using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MelonLoader; using UnityEngine; namespace Explorer { public class CacheGameObject : CacheObjectBase { public override void DrawValue(Rect window, float width) { UIHelpers.GameobjButton(Value, null, false, width); } public override void UpdateValue() { base.UpdateValue(); } } }