Files
UnityExplorer_Fix/src/UI/Inspectors/InspectUnderMouse.cs
2021-04-07 17:20:09 +10:00

329 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Inspectors;
namespace UnityExplorer.UI.Main.Home
{
public class InspectUnderMouse
{
public enum MouseInspectMode
{
World,
UI
}
public static bool Inspecting { get; set; }
public static MouseInspectMode Mode { get; set; }
private static GameObject s_lastHit;
private static Vector3 s_lastMousePos;
private static readonly List<Graphic> _wasDisabledGraphics = new List<Graphic>();
private static readonly List<CanvasGroup> _wasDisabledCanvasGroups = new List<CanvasGroup>();
private static readonly List<GameObject> _objectsAddedCastersTo = new List<GameObject>();
internal static Camera MainCamera;
internal static GraphicRaycaster[] graphicRaycasters;
public static void Init()
{
ConstructUI();
}
public static void StartInspect(MouseInspectMode mode)
{
MainCamera = Camera.main;
if (!MainCamera)
return;
Mode = mode;
Inspecting = true;
MainMenu.Instance.MainPanel.SetActive(false);
s_UIContent.SetActive(true);
if (mode == MouseInspectMode.UI)
SetupUIRaycast();
}
internal static void ClearHitData()
{
s_lastHit = null;
s_objNameLabel.text = "No hits...";
s_objPathLabel.text = "";
}
public static void StopInspect()
{
Inspecting = false;
MainMenu.Instance.MainPanel.SetActive(true);
s_UIContent.SetActive(false);
if (Mode == MouseInspectMode.UI)
StopUIInspect();
ClearHitData();
}
public static void UpdateInspect()
{
if (InputManager.GetKeyDown(KeyCode.Escape))
{
StopInspect();
return;
}
var mousePos = InputManager.MousePosition;
if (mousePos != s_lastMousePos)
UpdatePosition(mousePos);
// actual inspect raycast
switch (Mode)
{
case MouseInspectMode.UI:
RaycastUI(mousePos); break;
case MouseInspectMode.World:
RaycastWorld(mousePos); break;
}
}
internal static void UpdatePosition(Vector2 mousePos)
{
s_lastMousePos = mousePos;
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
float yFix = mousePos.y < 120 ? 80 : -80;
s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
}
internal static void OnHitGameObject(GameObject obj)
{
if (obj != s_lastHit)
{
s_lastHit = obj;
s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
}
if (InputManager.GetMouseButtonDown(0))
{
StopInspect();
InspectorManager.Instance.Inspect(obj);
}
}
// Collider raycasting
internal static void RaycastWorld(Vector2 mousePos)
{
var ray = MainCamera.ScreenPointToRay(mousePos);
Physics.Raycast(ray, out RaycastHit hit, 1000f);
if (hit.transform)
{
var obj = hit.transform.gameObject;
OnHitGameObject(obj);
}
else
{
if (s_lastHit)
ClearHitData();
}
}
// UI Graphic raycasting
private static void SetupUIRaycast()
{
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Canvas)))
{
var canvas = obj.Cast(typeof(Canvas)) as Canvas;
if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
continue;
if (!canvas.GetComponent<GraphicRaycaster>())
{
canvas.gameObject.AddComponent<GraphicRaycaster>();
//ExplorerCore.Log("Added raycaster to " + canvas.name);
_objectsAddedCastersTo.Add(canvas.gameObject);
}
}
// recache Graphic Raycasters each time we start
var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
graphicRaycasters = new GraphicRaycaster[casters.Length];
for (int i = 0; i < casters.Length; i++)
{
graphicRaycasters[i] = casters[i].Cast(typeof(GraphicRaycaster)) as GraphicRaycaster;
}
// enable raycastTarget on Graphics
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Graphic)))
{
var graphic = obj.Cast(typeof(Graphic)) as Graphic;
if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
continue;
graphic.raycastTarget = true;
//ExplorerCore.Log("Enabled raycastTarget on " + graphic.name);
_wasDisabledGraphics.Add(graphic);
}
// enable blocksRaycasts on CanvasGroups
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(CanvasGroup)))
{
var canvas = obj.Cast(typeof(CanvasGroup)) as CanvasGroup;
if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)
continue;
canvas.blocksRaycasts = true;
//ExplorerCore.Log("Enabled raycasts on " + canvas.name);
_wasDisabledCanvasGroups.Add(canvas);
}
}
internal static void RaycastUI(Vector2 mousePos)
{
var ped = new PointerEventData(null)
{
position = mousePos
};
//ExplorerCore.Log("~~~~~~~~~ begin raycast ~~~~~~~~");
GameObject hitObject = null;
int highestLayer = int.MinValue;
int highestOrder = int.MinValue;
int highestDepth = int.MinValue;
foreach (var gr in graphicRaycasters)
{
var list = new List<RaycastResult>();
RuntimeProvider.Instance.GraphicRaycast(gr, ped, list);
//gr.Raycast(ped, list);
if (list.Count > 0)
{
foreach (var hit in list)
{
// Manual trying to determine which object is "on top".
