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14 Commits
4.1.3 ... 4.1.5

67 changed files with 334 additions and 321 deletions

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@ -11,6 +11,9 @@
<p align="center">
☕ Enjoy this tool? Consider supporting me on <a href="https://ko-fi.com/sinaidev">ko-fi</a>!
</p>
<p align="center">
⚡ UnityExplorer is on <a href="https://thunderstore.io/package/sinai-dev/UnityExplorer/">Thunderstore</a>! (and as <a href="https://gtfo.thunderstore.io/package/sinai-dev/UnityExplorer_IL2CPP/">IL2CPP</a>)
</p>
# Releases [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/total.svg)](../../releases)
@ -115,7 +118,7 @@ For Visual Studio:
0. Clone the repository and run `git submodule update --init --recursive` to get the submodules.
1. Open the `src\UnityExplorer.sln` project.
2. Build `mcs`, and if using IL2CPP then build `UnhollowerBaseLib` as well.
2. Build `mcs` (Release/AnyCPU, you may need to run `nuget restore mcs.sln`), and if using IL2CPP then build `Il2CppAssemblyUnhollower` (Release/AnyCPU) as well.
3. Build the UnityExplorer release(s) you want to use, either by selecting the config as the Active Config, or batch-building.
# Acknowledgments

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@ -87,9 +87,6 @@ namespace UnityExplorer.Core.Config
foreach (var entry in ConfigManager.InternalConfigs)
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
File.WriteAllText(INI_PATH, data.ToString());
}

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@ -1,12 +1,12 @@
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityExplorer.Core.Input;
using BF = System.Reflection.BindingFlags;
using UnityExplorer.Core.Config;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Input;
using UnityExplorer.UI;
using System.Collections;
using BF = System.Reflection.BindingFlags;
namespace UnityExplorer.Core.Input

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@ -1,6 +1,6 @@
using System;
using UnityEngine;
using System.Diagnostics.CodeAnalysis;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UnityExplorer.Core.Input

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@ -1,10 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityExplorer.UI;
using System.Collections.Generic;
using System.Linq;
namespace UnityExplorer.Core.Input
{

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@ -99,8 +99,10 @@ namespace UnityExplorer
public static Exception GetInnerMostException(this Exception e)
{
while (e.InnerException != null)
while (e != null)
{
if (e.InnerException == null)
break;
#if CPP
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException)
break;

