Files
UnityExplorer_Fix/src/UI/CacheObject/CacheProperty.cs
Sinai 0555a644b7 3.3.0 rewrite
* Huge restructure/rewrite. No real changes to any functionality, just a cleaner and more manageable project.
2021-03-30 19:50:04 +11:00

72 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityExplorer.UI;
using UnityExplorer.Core.Unity;
using UnityEngine;
namespace UnityExplorer.UI.CacheObject
{
public class CacheProperty : CacheMember
{
public override Type FallbackType => (MemInfo as PropertyInfo).PropertyType;
public override bool IsStatic => (MemInfo as PropertyInfo).GetAccessors(true)[0].IsStatic;
public CacheProperty(PropertyInfo propertyInfo, object declaringInstance, GameObject parent) : base(propertyInfo, declaringInstance, parent)
{
this.m_arguments = propertyInfo.GetIndexParameters();
this.m_argumentInput = new string[m_arguments.Length];
CreateIValue(null, propertyInfo.PropertyType);
}
public override void UpdateReflection()
{
if (HasParameters && !m_isEvaluating)
{
// Need to enter parameters first.
return;
}
var pi = MemInfo as PropertyInfo;
if (pi.CanRead)
{
var target = pi.GetAccessors(true)[0].IsStatic ? null : DeclaringInstance;
IValue.Value = pi.GetValue(target, ParseArguments());
m_evaluated = true;
ReflectionException = null;
}
else
{
if (FallbackType == typeof(string))
{
IValue.Value = "";
}
else if (FallbackType.IsPrimitive)
{
IValue.Value = Activator.CreateInstance(FallbackType);
}
m_evaluated = true;
ReflectionException = null;
}
}
public override void SetValue()
{
var pi = MemInfo as PropertyInfo;
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
pi.SetValue(target, IValue.Value, ParseArguments());
if (this.ParentInspector?.ParentMember != null)
this.ParentInspector.ParentMember.SetValue();
}
}
}