using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Explorer.Input { // Just a stub for games where no Input module was able to load at all. public class NoInput : AbstractInput { public override Vector2 MousePosition => Vector2.zero; public override bool GetKey(KeyCode key) => false; public override bool GetKeyDown(KeyCode key) => false; public override bool GetMouseButton(int btn) => false; public override bool GetMouseButtonDown(int btn) => false; public override void Init() { } } }