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@ -37,7 +37,7 @@ namespace UnityExplorer
$"deobfuscated types count: {DeobfuscatedTypes.Count}");
}
#region IL2CPP Extern and pointers
#region IL2CPP Extern and pointers
// Extern C++ methods
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
@ -63,10 +63,10 @@ namespace UnityExplorer
return il2cppPtr != IntPtr.Zero;
}
#endregion
#endregion
#region Deobfuscation cache
#region Deobfuscation cache
private static readonly Dictionary<string, Type> DeobfuscatedTypes = new Dictionary<string, Type>();
private static readonly Dictionary<string, string> reverseDeobCache = new Dictionary<string, string>();
@ -111,7 +111,7 @@ namespace UnityExplorer
return theString;
}
#endregion
#endregion
// Get type by name
@ -124,7 +124,7 @@ namespace UnityExplorer
return base.Internal_GetTypeByName(fullName);
}
#region Get actual type
#region Get actual type
internal override Type Internal_GetActualType(object obj)
{
@ -183,10 +183,10 @@ namespace UnityExplorer
return monoType;
}
#endregion
#endregion
#region Casting
#region Casting
private static readonly Dictionary<string, IntPtr> cppClassPointers = new Dictionary<string, IntPtr>();
@ -278,10 +278,10 @@ namespace UnityExplorer
// return il2cpp_class_is_assignable_from(thisTypePtr, fromTypePtr);
//}
#endregion
#endregion
#region Boxing and unboxing ValueTypes
#region Boxing and unboxing ValueTypes
// cached il2cpp unbox methods
internal static readonly Dictionary<string, MethodInfo> unboxMethods = new Dictionary<string, MethodInfo>();
@ -384,10 +384,10 @@ namespace UnityExplorer
return cppStruct;
}
#endregion
#endregion
#region String boxing/unboxing
#region String boxing/unboxing
private const string IL2CPP_STRING_FULLNAME = "Il2CppSystem.String";
private const string STRING_FULLNAME = "System.String";
@ -428,10 +428,10 @@ namespace UnityExplorer
return s;
}
#endregion
#endregion
#region Singleton finder
#region Singleton finder
internal override void Internal_FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances)
{
@ -453,16 +453,16 @@ namespace UnityExplorer
base.Internal_FindSingleton(possibleNames, type, flags, instances);
}
#endregion
#endregion
#region Force-loading game modules
#region Force-loading game modules
internal static string UnhollowedFolderPath => Path.GetFullPath(
#if ML
Path.Combine("MelonLoader", "Managed")
#elif BIE
Path.Combine("BepInEx", "unhollowed")
Path.Combine(BepInEx.Paths.BepInExRootPath, "unhollowed")
#else
Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Modules")
#endif
@ -513,10 +513,10 @@ namespace UnityExplorer
return false;
}
#endregion
#endregion
#region Il2cpp reflection blacklist
#region Il2cpp reflection blacklist
public override string[] DefaultReflectionBlacklist => defaultIl2CppBlacklist.ToArray();
@ -665,10 +665,10 @@ namespace UnityExplorer
"UnityEngine.XR.InputDevice.SendHapticImpulse",
};
#endregion
#endregion
#region IL2CPP IEnumerable and IDictionary
#region IL2CPP IEnumerable and IDictionary
protected override bool Internal_TryGetEntryType(Type enumerableType, out Type type)
{

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@ -4,11 +4,11 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using BF = System.Reflection.BindingFlags;
using UnityExplorer.Core.Runtime;
using System.Text;
using UnityEngine;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Runtime;
using BF = System.Reflection.BindingFlags;
namespace UnityExplorer
{
@ -42,7 +42,7 @@ namespace UnityExplorer
public static Action<Type> OnTypeLoaded;
/// <summary>Key: Type.FullName</summary>
public static readonly SortedDictionary<string, Type> AllTypes = new SortedDictionary<string, Type>(StringComparer.OrdinalIgnoreCase);
protected static readonly SortedDictionary<string, Type> AllTypes = new SortedDictionary<string, Type>(StringComparer.OrdinalIgnoreCase);
public static readonly List<string> AllNamespaces = new List<string>();
private static readonly HashSet<string> uniqueNamespaces = new HashSet<string>();
@ -87,6 +87,7 @@ namespace UnityExplorer
{
foreach (var type in asm.TryGetTypes())
{
// Cache namespace if there is one
if (!string.IsNullOrEmpty(type.Namespace) && !uniqueNamespaces.Contains(type.Namespace))
{
uniqueNamespaces.Add(type.Namespace);
@ -100,16 +101,16 @@ namespace UnityExplorer
AllNamespaces.Insert(i, type.Namespace);
}
// Cache the type. Overwrite type if one exists with the full name
if (AllTypes.ContainsKey(type.FullName))
AllTypes[type.FullName] = type;
else
{
AllTypes.Add(type.FullName, type);
//allTypeNames.Add(type.FullName);
}
// Invoke listener
OnTypeLoaded?.Invoke(type);
// Check type inheritance cache, add this to any lists it should be in
foreach (var key in typeInheritance.Keys)
{
try
@ -154,13 +155,6 @@ namespace UnityExplorer
internal virtual string Internal_ProcessTypeInString(string theString, Type type)
=> theString;
//// Force loading modules
//public static bool LoadModule(string moduleName)
// => Instance.Internal_LoadModule(moduleName);
//
//internal virtual bool Internal_LoadModule(string moduleName)
// => false;
// Singleton finder
public static void FindSingleton(string[] possibleNames, Type type, BindingFlags flags, List<object> instances)
@ -225,7 +219,7 @@ namespace UnityExplorer
return ret;
}
#endregion
#endregion
#region Type and Generic Parameter implementation cache
@ -360,7 +354,7 @@ namespace UnityExplorer
return genericParameterInheritance[key];
}
#endregion
#endregion
#region Internal MemberInfo Cache