// Not perfect, but not terrible.
if (!hit.gameObject)
continue;
if (hit.gameObject.GetComponent<CanvasGroup>() is CanvasGroup group && group.alpha == 0)
continue;
if (hit.gameObject.GetComponent<Graphic>() is Graphic graphic && graphic.color.a == 0f)
continue;
if (hit.sortingLayer < highestLayer)
continue;
if (hit.sortingLayer > highestLayer)
{
highestLayer = hit.sortingLayer;
highestDepth = int.MinValue;
}
if (hit.depth < highestDepth)
continue;
if (hit.depth > highestDepth)
{
highestDepth = hit.depth;
highestOrder = int.MinValue;
}
if (hit.sortingOrder <= highestOrder)
continue;
highestOrder = hit.sortingOrder;
hitObject = hit.gameObject;
}
}
else
{
if (s_lastHit)
ClearHitData();
}
}
if (hitObject)
OnHitGameObject(hitObject);
//ExplorerCore.Log("~~~~~~~~~ end raycast ~~~~~~~~");
}
private static void StopUIInspect()
{
foreach (var obj in _objectsAddedCastersTo)
{
if (obj.GetComponent<GraphicRaycaster>() is GraphicRaycaster raycaster)
GameObject.Destroy(raycaster);
}
foreach (var graphic in _wasDisabledGraphics)
graphic.raycastTarget = false;
foreach (var canvas in _wasDisabledCanvasGroups)
canvas.blocksRaycasts = false;
_objectsAddedCastersTo.Clear();
_wasDisabledCanvasGroups.Clear();
_wasDisabledGraphics.Clear();
}
internal static Text s_objNameLabel;
internal static Text s_objPathLabel;
internal static Text s_mousePosLabel;
internal static GameObject s_UIContent;
internal static void ConstructUI()
{
s_UIContent = UIFactory.CreatePanel("InspectUnderMouse_UI", out GameObject content);
var baseRect = s_UIContent.GetComponent<RectTransform>();
var half = new Vector2(0.5f, 0.5f);
baseRect.anchorMin = half;
baseRect.anchorMax = half;
baseRect.pivot = half;
baseRect.sizeDelta = new Vector2(700, 150);
var group = content.GetComponent<VerticalLayoutGroup>();
group.childForceExpandHeight = true;
// Title text
UIFactory.CreateLabel(content, "InspectLabel", "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)", TextAnchor.MiddleCenter);
s_mousePosLabel = UIFactory.CreateLabel(content, "MousePosLabel", "Mouse Position:", TextAnchor.MiddleCenter);
s_objNameLabel = UIFactory.CreateLabel(content, "HitLabelObj", "No hits...", TextAnchor.MiddleLeft);
s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
s_objPathLabel = UIFactory.CreateLabel(content, "PathLabel", "", TextAnchor.MiddleLeft);
s_objPathLabel.fontStyle = FontStyle.Italic;
s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
UIFactory.SetLayoutElement(s_objPathLabel.gameObject, minHeight: 75);
s_UIContent.SetActive(false);
}
}
}