mirror of
https://github.com/GrahamKracker/UnityExplorer.git
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72 lines
2.3 KiB
C#
72 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UnityExplorer.UI.Widgets
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{
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public class ButtonCell : ICell
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{
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public float DefaultHeight => 25f;
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public Action<int> OnClick;
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public int CurrentDataIndex;
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public ButtonRef Button;
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#region ICell
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public bool Enabled => m_enabled;
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private bool m_enabled;
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public GameObject UIRoot { get; set; }
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public RectTransform Rect { get; set; }
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public void Disable()
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{
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m_enabled = false;
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UIRoot.SetActive(false);
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}
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public void Enable()
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{
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m_enabled = true;
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UIRoot.SetActive(true);
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}
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#endregion
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public virtual GameObject CreateContent(GameObject parent)
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{
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UIRoot = UIFactory.CreateHorizontalGroup(parent, "ButtonCell", true, false, true, true, 2, default,
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new Color(0.11f, 0.11f, 0.11f), TextAnchor.MiddleCenter);
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Rect = UIRoot.GetComponent<RectTransform>();
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Rect.anchorMin = new Vector2(0, 1);
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Rect.anchorMax = new Vector2(0, 1);
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Rect.pivot = new Vector2(0.5f, 1);
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Rect.sizeDelta = new Vector2(25, 25);
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UIFactory.SetLayoutElement(UIRoot, minWidth: 100, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
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UIRoot.SetActive(false);
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this.Button = UIFactory.CreateButton(UIRoot, "NameButton", "Name");
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UIFactory.SetLayoutElement(Button.Component.gameObject, flexibleWidth: 9999, minHeight: 25, flexibleHeight: 0);
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var buttonText = Button.Component.GetComponentInChildren<Text>();
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buttonText.horizontalOverflow = HorizontalWrapMode.Overflow;
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buttonText.alignment = TextAnchor.MiddleLeft;
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Color normal = new Color(0.11f, 0.11f, 0.11f);
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Color highlight = new Color(0.16f, 0.16f, 0.16f);
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Color pressed = new Color(0.05f, 0.05f, 0.05f);
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Color disabled = new Color(1, 1, 1, 0);
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RuntimeProvider.Instance.SetColorBlock(Button.Component, normal, highlight, pressed, disabled);
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Button.OnClick += () => { OnClick?.Invoke(CurrentDataIndex); };
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return UIRoot;
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}
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}
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}
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