Files
UnityExplorer_Fix/src/Inspectors/GameObjects/ComponentList.cs
sinaioutlander bb46d77a02 3.0.3
* Fixed not being able to set values on Enums
* [MONO] Fixed an issue where GameObjects in no scene (a Resource/Asset) would display nothing for their scene name, instead of "None (Resource/Asset)".
* Some UI layout cleanups and fixes, the Child/Component lists on the GameObject inspector should now expand to fill available height.
2020-11-22 18:22:57 +11:00

230 lines
8.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
using UnityExplorer.Unstrip;
//using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Input;
namespace UnityExplorer.Inspectors.GameObjects
{
public class ComponentList
{
internal static ComponentList Instance;
public ComponentList()
{
Instance = this;
}
public static PageHandler s_compListPageHandler;
private static Component[] s_allComps = new Component[0];
private static readonly List<Component> s_compShortlist = new List<Component>();
private static GameObject s_compListContent;
private static readonly List<Text> s_compListTexts = new List<Text>();
private static int s_lastCompCount;
public static readonly List<Toggle> s_compToggles = new List<Toggle>();
internal void RefreshComponentList()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
s_allComps = go.GetComponents<Component>().ToArray();
var components = s_allComps;
s_compListPageHandler.ListCount = components.Length;
//int startIndex = m_sceneListPageHandler.StartIndex;
int newCount = 0;
foreach (var itemIndex in s_compListPageHandler)
{
newCount++;
// normalized index starting from 0
var i = itemIndex - s_compListPageHandler.StartIndex;
if (itemIndex >= components.Length)
{
if (i > s_lastCompCount || i >= s_compListTexts.Count)
break;
GameObject label = s_compListTexts[i].transform.parent.parent.gameObject;
if (label.activeSelf)
label.SetActive(false);
}
else
{
Component comp = components[itemIndex];
if (!comp)
continue;
if (i >= s_compShortlist.Count)
{
s_compShortlist.Add(comp);
AddCompListButton();
}
else
{
s_compShortlist[i] = comp;
}
var text = s_compListTexts[i];
text.text = UISyntaxHighlight.ParseFullSyntax(ReflectionHelpers.GetActualType(comp), true);
var toggle = s_compToggles[i];
if (comp is Behaviour behaviour)
{
if (!toggle.gameObject.activeSelf)
toggle.gameObject.SetActive(true);
toggle.isOn = behaviour.enabled;
}
else
{
if (toggle.gameObject.activeSelf)
toggle.gameObject.SetActive(false);
}
var label = text.transform.parent.parent.gameObject;
if (!label.activeSelf)
{
label.SetActive(true);
}
}
}
s_lastCompCount = newCount;
}
internal static void OnCompToggleClicked(int index, bool value)
{
var comp = s_compShortlist[index];
(comp as Behaviour).enabled = value;
}
internal static void OnCompListObjectClicked(int index)
{
if (index >= s_compShortlist.Count || !s_compShortlist[index])
{
return;
}
InspectorManager.Instance.Inspect(s_compShortlist[index]);
}
internal static void OnCompListPageTurn()
{
if (Instance == null)
return;
Instance.RefreshComponentList();
}
#region UI CONSTRUCTION
internal void ConstructCompList(GameObject parent)
{
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, new Color(1, 1, 1, 0));
var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
vertGroup.childForceExpandHeight = true;
vertGroup.childForceExpandWidth = false;
vertGroup.childControlWidth = true;
vertGroup.spacing = 5;
var vertLayout = vertGroupObj.AddComponent<LayoutElement>();
vertLayout.minWidth = 120;
vertLayout.flexibleWidth = 25000;
vertLayout.minHeight = 200;
vertLayout.flexibleHeight = 5000;
var compTitleObj = UIFactory.CreateLabel(vertGroupObj, TextAnchor.MiddleLeft);
var compTitleText = compTitleObj.GetComponent<Text>();
compTitleText.text = "Components";
compTitleText.color = Color.grey;
compTitleText.fontSize = 14;
var childTitleLayout = compTitleObj.AddComponent<LayoutElement>();
childTitleLayout.minHeight = 30;
var compScrollObj = UIFactory.CreateScrollView(vertGroupObj, out s_compListContent, out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
var contentLayout = compScrollObj.AddComponent<LayoutElement>();
contentLayout.minHeight = 50;
contentLayout.flexibleHeight = 5000;
s_compListPageHandler = new PageHandler(scroller);
s_compListPageHandler.ConstructUI(vertGroupObj);
s_compListPageHandler.OnPageChanged += OnCompListPageTurn;
}
internal void AddCompListButton()
{
int thisIndex = s_compListTexts.Count;
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(s_compListContent, new Color(0.07f, 0.07f, 0.07f));
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
btnGroup.childForceExpandWidth = true;
btnGroup.childControlWidth = true;
btnGroup.childForceExpandHeight = false;
btnGroup.childControlHeight = true;
btnGroup.childAlignment = TextAnchor.MiddleLeft;
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
btnLayout.minWidth = 25;
btnLayout.flexibleWidth = 999;
btnLayout.minHeight = 25;
btnLayout.flexibleHeight = 0;
btnGroupObj.AddComponent<Mask>();
// Behaviour enabled toggle
var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
toggleLayout.minHeight = 25;
toggleLayout.minWidth = 25;
toggleText.text = "";
toggle.isOn = false;
s_compToggles.Add(toggle);
toggle.onValueChanged.AddListener((bool val) => { OnCompToggleClicked(thisIndex, val); });
// Main component button
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
mainBtnLayout.minHeight = 25;
mainBtnLayout.flexibleHeight = 0;
mainBtnLayout.minWidth = 25;
mainBtnLayout.flexibleWidth = 999;
Button mainBtn = mainButtonObj.GetComponent<Button>();
ColorBlock mainColors = mainBtn.colors;
mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
mainBtn.colors = mainColors;
mainBtn.onClick.AddListener(() => { OnCompListObjectClicked(thisIndex); });
// Component button text
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
mainText.alignment = TextAnchor.MiddleLeft;
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
//mainText.color = SyntaxColors.Class_Instance.ToColor();
mainText.resizeTextForBestFit = true;
mainText.resizeTextMaxSize = 14;
mainText.resizeTextMinSize = 8;
s_compListTexts.Add(mainText);
// TODO remove component button
}
#endregion
}
}