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https://github.com/GrahamKracker/UnityExplorer.git
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6dfa4806ce | |||
27f6a6ca52 |
@ -28,9 +28,6 @@
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| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
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| [BepInEx](https://github.com/BepInEx/BepInEx) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Mono.zip) |
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<b>IL2CPP Issues:</b>
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* Some methods may still fail with a `MissingMethodException`, please let me know if you experience this (with full debug log please).
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## Features
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<p align="center">
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@ -16,7 +16,7 @@ namespace UnityExplorer
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public class ExplorerCore
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{
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public const string NAME = "UnityExplorer";
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public const string VERSION = "3.0.6";
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public const string VERSION = "3.0.8";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
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@ -109,21 +109,12 @@ namespace UnityExplorer.Inspectors
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internal static void RaycastWorld(Vector2 mousePos)
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{
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var ray = UnityHelpers.MainCamera.ScreenPointToRay(mousePos);
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var casts = Physics.RaycastAll(ray, 1000f);
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Physics.Raycast(ray, out RaycastHit hit, 1000f);
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if (casts.Length > 0)
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if (hit.transform)
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{
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foreach (var cast in casts)
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{
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if (cast.transform)
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{
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var obj = cast.transform.gameObject;
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var obj = hit.transform.gameObject;
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OnHitGameObject(obj);
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break;
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}
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}
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}
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else
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{
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