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@ -2,11 +2,11 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityExplorer.UI.CacheObject.IValues;
using System.Reflection;
using UnityExplorer.UI;
using UnityExplorer.UI.CacheObject.IValues;
#if CPP
using UnhollowerRuntimeLib;
using UnhollowerBaseLib;
@ -16,7 +16,7 @@ namespace UnityExplorer.Tests
{
public class TestIndexer : IList<int>
{
private readonly List<int> list = new List<int>() { 1,2,3,4,5 };
private readonly List<int> list = new List<int>() { 1, 2, 3, 4, 5 };
public int Count => list.Count;
public bool IsReadOnly => false;

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@ -20,7 +20,7 @@ namespace UnityExplorer
public static class ExplorerCore
{
public const string NAME = "UnityExplorer";
public const string VERSION = "4.1.3";
public const string VERSION = "4.1.5";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer";
@ -103,7 +103,7 @@ namespace UnityExplorer
RuntimeProvider.Instance.ProcessOnPostRender();
}
#region LOGGING
#region LOGGING
public static void Log(object message)
=> Log(message, LogType.Log);
@ -146,6 +146,6 @@ namespace UnityExplorer
}
}
#endregion
#endregion
}
}

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@ -21,11 +21,7 @@ namespace UnityExplorer.Loader.BIE
public override void RegisterConfigElement<T>(ConfigElement<T> config)
{
object[] tags = null;
if (config.IsInternal)
tags = new[] { "Advanced" };
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, new ConfigDescription(config.Description, null, tags));
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, config.Description);
entry.SettingChanged += (object o, EventArgs e) =>
{

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@ -7,12 +7,12 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityExplorer.Core.Config;
using UnityExplorer.Loader.BIE;
using UnityEngine;
using UnityExplorer.Core;
using UnityEngine.EventSystems;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Input;
using UnityExplorer.Loader.BIE;
#if CPP
using BepInEx.IL2CPP;
using UnhollowerRuntimeLib;
@ -46,7 +46,6 @@ namespace UnityExplorer
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
public Action<object> OnLogMessage => LogSource.LogMessage;
public Action<object> OnLogWarning => LogSource.LogWarning;

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@ -10,7 +10,6 @@ namespace UnityExplorer
{
string ExplorerFolder { get; }
string ConfigFolder { get; }
ConfigHandler ConfigHandler { get; }
Action<object> OnLogMessage { get; }

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@ -27,7 +27,6 @@ namespace UnityExplorer
public static ExplorerMelonMod Instance;
public string ExplorerFolder => Path.Combine("Mods", ExplorerCore.NAME);
public string ConfigFolder => ExplorerFolder;
public ConfigHandler ConfigHandler => _configHandler;
public MelonLoaderConfigHandler _configHandler;

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@ -76,8 +76,6 @@ namespace UnityExplorer
}
private static string s_explorerFolder;
public string ConfigFolder => ExplorerFolder;
Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); };
Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); };
Action<object> IExplorerLoader.OnLogError => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Error); };

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@ -13,11 +13,11 @@ namespace UnityExplorer.Loader.STANDALONE
public class StandaloneConfigHandler : ConfigHandler
{
internal static IniDataParser _parser;
internal static string INI_PATH;
internal static string CONFIG_PATH;
public override void Init()
{
INI_PATH = Path.Combine(ExplorerCore.Loader.ConfigFolder, "config.ini");
CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "config.ini");
_parser = new IniDataParser();
_parser.Configuration.CommentString = "#";
}
@ -49,10 +49,10 @@ namespace UnityExplorer.Loader.STANDALONE
{
try
{
if (!File.Exists(INI_PATH))
if (!File.Exists(CONFIG_PATH))
return false;
string ini = File.ReadAllText(INI_PATH);
string ini = File.ReadAllText(CONFIG_PATH);
var data = _parser.Parse(ini);
@ -97,10 +97,10 @@ namespace UnityExplorer.Loader.STANDALONE
foreach (var entry in ConfigManager.ConfigElements)
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
if (!Directory.Exists(ExplorerCore.Loader.ExplorerFolder))
Directory.CreateDirectory(ExplorerCore.Loader.ExplorerFolder);
File.WriteAllText(INI_PATH, data.ToString());
File.WriteAllText(CONFIG_PATH, data.ToString());
}
}
}

