mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-02 03:22:41 +08:00
351 lines
13 KiB
C#
351 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.Core.Unity;
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namespace UnityExplorer.UI.Inspectors.GameObjects
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{
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public class GameObjectInspector : InspectorBase
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{
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public override string TabLabel => $" <color=cyan>[G]</color> {TargetGO?.name}";
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public static GameObjectInspector ActiveInstance { get; private set; }
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public GameObject TargetGO;
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// sub modules
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internal static ChildList s_childList;
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internal static ComponentList s_compList;
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internal static GameObjectControls s_controls;
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internal static bool m_UIConstructed;
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public GameObjectInspector(GameObject target) : base(target)
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{
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ActiveInstance = this;
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TargetGO = target;
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if (!TargetGO)
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{
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ExplorerCore.LogWarning("Target GameObject is null!");
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return;
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}
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// one UI is used for all gameobject inspectors. no point recreating it.
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if (!m_UIConstructed)
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{
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m_UIConstructed = true;
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s_childList = new ChildList();
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s_compList = new ComponentList();
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s_controls = new GameObjectControls();
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ConstructUI();
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}
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}
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public override void SetActive()
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{
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base.SetActive();
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ActiveInstance = this;
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}
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public override void SetInactive()
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{
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base.SetInactive();
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ActiveInstance = null;
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}
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internal void ChangeInspectorTarget(GameObject newTarget)
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{
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if (!newTarget)
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return;
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this.Target = this.TargetGO = newTarget;
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}
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// Update
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public override void Update()
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{
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base.Update();
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if (m_pendingDestroy || !this.IsActive)
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return;
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RefreshTopInfo();
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s_childList.RefreshChildObjectList();
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s_compList.RefreshComponentList();
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s_controls.RefreshControls();
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if (GameObjectControls.s_sliderChangedWanted)
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GameObjectControls.UpdateSliderControl();
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}
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private static GameObject s_content;
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public override GameObject Content
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{
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get => s_content;
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set => s_content = value;
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}
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private static string m_lastName;
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public static InputField m_nameInput;
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private static string m_lastPath;
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public static InputField m_pathInput;
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private static RectTransform m_pathInputRect;
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private static GameObject m_pathGroupObj;
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private static Text m_hiddenPathText;
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private static RectTransform m_hiddenPathRect;
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private static Toggle m_enabledToggle;
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private static Text m_enabledText;
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private static bool? m_lastEnabledState;
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private static Dropdown m_layerDropdown;
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private static int m_lastLayer = -1;
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private static Text m_sceneText;
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private static string m_lastScene;
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internal void RefreshTopInfo()
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{
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var target = TargetGO;
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string name = target.name;
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if (m_lastName != name)
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{
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m_lastName = name;
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m_nameInput.text = m_lastName;
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}
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if (target.transform.parent)
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{
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if (!m_pathGroupObj.activeSelf)
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m_pathGroupObj.SetActive(true);
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var path = target.transform.GetTransformPath(true);
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if (m_lastPath != path)
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{
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m_lastPath = path;
