mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-14 15:46:36 +08:00

* More unstripping fixes. Explorer now works 100% on a blank Unity project (so should therefore work on any Unity game, regardless of stripping). * Some cleanups
101 lines
2.8 KiB
C#
101 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Explorer.UI.Shared
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{
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public class Buttons
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{
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public static void InstantiateButton(Object obj, float width = 100)
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{
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if (GUILayout.Button("Instantiate", new GUILayoutOption[] { GUILayout.Width(width) }))
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{
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var newobj = Object.Instantiate(obj);
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WindowManager.InspectObject(newobj, out _);
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}
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}
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public static void InspectButton(object obj)
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{
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if (GUILayout.Button("Inspect", new GUILayoutOption[0]))
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{
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WindowManager.InspectObject(obj, out bool _);
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}
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}
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public static void GameObjectButton(object _obj, Action<Transform> inspectOverride = null, bool showSmallInspect = true, float width = 380)
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{
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var go = (_obj as GameObject) ?? (_obj as Transform).gameObject;
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if (!go) return;
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bool hasChild = go.transform.childCount > 0;
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string label = hasChild ? $"[{go.transform.childCount} children] " : "";
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label += go.name;
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bool enabled = go.activeSelf;
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int childCount = go.transform.childCount;
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Color color;
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if (enabled)
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{
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if (childCount > 0)
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{
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color = Color.green;
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}
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else
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{
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color = UIStyles.LightGreen;
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}
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}
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else
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{
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color = Color.red;
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}
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// ------ toggle active button ------
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GUIHelper.BeginHorizontal(new GUILayoutOption[0]);
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GUI.skin.button.alignment = TextAnchor.UpperLeft;
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GUI.color = color;
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enabled = GUILayout.Toggle(enabled, "", new GUILayoutOption[] { GUILayout.Width(18) });
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if (go.activeSelf != enabled)
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{
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go.SetActive(enabled);
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}
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// ------- actual button ---------
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if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Height(22), GUILayout.Width(width) }))
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{
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if (inspectOverride != null)
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{
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inspectOverride(go.transform);
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}
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else
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{
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WindowManager.InspectObject(_obj, out bool _);
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}
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}
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// ------ small "Inspect" button on the right ------
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GUI.skin.button.alignment = TextAnchor.MiddleCenter;
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GUI.color = Color.white;
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if (showSmallInspect)
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{
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InspectButton(_obj);
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}
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GUILayout.EndHorizontal();
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}
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}
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}
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