Files
UnityExplorer_Fix/src/Inspectors/GameObjectInspector.cs
2020-11-09 16:43:19 +11:00

446 lines
17 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.Unstrip;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Inspectors.GOInspector;
namespace UnityExplorer.Inspectors
{
public class GameObjectInspector : InspectorBase
{
public override string TabLabel => $" [G] {TargetGO?.name}";
public static GameObjectInspector ActiveInstance { get; private set; }
public GameObject TargetGO;
// sub modules
private static ChildList s_childList;
private static ComponentList s_compList;
private static GameObjectControls s_controls;
// static UI elements (only constructed once)
private static bool m_UIConstructed;
private static GameObject s_content;
public override GameObject Content
{
get => s_content;
set => s_content = value;
}
public static TMP_InputField m_nameInput;
private static string m_lastName;
public static TMP_InputField m_pathInput;
private static string m_lastPath;
private static GameObject m_pathGroupObj;
private static Text m_hiddenPathText;
private static Toggle m_enabledToggle;
private static Text m_enabledText;
private static bool? m_lastEnabledState;
private static Dropdown m_layerDropdown;
private static int m_lastLayer = -1;
private static Text m_sceneText;
private static string m_lastScene;
public GameObjectInspector(GameObject target) : base(target)
{
ActiveInstance = this;
TargetGO = target;
if (!TargetGO)
{
ExplorerCore.LogWarning("GameObjectInspector cctor: Target GameObject is null!");
return;
}
// one UI is used for all gameobject inspectors. no point recreating it.
if (!m_UIConstructed)
{
m_UIConstructed = true;
s_childList = new ChildList();
s_compList = new ComponentList();
s_controls = new GameObjectControls();
ConstructUI();
}
}
public override void SetContentActive()
{
base.SetContentActive();
ActiveInstance = this;
}
public override void SetContentInactive()
{
base.SetContentInactive();
ActiveInstance = null;
}
internal void ChangeInspectorTarget(GameObject newTarget)
{
if (!newTarget)
return;
this.Target = this.TargetGO = newTarget;
}
// Update
public override void Update()
{
base.Update();
if (m_pendingDestroy || ActiveInstance != this)
return;
RefreshTopInfo();
s_childList.RefreshChildObjectList();
s_compList.RefreshComponentList();
s_controls.RefreshControls();
if (GameObjectControls.s_sliderChangedWanted)
GameObjectControls.UpdateSliderControl();
}
private void RefreshTopInfo()
{
if (m_lastName != TargetGO.name)
{
m_lastName = TargetGO.name;
m_nameInput.text = m_lastName;
}
if (TargetGO.transform.parent)
{
if (!m_pathGroupObj.activeSelf)
m_pathGroupObj.SetActive(true);
var path = TargetGO.transform.GetTransformPath(true);
if (m_lastPath != path)
{
m_lastPath = path;
m_pathInput.text = path;
m_hiddenPathText.text = path;
m_pathInput.ForceLabelUpdate();
}
}
else if (m_pathGroupObj.activeSelf)
m_pathGroupObj.SetActive(false);
if (m_lastEnabledState != TargetGO.activeSelf)
{
m_lastEnabledState = TargetGO.activeSelf;
m_enabledToggle.isOn = TargetGO.activeSelf;
m_enabledText.text = TargetGO.activeSelf ? "Enabled" : "Disabled";
m_enabledText.color = TargetGO.activeSelf ? Color.green : Color.red;
}
if (m_lastLayer != TargetGO.layer)
{
m_lastLayer = TargetGO.layer;
m_layerDropdown.value = TargetGO.layer;
}
if (m_lastScene != TargetGO.scene.name)
{
m_lastScene = TargetGO.scene.name;
if (!string.IsNullOrEmpty(TargetGO.scene.name))
m_sceneText.text = m_lastScene;
else
m_sceneText.text = "None (Asset/Resource)";
}
}
// UI Callbacks
private static void OnApplyNameClicked()
{
if (ActiveInstance == null)
return;
ActiveInstance.TargetGO.name = m_nameInput.text;
}
private static void OnEnableToggled(bool enabled)
{
if (ActiveInstance == null)
return;
ActiveInstance.TargetGO.SetActive(enabled);
}
private static void OnLayerSelected(int layer)
{
if (ActiveInstance == null)
return;
ActiveInstance.TargetGO.layer = layer;
}
internal static void OnBackButtonClicked()
{
if (ActiveInstance == null)
return;
ActiveInstance.ChangeInspectorTarget(ActiveInstance.TargetGO.transform.parent.gameObject);
}
#region UI CONSTRUCTION
private void ConstructUI()
{
var parent = InspectorManager.Instance.m_inspectorContent;
s_content = UIFactory.CreateScrollView(parent, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
var scrollGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
scrollGroup.childForceExpandHeight = true;
scrollGroup.childControlHeight = true;