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m_pathInput.text = path;
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m_hiddenPathText.text = path;
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LayoutRebuilder.ForceRebuildLayoutImmediate(m_pathInputRect);
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LayoutRebuilder.ForceRebuildLayoutImmediate(m_hiddenPathRect);
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}
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}
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else if (m_pathGroupObj.activeSelf)
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m_pathGroupObj.SetActive(false);
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if (m_lastEnabledState != target.activeSelf)
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{
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m_lastEnabledState = target.activeSelf;
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m_enabledToggle.isOn = target.activeSelf;
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m_enabledText.text = target.activeSelf ? "Enabled" : "Disabled";
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m_enabledText.color = target.activeSelf ? Color.green : Color.red;
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}
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if (m_lastLayer != target.layer)
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{
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m_lastLayer = target.layer;
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m_layerDropdown.value = target.layer;
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}
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if (string.IsNullOrEmpty(m_lastScene) || m_lastScene != target.scene.name)
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{
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m_lastScene = target.scene.name;
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if (!string.IsNullOrEmpty(target.scene.name))
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m_sceneText.text = m_lastScene;
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else
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m_sceneText.text = "None (Asset/Resource)";
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}
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}
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// UI Callbacks
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private static void OnApplyNameClicked()
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{
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if (ActiveInstance == null)
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return;
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ActiveInstance.TargetGO.name = m_nameInput.text;
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}
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private static void OnEnableToggled(bool enabled)
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{
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if (ActiveInstance == null)
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return;
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ActiveInstance.TargetGO.SetActive(enabled);
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}
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private static void OnLayerSelected(int layer)
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{
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if (ActiveInstance == null)
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return;
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ActiveInstance.TargetGO.layer = layer;
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}
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internal static void OnBackButtonClicked()
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{
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if (ActiveInstance == null)
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return;
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ActiveInstance.ChangeInspectorTarget(ActiveInstance.TargetGO.transform.parent.gameObject);
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}
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#region UI CONSTRUCTION
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internal void ConstructUI()
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{
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var parent = InspectorManager.m_inspectorContent;
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s_content = UIFactory.CreateScrollView(parent, "GameObjectInspector_Content", out GameObject scrollContent, out _,
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new Color(0.1f, 0.1f, 0.1f));
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent.transform.parent.gameObject, true, true, true, true);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent, true, true, true, true, 5);
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var contentFitter = scrollContent.GetComponent<ContentSizeFitter>();
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contentFitter.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
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ConstructTopArea(scrollContent);
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s_controls.ConstructControls(scrollContent);
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var midGroupObj = ConstructMidGroup(scrollContent);
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s_childList.ConstructChildList(midGroupObj);
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s_compList.ConstructCompList(midGroupObj);
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LayoutRebuilder.ForceRebuildLayoutImmediate(s_content.GetComponent<RectTransform>());
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Canvas.ForceUpdateCanvases();
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}
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private void ConstructTopArea(GameObject scrollContent)
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{
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// path row
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m_pathGroupObj = UIFactory.CreateHorizontalGroup(scrollContent, "TopArea", false, false, true, true, 5, default, new Color(0.1f, 0.1f, 0.1f));
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var pathRect = m_pathGroupObj.GetComponent<RectTransform>();
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pathRect.sizeDelta = new Vector2(pathRect.sizeDelta.x, 20);
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UIFactory.SetLayoutElement(m_pathGroupObj, minHeight: 20, flexibleHeight: 75);
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// Back button
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var backButton = UIFactory.CreateButton(m_pathGroupObj, "BackButton", "◄", OnBackButtonClicked, new Color(0.15f, 0.15f, 0.15f));
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UIFactory.SetLayoutElement(backButton.gameObject, minWidth: 55, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
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m_hiddenPathText = UIFactory.CreateLabel(m_pathGroupObj, "HiddenPathText", "", TextAnchor.MiddleLeft);
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m_hiddenPathText.color = Color.clear;
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m_hiddenPathText.fontSize = 14;
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m_hiddenPathText.raycastTarget = false;
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var hiddenFitter = m_hiddenPathText.gameObject.AddComponent<ContentSizeFitter>();
