Files
UnityExplorer_Fix/src/UI/WindowBase.cs

89 lines
2.4 KiB
C#

using System;
using UnityEngine;
using Explorer.Config;
using Explorer.UI.Inspectors;
namespace Explorer.UI
{
public abstract class WindowBase
{
public abstract string Title { get; }
public object Target;
public int windowID;
public Rect m_rect = new Rect(0, 0, ModConfig.Instance.Default_Window_Size.x, ModConfig.Instance.Default_Window_Size.y);
public Vector2 scroll = Vector2.zero;
public virtual bool IsTabViewWindow => false;
public abstract void Init();
public abstract void WindowFunction(int windowID);
public abstract void Update();
public static WindowBase CreateWindow<T>(object target) where T : WindowBase
{
var window = Activator.CreateInstance<T>();
window.Target = target;
window.windowID = WindowManager.NextWindowID();
window.m_rect = WindowManager.GetNewWindowRect();
WindowManager.Windows.Add(window);
window.Init();
return window;
}
public static StaticInspector CreateWindowStatic(Type type)
{
var window = new StaticInspector
{
TargetType = type,
windowID = WindowManager.NextWindowID(),
m_rect = WindowManager.GetNewWindowRect()
};
WindowManager.Windows.Add(window);
window.Init();
return window;
}
public void DestroyWindow()
{
WindowManager.DestroyWindow(this);
}
public void OnGUI()
{
#if CPP
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, GUIContent.Temp(Title), GUI.skin.window);
#else
m_rect = GUI.Window(windowID, m_rect, WindowFunction, Title);
#endif
}
public void Header()
{
if (!WindowManager.TabView)
{
GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20));
#if CPP
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), GUIContent.Temp("<color=red><b>X</b></color>"), GUI.skin.button))
#else
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red><b>X</b></color>", GUI.skin.button))
#endif
{
DestroyWindow();
return;
}
}
}
}
}