#if ML using System; using MelonLoader; namespace UnityExplorer { public class ExplorerMelonMod : MelonMod { public static ExplorerMelonMod Instance; public override void OnApplicationStart() { Instance = this; new ExplorerCore(); } public override void OnUpdate() { ExplorerCore.Update(); } public override void OnLevelWasLoaded(int level) { ExplorerCore.Instance.OnSceneLoaded(); } } } #endif