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hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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UIFactory.SetLayoutElement(m_hiddenPathText.gameObject, minHeight: 25, flexibleHeight: 125, minWidth: 250, flexibleWidth: 9000);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(m_hiddenPathText.gameObject, true, true, true, true);
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// Path input
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var pathInputObj = UIFactory.CreateInputField(m_hiddenPathText.gameObject, "PathInputField", "...");
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UIFactory.SetLayoutElement(pathInputObj, minHeight: 25, flexibleHeight: 75, preferredWidth: 400, flexibleWidth: 9999);
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var pathInputRect = pathInputObj.GetComponent<RectTransform>();
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pathInputRect.sizeDelta = new Vector2(pathInputRect.sizeDelta.x, 25);
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m_pathInput = pathInputObj.GetComponent<InputField>();
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m_pathInput.text = ActiveInstance.TargetGO.transform.GetTransformPath();
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m_pathInput.readOnly = true;
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m_pathInput.lineType = InputField.LineType.MultiLineNewline;
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m_pathInput.textComponent.color = new Color(0.75f, 0.75f, 0.75f);
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var textRect = m_pathInput.textComponent.GetComponent<RectTransform>();
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textRect.offsetMin = new Vector2(3, 3);
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textRect.offsetMax = new Vector2(3, 3);
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m_pathInputRect = m_pathInput.GetComponent<RectTransform>();
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m_hiddenPathRect = m_hiddenPathText.GetComponent<RectTransform>();
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// name and enabled row
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var nameRowObj = UIFactory.CreateHorizontalGroup(scrollContent, "NameGroup", false, false, true, true, 5, default, new Color(0.1f, 0.1f, 0.1f));
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UIFactory.SetLayoutElement(nameRowObj, minHeight: 25, flexibleHeight: 0);
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var nameRect = nameRowObj.GetComponent<RectTransform>();
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nameRect.sizeDelta = new Vector2(nameRect.sizeDelta.x, 25);
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var nameLabel = UIFactory.CreateLabel(nameRowObj, "NameLabel", "Name:", TextAnchor.MiddleCenter, Color.grey, true, 14);
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UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 55, flexibleWidth: 0);
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var nameInputObj = UIFactory.CreateInputField(nameRowObj, "NameInput", "...");
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var nameInputRect = nameInputObj.GetComponent<RectTransform>();
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nameInputRect.sizeDelta = new Vector2(nameInputRect.sizeDelta.x, 25);
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m_nameInput = nameInputObj.GetComponent<InputField>();
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m_nameInput.text = ActiveInstance.TargetGO.name;
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var applyNameBtn = UIFactory.CreateButton(nameRowObj, "ApplyNameButton", "Apply", OnApplyNameClicked);
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UIFactory.SetLayoutElement(applyNameBtn.gameObject, minWidth: 65, minHeight: 25, flexibleHeight: 0);
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var applyNameRect = applyNameBtn.GetComponent<RectTransform>();
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applyNameRect.sizeDelta = new Vector2(applyNameRect.sizeDelta.x, 25);
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var activeLabel = UIFactory.CreateLabel(nameRowObj, "ActiveLabel", "Active:", TextAnchor.MiddleCenter, Color.grey, true, 14);
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UIFactory.SetLayoutElement(activeLabel.gameObject, minWidth: 55, minHeight: 25);
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var enabledToggleObj = UIFactory.CreateToggle(nameRowObj, "EnabledToggle", out m_enabledToggle, out m_enabledText);
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UIFactory.SetLayoutElement(enabledToggleObj, minHeight: 25, minWidth: 100, flexibleWidth: 0);
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m_enabledText.text = "Enabled";
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m_enabledText.color = Color.green;
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m_enabledToggle.onValueChanged.AddListener(OnEnableToggled);
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// layer and scene row
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var sceneLayerRow = UIFactory.CreateHorizontalGroup(scrollContent, "SceneLayerRow", false, true, true, true, 5, default, new Color(0.1f, 0.1f, 0.1f));
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// layer
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var layerLabel = UIFactory.CreateLabel(sceneLayerRow, "LayerLabel", "Layer:", TextAnchor.MiddleCenter, Color.grey, true, 14);
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UIFactory.SetLayoutElement(layerLabel.gameObject, minWidth: 55, flexibleWidth: 0);
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var layerDropdownObj = UIFactory.CreateDropdown(sceneLayerRow, out m_layerDropdown, "", 14, OnLayerSelected);
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m_layerDropdown.options.Clear();
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for (int i = 0; i < 32; i++)
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{
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var layer = RuntimeProvider.Instance.LayerToName(i);
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m_layerDropdown.options.Add(new Dropdown.OptionData { text = $"{i}: {layer}" });
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}
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UIFactory.SetLayoutElement(layerDropdownObj, minWidth: 120, flexibleWidth: 2000, minHeight: 25);
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// scene
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var sceneLabel = UIFactory.CreateLabel(sceneLayerRow, "SceneLabel", "Scene:", TextAnchor.MiddleCenter, Color.grey, true, 14);
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UIFactory.SetLayoutElement(sceneLabel.gameObject, minWidth: 55, flexibleWidth: 0);
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m_sceneText = UIFactory.CreateLabel(sceneLayerRow, "SceneText", "", TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(m_sceneText.gameObject, minWidth: 120, flexibleWidth: 2000);
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}
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private GameObject ConstructMidGroup(GameObject parent)
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{
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var midGroupObj = UIFactory.CreateHorizontalGroup(parent, "MidGroup", true, true, true, true, 5, default, new Color(1, 1, 1, 0));
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UIFactory.SetLayoutElement(midGroupObj, minHeight: 300, flexibleHeight: 3000);
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return midGroupObj;
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}
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#endregion
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}
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}
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