mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-04 04:22:53 +08:00
242 lines
8.4 KiB
C#
242 lines
8.4 KiB
C#
using System;
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using System.Collections;
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using System.IO;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Config;
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using UnityExplorer.Inspectors;
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using UnityExplorer.UI.Panels;
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using UniverseLib;
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using UniverseLib.Runtime;
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using UniverseLib.UI;
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using UniverseLib.UI.Models;
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using UniverseLib.UI.ObjectPool;
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using UniverseLib.Utility;
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namespace UnityExplorer.UI.Widgets
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{
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public class Texture2DWidget : UnityObjectWidget
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{
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private Texture2D TextureRef;
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private float realWidth;
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private float realHeight;
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private bool textureViewerWanted;
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private ButtonRef toggleButton;
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private GameObject textureViewerRoot;
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private InputFieldRef savePathInput;
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private Image image;
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private LayoutElement imageLayout;
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public override void OnBorrowed(object target, Type targetType, ReflectionInspector inspector)
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{
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base.OnBorrowed(target, targetType, inspector);
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TextureRef = target.TryCast<Texture2D>();
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realWidth = TextureRef.width;
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realHeight = TextureRef.height;
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if (this.textureViewerRoot)
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this.textureViewerRoot.transform.SetParent(inspector.UIRoot.transform);
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InspectorPanel.Instance.Dragger.OnFinishResize += OnInspectorFinishResize;
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}
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public override void OnReturnToPool()
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{
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InspectorPanel.Instance.Dragger.OnFinishResize -= OnInspectorFinishResize;
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TextureRef = null;
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if (image.sprite)
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GameObject.Destroy(image.sprite);
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if (textureViewerWanted)
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ToggleTextureViewer();
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if (this.textureViewerRoot)
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this.textureViewerRoot.transform.SetParent(Pool<Texture2DWidget>.Instance.InactiveHolder.transform);
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base.OnReturnToPool();
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}
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private void ToggleTextureViewer()
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{
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if (textureViewerWanted)
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{
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// disable
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textureViewerWanted = false;
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textureViewerRoot.SetActive(false);
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toggleButton.ButtonText.text = "View Texture";
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ParentInspector.ContentRoot.SetActive(true);
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}
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else
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{
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// enable
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if (!image.sprite)
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SetupTextureViewer();
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SetImageSize();
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textureViewerWanted = true;
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textureViewerRoot.SetActive(true);
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toggleButton.ButtonText.text = "Hide Texture";
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ParentInspector.ContentRoot.gameObject.SetActive(false);
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}
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}
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private void SetupTextureViewer()
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{
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if (!this.TextureRef)
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return;
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string name = TextureRef.name;
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if (string.IsNullOrEmpty(name))
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name = "untitled";
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savePathInput.Text = Path.Combine(ConfigManager.Default_Output_Path.Value, $"{name}.png");
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Sprite sprite = TextureHelper.CreateSprite(TextureRef);
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image.sprite = sprite;
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}
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private void OnInspectorFinishResize()
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{
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SetImageSize();
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}
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private void SetImageSize()
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{
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if (!imageLayout)
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return;
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RuntimeHelper.StartCoroutine(SetImageSizeCoro());
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}
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IEnumerator SetImageSizeCoro()
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{
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// let unity rebuild layout etc
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yield return null;
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RectTransform imageRect = InspectorPanel.Instance.Rect;
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float rectWidth = imageRect.rect.width - 25;
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float rectHeight = imageRect.rect.height - 196;
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// If our image is smaller than the viewport, just use 100% scaling
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if (realWidth < rectWidth && realHeight < rectHeight)
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{