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@ -22,7 +22,6 @@ namespace UnityExplorer.UI.CSConsole
AutoCompleteModal.Instance.ReleaseOwnership(this);
}
// Delimiters for completions, notably does not include '.'
private readonly HashSet<char> delimiters = new HashSet<char>
{
'{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?'
@ -67,7 +66,6 @@ namespace UnityExplorer.UI.CSConsole
}
string input = InputField.Text.Substring(startIdx, caret - startIdx + 1);
// Get MCS completions
string[] evaluatorCompletions = ConsoleController.Evaluator.GetCompletions(input, out string prefix);

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@ -1,18 +1,18 @@
using System;
using Mono.CSharp;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.UI.CSConsole;
using UnityExplorer.Core.Input;
using UnityExplorer.UI.CSConsole;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets.AutoComplete;
using System.Reflection;
using Mono.CSharp;
namespace UnityExplorer.UI.CSConsole
{

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@ -1,6 +1,6 @@
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using UnityEngine;
namespace UnityExplorer.UI.CSConsole.Lexers
{

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@ -1,9 +1,9 @@
using System;
using Mono.CSharp;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using Mono.CSharp;
// Thanks to ManlyMarco for this

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@ -1,11 +1,11 @@
using System;
using Mono.CSharp;
using Mono.CSharp;
using System;
using System.Collections;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Core.Runtime;
using System.Text;
using UnityEngine;
using UnityExplorer.Core.Runtime;
/*
Welcome to the UnityExplorer C# Console!

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@ -2,8 +2,8 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.UI.CacheObject.Views;
using UnityExplorer.UI.CacheObject.IValues;
using UnityExplorer.UI.CacheObject.Views;
namespace UnityExplorer.UI.CacheObject
{

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@ -2,8 +2,8 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.UI.CacheObject.Views;
using UnityExplorer.UI.CacheObject.IValues;
using UnityExplorer.UI.CacheObject.Views;
namespace UnityExplorer.UI.CacheObject
{

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@ -7,8 +7,8 @@ using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.CacheObject.Views;
using UnityExplorer.UI.CacheObject.IValues;
using UnityExplorer.UI.CacheObject.Views;
using UnityExplorer.UI.Models;
namespace UnityExplorer.UI.CacheObject

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@ -4,8 +4,8 @@ using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Inspectors;
using UnityExplorer.UI.CacheObject.IValues;
using UnityExplorer.UI.Inspectors;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.CacheObject.Views

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@ -4,8 +4,8 @@ using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Inspectors;
using UnityExplorer.UI.CacheObject.IValues;
using UnityExplorer.UI.Inspectors;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.CacheObject.Views

