown; private Dropdown m_sceneDropdown;
private int m_lastSceneCount = -1; private int m_lastSceneCount = -1;
private SceneFilter m_sceneFilter;
private ChildFilter m_childFilter;
private GameObject m_extraFilterRow; private GameObject m_extraFilterRow;
@ -132,10 +135,9 @@ namespace UnityExplorer.UI.Modules
else else
{ {
var obj = m_results[itemIndex]; var obj = m_results[itemIndex];
var unityObj = obj as UnityEngine.Object;
var uObj = obj as UnityEngine.Object; if (obj == null || (unityObj != null && !unityObj))
if (obj == null || (uObj != null && !uObj))
continue; continue;
if (i >= m_resultShortList.Count) if (i >= m_resultShortList.Count)
@ -150,17 +152,25 @@ namespace UnityExplorer.UI.Modules
var text = m_resultListTexts[i]; var text = m_resultListTexts[i];
var name = $"<color={UISyntaxHighlight.Class_Instance}>{ReflectionHelpers.GetActualType(obj).Name}</color>"; if (m_context != SearchContext.StaticClass)
if (m_context != SearchContext.Instance && m_context != SearchContext.StaticClass)
{ {
if (uObj && !string.IsNullOrEmpty(uObj.name)) var name = UISyntaxHighlight.ParseFullSyntax(obj.GetActualType(), true);
name += $": {uObj.name}";
if (unityObj && m_context != SearchContext.Singleton && m_context != SearchContext.StaticClass)
{
if (unityObj && !string.IsNullOrEmpty(unityObj.name))
name += $": {unityObj.name}";
else else
name += ": <i><color=grey>untitled</color></i>"; name += ": <i><color=grey>untitled</color></i>";
} }
text.text = name; text.text = name;
}
else
{
var type = obj as Type;
text.text = UISyntaxHighlight.ParseFullSyntax(type, true);
}
var label = text.transform.parent.parent.gameObject; var label = text.transform.parent.parent.gameObject;
if (!label.activeSelf) if (!label.activeSelf)
@ -226,10 +236,102 @@ namespace UnityExplorer.UI.Modules
// ~~~~~ UI Callbacks ~~~~~ // ~~~~~ UI Callbacks ~~~~~
internal void OnUnitySearchClicked() internal void OnSearchClicked()
{ {
m_resultListPageHandler.CurrentPage = 0; m_resultListPageHandler.CurrentPage = 0;
if (m_context == SearchContext.StaticClass)
StaticClassSearch();
else if (m_context == SearchContext.Singleton)
SingletonSearch();
else
UnityObjectSearch();
RefreshResultList();
}
internal void StaticClassSearch()
{
m_isStaticClassSearching = true;
var list = new List<Type>();
var nameFilter = "";
if (!string.IsNullOrEmpty(m_nameInput.text))
nameFilter = m_nameInput.text.ToLower();
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in asm.TryGetTypes().Where(it => it.IsSealed && it.IsAbstract))
{
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
continue;
list.Add(type);
}
}
m_results = list.ToArray();
}
private void SingletonSearch()
{
m_isStaticClassSearching = false;
var instances = new List<object>();
var nameFilter = "";
if (!string.IsNullOrEmpty(m_nameInput.text))
nameFilter = m_nameInput.text.ToLower();
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
// All non-static classes
foreach (var type in asm.TryGetTypes().Where(it => !it.IsSealed && !it.IsAbstract))
{
try
{
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
continue;
// First look for an "Instance" Property
if (type.GetProperty("Instance", ReflectionHelpers.CommonFlags) is PropertyInfo pi
&& pi.CanRead
&& pi.GetGetMethod(true).IsStatic)
{
var instance = pi.GetValue(null, null);
if (instance != null)
instances.Add(instance);
}
else
{
// Otherwise, look for a typical Instance backing field.