scrollGroup.spacing = 5;
ConstructTopArea(scrollContent);
s_controls.ConstructControls(scrollContent);
var midGroupObj = ConstructMidGroup(scrollContent);
s_childList.ConstructChildList(midGroupObj);
s_compList.ConstructCompList(midGroupObj);
}
private void ConstructTopArea(GameObject scrollContent)
{
// path row
m_pathGroupObj = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
var pathGroup = m_pathGroupObj.GetComponent<HorizontalLayoutGroup>();
pathGroup.childForceExpandHeight = false;
pathGroup.childForceExpandWidth = false;
pathGroup.childControlHeight = false;
pathGroup.childControlWidth = true;
pathGroup.spacing = 5;
var pathRect = m_pathGroupObj.GetComponent<RectTransform>();
pathRect.sizeDelta = new Vector2(pathRect.sizeDelta.x, 20);
var pathLayout = m_pathGroupObj.AddComponent<LayoutElement>();
pathLayout.minHeight = 20;
pathLayout.flexibleHeight = 75;
var backButtonObj = UIFactory.CreateButton(m_pathGroupObj);
var backButton = backButtonObj.GetComponent<Button>();
#if CPP
backButton.onClick.AddListener(new Action(OnBackButtonClicked));
#else
backButton.onClick.AddListener(OnBackButtonClicked);
#endif
var backColors = backButton.colors;
backColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
backButton.colors = backColors;
var backText = backButtonObj.GetComponentInChildren<Text>();
backText.text = "◄";
var backLayout = backButtonObj.AddComponent<LayoutElement>();
backLayout.minWidth = 55;
backLayout.flexibleWidth = 0;
backLayout.minHeight = 25;
backLayout.flexibleHeight = 0;
var pathHiddenTextObj = UIFactory.CreateLabel(m_pathGroupObj, TextAnchor.MiddleLeft);
m_hiddenPathText = pathHiddenTextObj.GetComponent<Text>();
m_hiddenPathText.color = Color.clear;
m_hiddenPathText.fontSize = 14;
m_hiddenPathText.lineSpacing = 1.5f;
m_hiddenPathText.raycastTarget = false;
var hiddenFitter = pathHiddenTextObj.AddComponent<ContentSizeFitter>();
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var hiddenLayout = pathHiddenTextObj.AddComponent<LayoutElement>();
hiddenLayout.minHeight = 25;
hiddenLayout.flexibleHeight = 75;
hiddenLayout.minWidth = 400;
hiddenLayout.flexibleWidth = 9000;
var hiddenGroup = pathHiddenTextObj.AddComponent<HorizontalLayoutGroup>();
hiddenGroup.childForceExpandWidth = true;
hiddenGroup.childControlWidth = true;
hiddenGroup.childForceExpandHeight = true;
hiddenGroup.childControlHeight = true;
var pathInputObj = UIFactory.CreateTMPInput(pathHiddenTextObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
var pathInputRect = pathInputObj.GetComponent<RectTransform>();
pathInputRect.sizeDelta = new Vector2(pathInputRect.sizeDelta.x, 25);
m_pathInput = pathInputObj.GetComponent<TMP_InputField>();
m_pathInput.text = TargetGO.transform.GetTransformPath();
m_pathInput.readOnly = true;
var pathInputLayout = pathInputObj.AddComponent<LayoutElement>();
pathInputLayout.minHeight = 25;
pathInputLayout.flexibleHeight = 75;
pathInputLayout.preferredWidth = 400;
pathInputLayout.flexibleWidth = 9999;
var textRect = m_pathInput.textComponent.GetComponent<RectTransform>();
textRect.offsetMin = new Vector2(3, 3);
textRect.offsetMax = new Vector2(3, 3);
m_pathInput.textComponent.color = new Color(0.75f, 0.75f, 0.75f);
m_pathInput.textComponent.lineSpacing = 1.5f;
// name row
var nameRowObj = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
var nameGroup = nameRowObj.GetComponent<HorizontalLayoutGroup>();
nameGroup.childForceExpandHeight = false;
nameGroup.childForceExpandWidth = false;
nameGroup.childControlHeight = false;
nameGroup.childControlWidth = true;
nameGroup.spacing = 5;
var nameRect = nameRowObj.GetComponent<RectTransform>();
nameRect.sizeDelta = new Vector2(nameRect.sizeDelta.x, 25);
var nameLayout = nameRowObj.AddComponent<LayoutElement>();
nameLayout.minHeight = 25;
nameLayout.flexibleHeight = 0;
var nameTextObj = UIFactory.CreateTMPLabel(nameRowObj, TextAlignmentOptions.Midline);
var nameTextText = nameTextObj.GetComponent<TextMeshProUGUI>();
nameTextText.text = "Name:";
nameTextText.fontSize = 14;
nameTextText.color = Color.grey;
var nameTextLayout = nameTextObj.AddComponent<LayoutElement>();
nameTextLayout.minHeight = 25;
nameTextLayout.flexibleHeight = 0;
nameTextLayout.minWidth = 55;
nameTextLayout.flexibleWidth = 0;
var nameInputObj = UIFactory.CreateTMPInput(nameRowObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
var nameInputRect = nameInputObj.GetComponent<RectTransform>();