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@ -147,32 +147,39 @@ namespace UnityExplorer.UI.Inspectors
var behaviours = GOTarget.GetComponents<Behaviour>();
bool needRefresh = false;
if (comps.Length != componentEntries.Count || behaviours.Length != behaviourEntries.Count)
{
needRefresh = true;
}
else
{
int count = 0;
foreach (var comp in comps)
{
if (!comp)
continue;
count++;
if (!compInstanceIDs.Contains(comp.GetInstanceID()))
{
needRefresh = true;
break;
}
}
if (!needRefresh)
{
for (int i = 0; i < behaviours.Length; i++)
if (count != componentEntries.Count)
needRefresh = true;
else
{
var behaviour = behaviours[i];
if (behaviour.enabled != behaviourEnabledStates[i])
count = 0;
foreach (var behaviour in behaviours)
{
if (!behaviour)
continue;
if (count >= behaviourEnabledStates.Count || behaviour.enabled != behaviourEnabledStates[count])
{
needRefresh = true;
break;
}
count++;
}
if (!needRefresh && count != behaviourEntries.Count)
needRefresh = true;
}
}
@ -181,9 +188,9 @@ namespace UnityExplorer.UI.Inspectors
componentEntries.Clear();
compInstanceIDs.Clear();
foreach (var comp in comps)
{
if (!comp) continue;
componentEntries.Add(comp);
compInstanceIDs.Add(comp.GetInstanceID());
}
@ -192,6 +199,7 @@ namespace UnityExplorer.UI.Inspectors
behaviourEnabledStates.Clear();
foreach (var behaviour in behaviours)
{
if (!behaviour) continue;
behaviourEntries.Add(behaviour);
behaviourEnabledStates.Add(behaviour.enabled);
}
@ -211,7 +219,7 @@ namespace UnityExplorer.UI.Inspectors
private void OnAddComponentClicked(string input)
{
if (ReflectionUtility.AllTypes.TryGetValue(input, out Type type))
if (ReflectionUtility.GetTypeByName(input) is Type type)
{
try
{

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@ -67,8 +67,12 @@ namespace UnityExplorer.UI.Inspectors
public void StartInspect(MouseInspectMode mode)
{
MainCamera = Camera.main;
if (!MainCamera)
if (!MainCamera && mode == MouseInspectMode.World)
{
ExplorerCore.LogWarning("No MainCamera found! Cannot inspect world!");
return;
}
PanelDragger.ForceEnd();

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@ -54,6 +54,7 @@ namespace UnityExplorer.UI.Inspectors
private readonly Color disabledButtonColor = new Color(0.24f, 0.24f, 0.24f);
private readonly Color enabledButtonColor = new Color(0.2f, 0.27f, 0.2f);
private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new Dictionary<BindingFlags, ButtonRef>();
private readonly List<Toggle> memberTypeToggles = new List<Toggle>();
private InputFieldRef filterInputField;
@ -73,7 +74,6 @@ namespace UnityExplorer.UI.Inspectors
private IEnumerator InitCoroutine()
{
yield return null;
LayoutRebuilder.ForceRebuildLayoutImmediate(InspectorPanel.Instance.ContentRect);
}
@ -307,11 +307,8 @@ namespace UnityExplorer.UI.Inspectors
private void CalculateLayouts()
{
// Calculate sizes
LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);// Math.Min(450f, 0.4f * InspectorManager.PanelWidth - 5));
LeftGroupWidth = (int)Math.Max(200, (0.4f * InspectorManager.PanelWidth) - 5);
RightGroupWidth = (int)Math.Max(200, InspectorManager.PanelWidth - LeftGroupWidth - 65);
//memberTitleLayout.minWidth = LeftGroupWidth;
}
private void SetCellLayout(CacheObjectCell cell)
@ -342,7 +339,7 @@ namespace UnityExplorer.UI.Inspectors
ConstructUnityObjectRow();
mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2,2,2,2),
mainContentHolder = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2, 2, 2, 2),
new Color(0.12f, 0.12f, 0.12f));
UIFactory.SetLayoutElement(mainContentHolder, flexibleWidth: 9999, flexibleHeight: 9999);
@ -352,7 +349,7 @@ namespace UnityExplorer.UI.Inspectors
// Member scroll pool
var memberBorder = UIFactory.CreateVerticalGroup(mainContentHolder, "ScrollPoolHolder", false, false, true, true, padding: new Vector4(2,2,2,2),
var memberBorder = UIFactory.CreateVerticalGroup(mainContentHolder, "ScrollPoolHolder", false, false, true, true, padding: new Vector4(2, 2, 2, 2),
bgColor: new Color(0.05f, 0.05f, 0.05f));
UIFactory.SetLayoutElement(memberBorder, flexibleWidth: 9999, flexibleHeight: 9999);

