using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.UI; namespace UnityExplorer.UI.Main { public abstract class BaseMenuPage { public abstract string Name { get; } public GameObject Content; public Button RefNavbarButton { get; set; } public bool Enabled { get => Content?.activeSelf ?? false; set => Content?.SetActive(true); } public abstract bool Init(); public abstract void Update(); } }