36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
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//========= Copyright <20> 1996-2013, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=====================================================================================//
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#ifndef __SFUIINVENTORYIMAGE_H__
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#define __SFUIINVENTORYIMAGE_H__
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#include "scaleformuiimage.h"
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#if !defined( _X360 )
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typedef uint64 XUID;
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#endif
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class ScaleformUIInventoryImage : public ScaleformUIImage
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{
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public:
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ScaleformUIInventoryImage( uint64 itemid, const byte* defaultRgba, int defaultWidth, int defaultHeight, ::ImageFormat defaultFormat, SF::GFx::TextureManager* pTextureManager );
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bool LoadInventoryImage( const CUtlBuffer* rawImageData, int nWidth, int nHeight, ::ImageFormat format );
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private:
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#ifdef USE_OVERLAY_ON_INVENTORY_ICONS
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void OverlayFromBuffer( const byte *rgba, int width, int height, ::ImageFormat format );
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#endif
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uint64 m_itemid;
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};
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#endif // __SFUIINVENTORYIMAGE_H__
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