mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-01 19:13:03 +08:00
59 lines
2.1 KiB
C#
59 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.ObjectPool;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.Inspectors
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{
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public class InspectorTab : IPooledObject
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{
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public GameObject UIRoot => uiRoot;
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private GameObject uiRoot;
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public float DefaultHeight => 25f;
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public ButtonRef TabButton;
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public Text TabText;
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public ButtonRef CloseButton;
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private static readonly Color _enabledTabColor = new Color(0.15f, 0.22f, 0.15f);
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private static readonly Color _disabledTabColor = new Color(0.13f, 0.13f, 0.13f);
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public void SetTabColor(bool active)
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{
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if (active)
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RuntimeProvider.Instance.SetColorBlock(TabButton.Button, _enabledTabColor, _enabledTabColor * 1.2f);
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else
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RuntimeProvider.Instance.SetColorBlock(TabButton.Button, _disabledTabColor, _disabledTabColor * 1.2f);
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}
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public GameObject CreateContent(GameObject parent)
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{
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uiRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", true, true, true, true, 0,
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new Vector4(0, 0, 3, 0), new Color(0.13f, 0.13f, 0.13f));
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UIFactory.SetLayoutElement(uiRoot, minWidth: 185, flexibleWidth: 0);
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uiRoot.AddComponent<Mask>();
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TabButton = UIFactory.CreateButton(uiRoot, "TabButton", "");
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UIFactory.SetLayoutElement(TabButton.Button.gameObject, minWidth: 165, flexibleWidth: 0);
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TabText = TabButton.Button.GetComponentInChildren<Text>();
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TabText.horizontalOverflow = HorizontalWrapMode.Overflow;
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TabText.alignment = TextAnchor.MiddleLeft;
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CloseButton = UIFactory.CreateButton(uiRoot, "CloseButton", "X", new Color(0.2f, 0.2f, 0.2f, 1));
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UIFactory.SetLayoutElement(CloseButton.Button.gameObject, minWidth: 20, flexibleWidth: 0);
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var closeBtnText = CloseButton.Button.GetComponentInChildren<Text>();
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closeBtnText.color = Color.red;
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return uiRoot;
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}
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}
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}
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