Files
UnityExplorer_Fix/src/Loader/MelonLoader/ExplorerMelonMod.cs
2022-02-01 08:05:01 +11:00

47 lines
1.4 KiB
C#

#if ML
using System;
using System.IO;
using MelonLoader;
using UnityExplorer;
using UnityExplorer.Config;
using UnityExplorer.Loader.ML;
#if CPP
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.IL2CPP)]
#else
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
#endif
[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
[assembly: MelonGame(null, null)]
[assembly: MelonColor(ConsoleColor.DarkCyan)]
namespace UnityExplorer
{
public class ExplorerMelonMod : MelonMod, IExplorerLoader
{
public static ExplorerMelonMod Instance;
public string ExplorerFolder => Path.Combine(MelonHandler.ModsDirectory, ExplorerCore.NAME);
public string UnhollowedModulesFolder => Path.Combine(
Path.GetDirectoryName(MelonHandler.ModsDirectory),
Path.Combine("MelonLoader", "Managed"));
public ConfigHandler ConfigHandler => _configHandler;
public MelonLoaderConfigHandler _configHandler;
public Action<object> OnLogMessage => MelonLogger.Msg;
public Action<object> OnLogWarning => MelonLogger.Warning;
public Action<object> OnLogError => MelonLogger.Error;
public override void OnApplicationStart()
{
Instance = this;
_configHandler = new MelonLoaderConfigHandler();
ExplorerCore.Init(this);
}
}
}
#endif