27 lines
1.0 KiB
C
27 lines
1.0 KiB
C
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef PHYS_CONTROLLER_H
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#define PHYS_CONTROLLER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define SF_THRUST_STARTACTIVE 0x0001
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#define SF_THRUST_FORCE 0x0002
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#define SF_THRUST_TORQUE 0x0004
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#define SF_THRUST_LOCAL_ORIENTATION 0x0008
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#define SF_THRUST_MASS_INDEPENDENT 0x0010
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#define SF_THRUST_IGNORE_POS 0x0020
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CBaseEntity *CreateKeepUpright( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, float flAngularLimit, bool bActive );
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CBaseEntity *CreatePhysThruster( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, float flForce, float flForcetime, bool bActive, int nFlags );
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AngularImpulse ComputeRotSpeedToAlignAxes( const Vector &testAxis, const Vector &alignAxis, const AngularImpulse ¤tSpeed,
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float damping, float scale, float maxSpeed );
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#endif // PHYS_CONTROLLER_H
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