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@ -76,7 +76,7 @@ namespace UnityExplorer.UI.ObjectExplorer
lastCheckedTypeInput = desiredTypeInput;
//var type = ReflectionUtility.GetTypeByName(desiredTypeInput);
if (ReflectionUtility.AllTypes.TryGetValue(desiredTypeInput, out var cachedType))
if (ReflectionUtility.GetTypeByName(desiredTypeInput) is Type cachedType)
{
var type = cachedType;
lastTypeCanHaveGO = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject);

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@ -1,12 +1,12 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Input;
using System.IO;
using System.Diagnostics;
using UnityExplorer.UI.Models;
using System.Linq;
using UnityExplorer.UI.Widgets.AutoComplete;
namespace UnityExplorer.UI.Panels

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@ -154,14 +154,13 @@ namespace UnityExplorer.UI.Panels
// Prevent panel going oustide screen bounds
var halfW = Screen.width * 0.5f;
var halfH = Screen.height * 0.5f;
pos.x = Math.Max(-halfW, Math.Min(pos.x, halfW - panel.rect.width));
pos.y = Math.Max(-halfH + panel.rect.height, Math.Min(pos.y, halfH));
pos.x = Math.Max(-halfW - panel.rect.width + 50, Math.Min(pos.x, halfW - 50));
pos.y = Math.Max(-halfH + 50, Math.Min(pos.y, halfH));
panel.localPosition = pos;
}
#region Save Data
public abstract void DoSaveToConfigElement();

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@ -409,56 +409,49 @@ namespace UnityExplorer.UI
/// <summary>
/// Create a Toggle control.
/// </summary>
public static GameObject CreateToggle(GameObject parent, string name, out Toggle toggle, out Text text, Color bgColor = default)
public static GameObject CreateToggle(GameObject parent, string name, out Toggle toggle, out Text text, Color bgColor = default,
int checkWidth = 20, int checkHeight = 20)
{
// Main obj
GameObject toggleObj = CreateUIObject(name, parent, _smallElementSize);
GameObject bgObj = CreateUIObject("Background", toggleObj);
GameObject checkObj = CreateUIObject("Checkmark", bgObj);
GameObject labelObj = CreateUIObject("Label", toggleObj);
SetLayoutGroup<HorizontalLayoutGroup>(toggleObj, false, false, true, true, 5, 0,0,0,0, childAlignment: TextAnchor.MiddleLeft);
toggle = toggleObj.AddComponent<Toggle>();
toggle.isOn = true;
SetDefaultSelectableColors(toggle);
// need a second reference so we can use it inside the lambda, since 'toggle' is an out var.
Toggle t2 = toggle;
toggle.onValueChanged.AddListener((bool _) => { t2.OnDeselect(null); });
// second reference so we can use it inside the lambda, 'toggle' is an out var.
Toggle toggleComp = toggle;
toggle.onValueChanged.AddListener(Deselect);
void Deselect(bool _)
{
toggleComp.OnDeselect(null);
}
// Check mark background
Image bgImage = bgObj.AddComponent<Image>();
GameObject checkBgObj = CreateUIObject("Background", toggleObj);
Image bgImage = checkBgObj.AddComponent<Image>();
bgImage.color = bgColor == default ? new Color(0.04f, 0.04f, 0.04f, 0.75f) : bgColor;
Image checkImage = checkObj.AddComponent<Image>();
SetLayoutGroup<HorizontalLayoutGroup>(checkBgObj, true, true, true, true, 0, 2, 2, 2, 2);
SetLayoutElement(checkBgObj, minWidth: checkWidth, flexibleWidth: 0, minHeight: checkHeight, flexibleHeight: 0);
// Check mark image
GameObject checkMarkObj = CreateUIObject("Checkmark", checkBgObj);
Image checkImage = checkMarkObj.AddComponent<Image>();
checkImage.color = new Color(0.8f, 1, 0.8f, 0.3f);
// Label
GameObject labelObj = CreateUIObject("Label", toggleObj);
text = labelObj.AddComponent<Text>();
text.text = "Toggle";
text.text = "";
text.alignment = TextAnchor.MiddleLeft;
SetDefaultTextValues(text);
SetLayoutElement(labelObj, minWidth: 0, flexibleWidth: 0, minHeight: checkHeight, flexibleHeight: 0);
// References
toggle.graphic = checkImage;
toggle.targetGraphic = bgImage;
SetDefaultSelectableColors(toggle);
RectTransform bgRect = bgObj.GetComponent<RectTransform>();
bgRect.anchorMin = new Vector2(0f, 1f);
bgRect.anchorMax = new Vector2(0f, 1f);
bgRect.anchoredPosition = new Vector2(13f, -13f);
bgRect.sizeDelta = new Vector2(20f, 20f);
RectTransform checkRect = checkObj.GetComponent<RectTransform>();
checkRect.anchorMin = new Vector2(0.5f, 0.5f);
checkRect.anchorMax = new Vector2(0.5f, 0.5f);
checkRect.anchoredPosition = Vector2.zero;
checkRect.sizeDelta = new Vector2(14f, 14f);
RectTransform labelRect = labelObj.GetComponent<RectTransform>();
labelRect.anchorMin = new Vector2(0f, 0f);
labelRect.anchorMax = new Vector2(1f, 1f);
labelRect.offsetMin = new Vector2(28f, 2f);
labelRect.offsetMax = new Vector2(-5f, -5f);
return toggleObj;
}
@ -729,7 +722,7 @@ namespace UnityExplorer.UI
var sliderContainer = CreateVerticalGroup(mainObj, "SliderContainer",
false, false, true, true, 0, default, new Color(0.05f, 0.05f, 0.05f));
SetLayoutElement(sliderContainer, minWidth: 25, flexibleWidth:0, flexibleHeight: 9999);
SetLayoutElement(sliderContainer, minWidth: 25, flexibleWidth: 0, flexibleHeight: 9999);
sliderContainer.AddComponent<Mask>();
CreateSliderScrollbar(sliderContainer, out Slider slider);