FieldInfo fi;
fi = type.GetField("m_instance", ReflectionHelpers.CommonFlags);
if (fi == null)
fi = type.GetField("s_instance", ReflectionHelpers.CommonFlags);
if (fi == null)
fi = type.GetField("_instance", ReflectionHelpers.CommonFlags);
if (fi == null)
fi = type.GetField("instance", ReflectionHelpers.CommonFlags);
if (fi != null && fi.IsStatic)
{
var instance = fi.GetValue(null);
}
}
}
catch { }
}
}
m_results = instances.ToArray();
}
internal void UnityObjectSearch()
{
m_isStaticClassSearching = false;
Type searchType = null; Type searchType = null;
switch (m_context) switch (m_context)
{ {
@ -305,12 +407,12 @@ namespace UnityExplorer.UI.Modules
: obj.TryCast<Component>().gameObject; : obj.TryCast<Component>().gameObject;
#endif #endif
if (!go)
continue;
// scene check // scene check
if (m_sceneFilter != SceneFilter.Any) if (m_sceneFilter != SceneFilter.Any)
{ {
if (!go)
continue;
switch (m_context) switch (m_context)
{ {
case SearchContext.GameObject: case SearchContext.GameObject:
@ -325,12 +427,18 @@ namespace UnityExplorer.UI.Modules
} }
} }
if (m_childFilter != ChildFilter.Any)
{
if (!go)
continue;
// root object check (no parent) // root object check (no parent)
if (m_childFilter == ChildFilter.HasParent && !go.transform.parent) if (m_childFilter == ChildFilter.HasParent && !go.transform.parent)
continue; continue;
else if (m_childFilter == ChildFilter.RootObject && go.transform.parent) else if (m_childFilter == ChildFilter.RootObject && go.transform.parent)
continue; continue;
} }
}
results.Add(obj); results.Add(obj);
} }
@ -341,8 +449,6 @@ namespace UnityExplorer.UI.Modules
m_resultCountText.text = $"{m_results.Length} Results"; m_resultCountText.text = $"{m_results.Length} Results";
else else
m_resultCountText.text = "No results..."; m_resultCountText.text = "No results...";
RefreshResultList();
} }
private void OnResultPageTurn() private void OnResultPageTurn()
@ -490,6 +596,23 @@ namespace UnityExplorer.UI.Modules
m_customTypeInput = customTypeObj.GetComponent<InputField>(); m_customTypeInput = customTypeObj.GetComponent<InputField>();
m_customTypeInput.placeholder.gameObject.GetComponent<Text>().text = "eg. UnityEngine.Texture2D, etc..."; m_customTypeInput.placeholder.gameObject.GetComponent<Text>().text = "eg. UnityEngine.Texture2D, etc...";
// static class and singleton buttons
var secondRow = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
var secondGroup = secondRow.GetComponent<HorizontalLayoutGroup>();
secondGroup.childForceExpandWidth = false;
secondGroup.childForceExpandHeight = false;
secondGroup.spacing = 3;
var secondLayout = secondRow.AddComponent<LayoutElement>();
secondLayout.minHeight = 25;
var spacer = UIFactory.CreateUIObject("spacer", secondRow);
var spaceLayout = spacer.AddComponent<LayoutElement>();
spaceLayout.minWidth = 125;
spaceLayout.minHeight = 25;
AddContextButton(secondRow, "Static Class", SearchContext.StaticClass);
AddContextButton(secondRow, "Singleton", SearchContext.Singleton);
// search input // search input
var nameRowObj = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0)); var nameRowObj = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
@ -601,7 +724,7 @@ namespace UnityExplorer.UI.Modules
searchBtnLayout.flexibleHeight = 0; searchBtnLayout.flexibleHeight = 0;
var searchBtn = searchBtnObj.GetComponent<Button>(); var searchBtn = searchBtnObj.GetComponent<Button>();
searchBtn.onClick.AddListener(OnUnitySearchClicked); searchBtn.onClick.AddListener(OnSearchClicked);
} }
internal void AddContextButton(GameObject parent, string label, SearchContext context, float width = 110) internal void AddContextButton(GameObject parent, string label, SearchContext context, float width = 110)

View File