nameInputRect.sizeDelta = new Vector2(nameInputRect.sizeDelta.x, 25);
m_nameInput = nameInputObj.GetComponent<TMP_InputField>();
m_nameInput.text = TargetGO.name;
m_nameInput.lineType = TMP_InputField.LineType.SingleLine;
var applyNameBtnObj = UIFactory.CreateButton(nameRowObj);
var applyNameBtn = applyNameBtnObj.GetComponent<Button>();
#if CPP
applyNameBtn.onClick.AddListener(new Action(OnApplyNameClicked));
#else
applyNameBtn.onClick.AddListener(OnApplyNameClicked);
#endif
var applyNameText = applyNameBtnObj.GetComponentInChildren<Text>();
applyNameText.text = "Apply";
applyNameText.fontSize = 14;
var applyNameLayout = applyNameBtnObj.AddComponent<LayoutElement>();
applyNameLayout.minWidth = 65;
applyNameLayout.minHeight = 25;
applyNameLayout.flexibleHeight = 0;
var applyNameRect = applyNameBtnObj.GetComponent<RectTransform>();
applyNameRect.sizeDelta = new Vector2(applyNameRect.sizeDelta.x, 25);
var activeLabel = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleCenter);
var activeLabelLayout = activeLabel.AddComponent<LayoutElement>();
activeLabelLayout.minWidth = 55;
activeLabelLayout.minHeight = 25;
var activeText = activeLabel.GetComponent<Text>();
activeText.text = "Active:";
activeText.color = Color.grey;
activeText.fontSize = 14;
var enabledToggleObj = UIFactory.CreateToggle(nameRowObj, out m_enabledToggle, out m_enabledText);
var toggleLayout = enabledToggleObj.AddComponent<LayoutElement>();
toggleLayout.minHeight = 25;
toggleLayout.minWidth = 100;
toggleLayout.flexibleWidth = 0;
m_enabledText.text = "Enabled";
m_enabledText.color = Color.green;
#if CPP
m_enabledToggle.onValueChanged.AddListener(new Action<bool>(OnEnableToggled));
#else
m_enabledToggle.onValueChanged.AddListener(OnEnableToggled);
#endif
// layer and scene row
var sceneLayerRow = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
var sceneLayerGroup = sceneLayerRow.GetComponent<HorizontalLayoutGroup>();
sceneLayerGroup.childForceExpandWidth = false;
sceneLayerGroup.childControlWidth = true;
sceneLayerGroup.spacing = 5;
var layerLabel = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleCenter);
var layerText = layerLabel.GetComponent<Text>();
layerText.text = "Layer:";
layerText.fontSize = 14;
layerText.color = Color.grey;
var layerTextLayout = layerLabel.AddComponent<LayoutElement>();
layerTextLayout.minWidth = 55;
layerTextLayout.flexibleWidth = 0;
var layerDropdownObj = UIFactory.CreateDropdown(sceneLayerRow, out m_layerDropdown);
m_layerDropdown.options.Clear();
for (int i = 0; i < 32; i++)
{
var layer = LayerMaskUnstrip.LayerToName(i);
m_layerDropdown.options.Add(new Dropdown.OptionData { text = $"{i}: {layer}" });
}
//var itemText = layerDropdownObj.transform.Find("Label").GetComponent<Text>();
//itemText.resizeTextForBestFit = true;
var layerDropdownLayout = layerDropdownObj.AddComponent<LayoutElement>();
layerDropdownLayout.minWidth = 120;
layerDropdownLayout.flexibleWidth = 2000;
layerDropdownLayout.minHeight = 25;
#if CPP
m_layerDropdown.onValueChanged.AddListener(new Action<int>(OnLayerSelected));
#else
m_layerDropdown.onValueChanged.AddListener(OnLayerSelected);
#endif
var scenelabelObj = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleCenter);
var sceneLabel = scenelabelObj.GetComponent<Text>();
sceneLabel.text = "Scene:";
sceneLabel.color = Color.grey;
sceneLabel.fontSize = 14;
var sceneLabelLayout = scenelabelObj.AddComponent<LayoutElement>();
sceneLabelLayout.minWidth = 55;
sceneLabelLayout.flexibleWidth = 0;
var objectSceneText = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleLeft);
m_sceneText = objectSceneText.GetComponent<Text>();
m_sceneText.fontSize = 14;
m_sceneText.horizontalOverflow = HorizontalWrapMode.Overflow;
var sceneTextLayout = objectSceneText.AddComponent<LayoutElement>();
sceneTextLayout.minWidth = 120;
sceneTextLayout.flexibleWidth = 2000;
}
private GameObject ConstructMidGroup(GameObject parent)
{
var midGroupObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var midGroup = midGroupObj.GetComponent<HorizontalLayoutGroup>();
midGroup.spacing = 5;
midGroup.childForceExpandWidth = true;
midGroup.childControlWidth = true;
midGroup.childForceExpandHeight = true;
midGroup.childControlHeight = true;
var midlayout = midGroupObj.AddComponent<LayoutElement>();
midlayout.minHeight = 350;
midlayout.flexibleHeight = 10000;
midlayout.minWidth = 200;
midlayout.flexibleWidth = 25000;
return midGroupObj;
}
#endregion
}
}