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@ -169,7 +169,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
// Setting autocomplete cell buttons
private readonly Color selectedSuggestionColor = new Color(45/255f, 75/255f, 80/255f);
private readonly Color selectedSuggestionColor = new Color(45 / 255f, 75 / 255f, 80 / 255f);
private readonly Color inactiveSuggestionColor = new Color(0.11f, 0.11f, 0.11f);
private List<Suggestion> GetEntries() => Suggestions;

View File

@ -87,7 +87,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
}
// Check for exact match first
if (ReflectionUtility.AllTypes.TryGetValue(value, out Type t) && allowedTypes.Contains(t))
if (ReflectionUtility.GetTypeByName(value) is Type t && allowedTypes.Contains(t))
AddSuggestion(t);
foreach (var entry in allowedTypes)

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@ -4,9 +4,9 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.UI.Models;
namespace UnityExplorer.UI.Widgets

View File

@ -17,6 +17,7 @@ namespace UnityExplorer.UI.Widgets
private bool m_enabled;
public Action<CachedTransform> OnExpandToggled;
public Action<CachedTransform> OnEnableToggled;
public Action<GameObject> OnGameObjectClicked;
public CachedTransform cachedTransform;
@ -27,15 +28,20 @@ namespace UnityExplorer.UI.Widgets
public ButtonRef ExpandButton;
public ButtonRef NameButton;
public Toggle EnabledToggle;
public LayoutElement spacer;
public void OnMainButtonClicked()
public void Enable()
{
if (cachedTransform.Value)
OnGameObjectClicked?.Invoke(cachedTransform.Value.gameObject);
else
ExplorerCore.LogWarning("The object was destroyed!");
m_enabled = true;
UIRoot.SetActive(true);
}
public void Disable()
{
m_enabled = false;
UIRoot.SetActive(false);
}
public void ConfigureCell(CachedTransform cached, int cellIndex)
@ -59,6 +65,8 @@ namespace UnityExplorer.UI.Widgets
NameButton.ButtonText.text = cached.Value.name;
NameButton.ButtonText.color = cached.Value.gameObject.activeSelf ? Color.white : Color.grey;
EnabledToggle.Set(cached.Value.gameObject.activeSelf, false);
int childCount = cached.Value.childCount;
if (childCount > 0)
{
@ -82,16 +90,12 @@ namespace UnityExplorer.UI.Widgets
}
}
public void Disable()
public void OnMainButtonClicked()
{
m_enabled = false;
UIRoot.SetActive(false);
}
public void Enable()
{
m_enabled = true;
UIRoot.SetActive(true);
if (cachedTransform.Value)
OnGameObjectClicked?.Invoke(cachedTransform.Value.gameObject);
else
ExplorerCore.LogWarning("The object was destroyed!");
}
public void OnExpandClicked()
@ -99,10 +103,15 @@ namespace UnityExplorer.UI.Widgets
OnExpandToggled?.Invoke(cachedTransform);
}
private void OnEnableClicked(bool value)
{
