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* Added support for Properties with an index parameter on the Reflection Window (ie. "this[index]") * Fixed a crash that occured when inspecting Il2CppSystem.Type objects * Back-end cleanups
70 lines
1.9 KiB
C#
70 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Reflection;
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using MelonLoader;
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using UnityEngine;
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namespace Explorer
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{
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public class CacheEnum : CacheObjectBase
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{
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public Type EnumType;
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public string[] EnumNames;
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public override void Init()
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{
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try
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{
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EnumType = Value.GetType();
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}
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catch
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{
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EnumType = (MemInfo as FieldInfo)?.FieldType ?? (MemInfo as PropertyInfo).PropertyType;
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}
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if (EnumType != null)
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{
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EnumNames = Enum.GetNames(EnumType);
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}
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else
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{
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ReflectionException = "Unknown, could not get Enum names.";
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}
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}
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public override void DrawValue(Rect window, float width)
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{
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if (CanWrite)
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{
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if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(25) }))
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{
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SetEnum(ref Value, -1);
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SetValue();
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}
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if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(25) }))
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{
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SetEnum(ref Value, 1);
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SetValue();
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}
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}
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GUILayout.Label(Value.ToString(), null);// + "<color=yellow><i> (" + ValueType + ")</i></color>", null);
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}
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public void SetEnum(ref object value, int change)
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{
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var names = EnumNames.ToList();
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int newindex = names.IndexOf(value.ToString()) + change;
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if ((change < 0 && newindex >= 0) || (change > 0 && newindex < names.Count))
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{
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value = Enum.Parse(EnumType, names[newindex]);
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}
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}
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}
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}
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