33 lines
821 B
C
33 lines
821 B
C
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#ifndef DECAL_H
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#define DECAL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "gl_model_private.h"
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#ifndef DRAW_H
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#include "draw.h"
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#endif
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void Decal_Init( void );
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void Decal_Shutdown( void );
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IMaterial *Draw_DecalMaterial( int index );
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int Draw_DecalIndexFromName( char *name, bool *found );
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const char * Draw_DecalNameFromIndex( int index );
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void Draw_DecalSetName( int decal, char *name );
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void R_DecalShoot( int textureIndex, int entity, const model_t *model, const Vector &position, const Vector *saxis, int flags, const color32 &rgbaColor );
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int Draw_DecalMax( void );
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#endif // DECAL_H
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