@ -149,37 +149,5 @@ namespace UnityExplorer.UI
return rootObj; return rootObj;
} }
public static Sprite CreateSprite(Texture2D tex, Rect size = default)
{
#if CPP
Vector2 pivot = Vector2.zero;
Vector4 border = Vector4.zero;
if (size == default)
{
size = new Rect(0, 0, tex.width, tex.height);
}
return Sprite.CreateSprite_Injected(tex, ref size, ref pivot, 100f, 0u, SpriteMeshType.Tight, ref border, false);
#else
return Sprite.Create(tex, size, Vector2.zero);
#endif
}
public static Texture2D MakeSolidTexture(Color color, int width, int height)
{
Color[] pixels = new Color[width * height];
for (int i = 0; i < pixels.Length; i++)
{
pixels[i] = color;
}
Texture2D tex = new Texture2D(width, height);
tex.SetPixels(pixels);
tex.Apply();
return tex;
}
} }
} }

View File

@ -10,6 +10,16 @@ namespace UnityExplorer.Unstrip
{ {
public static class ImageConversionUnstrip public static class ImageConversionUnstrip
{ {
// LoadImage helper from a filepath
public static bool LoadImage(Texture2D tex, string filePath, bool markNonReadable)
{
if (!File.Exists(filePath))
return false;
return tex.LoadImage(File.ReadAllBytes(filePath), markNonReadable);
}
#if CPP #if CPP
// byte[] ImageConversion.EncodeToPNG(this Texture2D image); // byte[] ImageConversion.EncodeToPNG(this Texture2D image);
@ -17,8 +27,12 @@ namespace UnityExplorer.Unstrip
public static byte[] EncodeToPNG(this Texture2D tex) public static byte[] EncodeToPNG(this Texture2D tex)
{ {
IntPtr ptr = ICallHelper.GetICall<d_EncodeToPNG>("UnityEngine.ImageConversion::EncodeToPNG") var iCall = ICallHelper.GetICall<d_EncodeToPNG>("UnityEngine.ImageConversion::EncodeToPNG");
.Invoke(tex.Pointer);
IntPtr ptr = iCall.Invoke(tex.Pointer);
if (ptr == IntPtr.Zero)
return null;
return new Il2CppStructArray<byte>(ptr); return new Il2CppStructArray<byte>(ptr);
} }
@ -29,28 +43,40 @@ namespace UnityExplorer.Unstrip
public static bool LoadImage(this Texture2D tex, byte[] data, bool markNonReadable) public static bool LoadImage(this Texture2D tex, byte[] data, bool markNonReadable)
{ {
Il2CppStructArray<byte> il2cppArray = new Il2CppStructArray<byte>(data.Length); var il2cppArray = (Il2CppStructArray<byte>)data;
for (int i = 0; i < data.Length; i++)
il2cppArray[i] = data[i];
bool ret = ICallHelper.GetICall<d_LoadImage>("UnityEngine.ImageConversion::LoadImage") var iCall = ICallHelper.GetICall<d_LoadImage>("UnityEngine.ImageConversion::LoadImage");
.Invoke(tex.Pointer, il2cppArray.Pointer, markNonReadable);
return ret; return iCall.Invoke(tex.Pointer, il2cppArray.Pointer, markNonReadable);
}
// Sprite Sprite.Create
internal delegate IntPtr d_CreateSprite(IntPtr texture, ref Rect rect, ref Vector2 pivot, float pixelsPerUnit,
uint extrude, int meshType, ref Vector4 border, bool generateFallbackPhysicsShape);
public static Sprite CreateSprite(Texture texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, Vector4 border)
{
var iCall = ICallHelper.GetICall<d_CreateSprite>("UnityEngine.Sprite::CreateSprite_Injected");
var ptr = iCall.Invoke(texture.Pointer, ref rect, ref pivot, pixelsPerUnit, extrude, 1, ref border, false);
if (ptr == IntPtr.Zero)
return null;
else
return new Sprite(ptr);
} }
#endif #endif
// Helper for LoadImage from filepath // Simpler CreateSprite helper
public static bool LoadImage(Texture2D tex, string filePath, bool markNonReadable) public static Sprite CreateSprite(Texture2D texture)
{ {
if (!File.Exists(filePath)) #if CPP
{ return CreateSprite(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero, 100f, 0u, Vector4.zero);
return false; #else
} return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
#endif
byte[] data = File.ReadAllBytes(filePath);
return tex.LoadImage(data, markNonReadable);
} }
} }
} }