Files
UnityExplorer_Fix/src/Input/NoInput.cs
sinaioutlander f490203b10 2.0.5
* Added Max Results option to Search (default 5000)
* Fixed a TypeInitializationException which can happen when inspecting some classes with Dictionary members
* Fixed an issue which could prevent Input support from initializating
* Improved and fixed the display of TextAsset objects
* A few other minor fixes
2020-10-12 20:15:41 +11:00

24 lines
573 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Explorer.Input
{
// Just a stub for games where no Input module was able to load at all.
public class NoInput : IAbstractInput
{
public Vector2 MousePosition => Vector2.zero;
public bool GetKey(KeyCode key) => false;
public bool GetKeyDown(KeyCode key) => false;
public bool GetMouseButton(int btn) => false;
public bool GetMouseButtonDown(int btn) => false;
public void Init() { }
}
}