OnEnableToggled?.Invoke(cachedTransform);
}
public GameObject CreateContent(GameObject parent)
{
UIRoot = UIFactory.CreateUIObject("TransformCell", parent);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, true, true, true, true, 2, childAlignment: TextAnchor.MiddleCenter);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(UIRoot, false, false, true, true, 2, childAlignment: TextAnchor.MiddleCenter);
Rect = UIRoot.GetComponent<RectTransform>();
Rect.anchorMin = new Vector2(0, 1);
Rect.anchorMax = new Vector2(0, 1);
@ -114,9 +123,19 @@ namespace UnityExplorer.UI.Widgets
UIFactory.SetLayoutElement(spacerObj, minWidth: 0, flexibleWidth: 0, minHeight: 0, flexibleHeight: 0);
this.spacer = spacerObj.GetComponent<LayoutElement>();
// Expand arrow
ExpandButton = UIFactory.CreateButton(this.UIRoot, "ExpandButton", "►");
UIFactory.SetLayoutElement(ExpandButton.Component.gameObject, minWidth: 15, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
// Enabled toggle
var toggleObj = UIFactory.CreateToggle(UIRoot, "BehaviourToggle", out EnabledToggle, out var behavText, default, 17, 17);
UIFactory.SetLayoutElement(toggleObj, minHeight: 17, flexibleHeight: 0, minWidth: 17);
EnabledToggle.onValueChanged.AddListener(OnEnableClicked);
// Name button
NameButton = UIFactory.CreateButton(this.UIRoot, "NameButton", "Name", null);
UIFactory.SetLayoutElement(NameButton.Component.gameObject, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
var nameLabel = NameButton.Component.GetComponentInChildren<Text>();

View File

@ -60,8 +60,9 @@ namespace UnityExplorer.UI.Widgets
public void OnCellBorrowed(TransformCell cell)
{
cell.OnExpandToggled += ToggleExpandCell;
cell.OnExpandToggled += OnCellExpandToggled;
cell.OnGameObjectClicked += OnGameObjectClicked;
cell.OnEnableToggled += OnCellEnableToggled;
}
private void OnGameObjectClicked(GameObject obj)
@ -72,6 +73,24 @@ namespace UnityExplorer.UI.Widgets
InspectorManager.Inspect(obj);
}
public void OnCellExpandToggled(CachedTransform cache)
{
var instanceID = cache.InstanceID;
if (expandedInstanceIDs.Contains(instanceID))
expandedInstanceIDs.Remove(instanceID);
else
expandedInstanceIDs.Add(instanceID);
RefreshData(true);
}
public void OnCellEnableToggled(CachedTransform cache)
{
cache.Value.gameObject.SetActive(!cache.Value.gameObject.activeSelf);
RefreshData(true);
}
public void Init()
{
ScrollPool.Initialize(this);
@ -261,16 +280,5 @@ namespace UnityExplorer.UI.Widgets
else
cell.Disable();
}
public void ToggleExpandCell(CachedTransform cache)
{
var instanceID = cache.InstanceID;
if (expandedInstanceIDs.Contains(instanceID))
expandedInstanceIDs.Remove(instanceID);
else
expandedInstanceIDs.Add(instanceID);
RefreshData(true);
}
}
}