Files
UnityExplorer_Fix/src/UI/Shared/PageHelper.cs
sinaioutlander f1c3771c24 2.0.0
lots, see release description
2020-10-08 06:15:42 +11:00

105 lines
2.6 KiB
C#

using UnityEngine;
namespace Explorer.UI.Shared
{
public enum Turn
{
Left,
Right
}
public class PageHelper
{
public int PageOffset { get; set; }
public int ItemsPerPage
{
get => m_itemsPerPage;
set
{
m_itemsPerPage = value;
CalculateMaxOffset();
}
}
private int m_itemsPerPage = Config.ModConfig.Instance.Default_Page_Limit;
public int ItemCount
{
get => m_count;
set
{
m_count = value;
CalculateMaxOffset();
}
}
private int m_count;
public int MaxPageOffset { get; private set; } = -1;
private int CalculateMaxOffset()
{
return MaxPageOffset = (int)Mathf.Ceil((float)(ItemCount / (decimal)ItemsPerPage)) - 1;
}
public void CurrentPageLabel()
{
var orig = GUI.skin.label.alignment;
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label($"Page {PageOffset + 1}/{MaxPageOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
GUI.skin.label.alignment = orig;
}
public void TurnPage(Turn direction)
{
var _ = Vector2.zero;
TurnPage(direction, ref _);
}
public void TurnPage(Turn direction, ref Vector2 scroll)
{
if (direction == Turn.Left)
{
if (PageOffset > 0)
{
PageOffset--;
scroll = Vector2.zero;
}
}
else
{
if (PageOffset < MaxPageOffset)
{
PageOffset++;
scroll = Vector2.zero;
}
}
}
public int CalculateOffsetIndex()
{
int offset = PageOffset * ItemsPerPage;
if (offset >= ItemCount)
{
offset = 0;
PageOffset = 0;
}
return offset;
}
public void DrawLimitInputArea()
{
GUILayout.Label("Limit: ", new GUILayoutOption[] { GUILayout.Width(50) });
var limit = this.ItemsPerPage.ToString();
limit = GUIUnstrip.TextField(limit, new GUILayoutOption[] { GUILayout.Width(50) });
if (limit != ItemsPerPage.ToString() && int.TryParse(limit, out int i))
{
ItemsPerPage = i;
}
}
}
}