using System; using UnityExplorer.Helpers; namespace UnityExplorer.Inspectors.Reflection { public class InstanceInspector : ReflectionInspector { public override string TabLabel => $" [R] {base.TabLabel}"; public InstanceInspector(object target) : base(target) { } public override void Update() { base.Update(); if (m_pendingDestroy || InspectorManager.Instance.m_activeInspector != this) { return; } // todo } } }