using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace UnityExplorer.UI.Inspectors { public class InstanceInspector : ReflectionInspector { } public class StaticInspector : ReflectionInspector { } public class ReflectionInspector : InspectorBase { public override GameObject UIRoot => throw new NotImplementedException(); public override GameObject CreateContent(GameObject content) { throw new NotImplementedException(); } public override void Update() { throw new NotImplementedException(); } protected override void OnCloseClicked() { throw new NotImplementedException(); } } }