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imageLayout.minWidth = realWidth;
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imageLayout.minHeight = realHeight;
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}
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else // we will need to scale down the image to fit
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{
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// get the ratio of our viewport dimensions to width and height
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float viewWidthRatio = (float)((decimal)rectWidth / (decimal)realWidth);
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float viewHeightRatio = (float)((decimal)rectHeight / (decimal)realHeight);
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// if width needs to be scaled more than height
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if (viewWidthRatio < viewHeightRatio)
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{
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imageLayout.minWidth = realWidth * viewWidthRatio;
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imageLayout.minHeight = realHeight * viewWidthRatio;
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}
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else // if height needs to be scaled more than width
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{
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imageLayout.minWidth = realWidth * viewHeightRatio;
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imageLayout.minHeight = realHeight * viewHeightRatio;
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}
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}
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}
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private void OnSaveTextureClicked()
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{
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if (!TextureRef)
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{
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ExplorerCore.LogWarning("Texture is null, maybe it was destroyed?");
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return;
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}
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if (string.IsNullOrEmpty(savePathInput.Text))
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{
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ExplorerCore.LogWarning("Save path cannot be empty!");
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return;
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}
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string path = savePathInput.Text;
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if (!path.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
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path += ".png";
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path = IOUtility.EnsureValidFilePath(path);
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if (File.Exists(path))
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File.Delete(path);
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Texture2D tex = TextureRef;
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if (!TextureHelper.IsReadable(tex))
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tex = TextureHelper.ForceReadTexture(tex);
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byte[] data = TextureHelper.EncodeToPNG(tex);
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File.WriteAllBytes(path, data);
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if (tex != TextureRef)
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{
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// cleanup temp texture if we had to force-read it.
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GameObject.Destroy(tex);
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}
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}
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public override GameObject CreateContent(GameObject uiRoot)
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{
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GameObject ret = base.CreateContent(uiRoot);
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// Button
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toggleButton = UIFactory.CreateButton(UIRoot, "TextureButton", "View Texture", new Color(0.2f, 0.3f, 0.2f));
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toggleButton.Transform.SetSiblingIndex(0);
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UIFactory.SetLayoutElement(toggleButton.Component.gameObject, minHeight: 25, minWidth: 150);
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toggleButton.OnClick += ToggleTextureViewer;
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// Texture viewer
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textureViewerRoot = UIFactory.CreateVerticalGroup(uiRoot, "TextureViewer", false, false, true, true, 2, new Vector4(5, 5, 5, 5),
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new Color(0.1f, 0.1f, 0.1f), childAlignment: TextAnchor.UpperLeft);
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UIFactory.SetLayoutElement(textureViewerRoot, flexibleWidth: 9999, flexibleHeight: 9999);
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// Save helper
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GameObject saveRowObj = UIFactory.CreateHorizontalGroup(textureViewerRoot, "SaveRow", false, false, true, true, 2, new Vector4(2, 2, 2, 2),
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new Color(0.1f, 0.1f, 0.1f));
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ButtonRef saveBtn = UIFactory.CreateButton(saveRowObj, "SaveButton", "Save .PNG", new Color(0.2f, 0.25f, 0.2f));
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UIFactory.SetLayoutElement(saveBtn.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
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saveBtn.OnClick += OnSaveTextureClicked;
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savePathInput = UIFactory.CreateInputField(saveRowObj, "SaveInput", "...");
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UIFactory.SetLayoutElement(savePathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
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// Actual texture viewer
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GameObject imageViewport = UIFactory.CreateVerticalGroup(textureViewerRoot, "ImageViewport", false, false, true, true,
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bgColor: new(1, 1, 1, 0), childAlignment: TextAnchor.MiddleCenter);
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UIFactory.SetLayoutElement(imageViewport, flexibleWidth: 9999, flexibleHeight: 9999);
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GameObject imageHolder = UIFactory.CreateUIObject("ImageHolder", imageViewport);
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imageLayout = UIFactory.SetLayoutElement(imageHolder, 1, 1, 0, 0);
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GameObject actualImageObj = UIFactory.CreateUIObject("ActualImage", imageHolder);
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RectTransform actualRect = actualImageObj.GetComponent<RectTransform>();
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actualRect.anchorMin = new(0, 0);
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actualRect.anchorMax = new(1, 1);
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image = actualImageObj.AddComponent<Image>();
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textureViewerRoot.SetActive(false);
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return ret;
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}
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}
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}
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